# Stargate configuration # Unique id for THIS server. Used to tag gates created here and to route cross-server # dials through the proxy. Must be unique across your network and match the server's # name as configured in the Velocity/Bungee proxy config. server-id: "server1" storage: # sqlite -> single server, file-based, zero setup # mysql -> required if you want gates to be visible/dialable across multiple # backend servers sharing this same database type: sqlite mysql: host: localhost port: 3306 database: stargate username: stargate password: "" table-prefix: "stargate_" # Enables sending players to another backend server when they dial a gate whose # server-id differs from this one. Requires the stargate-velocity or stargate-bungee # companion plugin installed on the proxy, and storage.type: mysql so all servers # share gate data. cross-server: enabled: false gate: # Any of these materials count as the decorative frame ring. Mix and match to match # your build (the default matches an obsidian/gold-block/birch-planks arch). frame-materials: - OBSIDIAN - GOLD_BLOCK - GILDED_BLACKSTONE - BIRCH_PLANKS - OAK_PLANKS # Chevrons are NOT a separate material you have to place - the plugin automatically # picks this many frame blocks, evenly spaced around the ring, and swaps them to # chevron-lit-material while dialing/open, then restores whatever they looked like # at rest when the gate closes. So a chevron can rest as plain obsidian and only # stand out once it lights up. chevron-lit-material: GILDED_BLACKSTONE chevron-count: 6 # Material poured into the interior (the "event horizon") while the gate is open. iris-material: WATER max-frame-blocks: 300 max-iris-blocks: 200 min-frame-blocks: 8 dialing: # Seconds the gate stays open (iris filled) before auto-closing if nobody walks through. open-seconds: 10 # Delay in ticks between lighting each chevron during the dial animation. chevron-tick-delay: 4 play-sounds: true network: default-network: "main"