Chevrons no longer need to be built out of a special block - the plugin picks gate.chevron-count frame blocks evenly spaced around the scanned ring and remembers their resting material, so a chevron can rest as plain obsidian (matching the rest of the frame) and only reveal itself by swapping to gate.chevron-lit-material while dialing/open. Restoring on close now puts back the original block instead of a fixed material, so alternating decorative frames (e.g. obsidian/gilded blackstone) are preserved exactly.
59 lines
2.0 KiB
YAML
59 lines
2.0 KiB
YAML
# Stargate configuration
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# Unique id for THIS server. Used to tag gates created here and to route cross-server
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# dials through the proxy. Must be unique across your network and match the server's
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# name as configured in the Velocity/Bungee proxy config.
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server-id: "server1"
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storage:
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# sqlite -> single server, file-based, zero setup
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# mysql -> required if you want gates to be visible/dialable across multiple
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# backend servers sharing this same database
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type: sqlite
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mysql:
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host: localhost
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port: 3306
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database: stargate
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username: stargate
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password: ""
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table-prefix: "stargate_"
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# Enables sending players to another backend server when they dial a gate whose
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# server-id differs from this one. Requires the stargate-velocity or stargate-bungee
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# companion plugin installed on the proxy, and storage.type: mysql so all servers
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# share gate data.
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cross-server:
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enabled: false
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gate:
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# Any of these materials count as the decorative frame ring. Mix and match to match
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# your build (the default matches an obsidian/gold-block/birch-planks arch).
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frame-materials:
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- OBSIDIAN
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- GOLD_BLOCK
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- GILDED_BLACKSTONE
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- BIRCH_PLANKS
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- OAK_PLANKS
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# Chevrons are NOT a separate material you have to place - the plugin automatically
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# picks this many frame blocks, evenly spaced around the ring, and swaps them to
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# chevron-lit-material while dialing/open, then restores whatever they looked like
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# at rest when the gate closes. So a chevron can rest as plain obsidian and only
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# stand out once it lights up.
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chevron-lit-material: GILDED_BLACKSTONE
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chevron-count: 6
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# Material poured into the interior (the "event horizon") while the gate is open.
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iris-material: WATER
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max-frame-blocks: 300
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max-iris-blocks: 200
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min-frame-blocks: 8
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dialing:
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# Seconds the gate stays open (iris filled) before auto-closing if nobody walks through.
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open-seconds: 10
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# Delay in ticks between lighting each chevron during the dial animation.
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chevron-tick-delay: 4
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play-sounds: true
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network:
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default-network: "main"
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