Chevrons no longer need to be built out of a special block - the plugin picks gate.chevron-count frame blocks evenly spaced around the scanned ring and remembers their resting material, so a chevron can rest as plain obsidian (matching the rest of the frame) and only reveal itself by swapping to gate.chevron-lit-material while dialing/open. Restoring on close now puts back the original block instead of a fixed material, so alternating decorative frames (e.g. obsidian/gilded blackstone) are preserved exactly.
79 lines
3.5 KiB
Markdown
79 lines
3.5 KiB
Markdown
# Stargate
|
|
|
|
A network-aware Stargate portal plugin for PaperMC, with sign-based dialing and
|
|
cross-server travel over Velocity or BungeeCord.
|
|
|
|
## Modules
|
|
|
|
| Module | What it is |
|
|
|---|---|
|
|
| `stargate-common` | Shared models + JDBC storage (SQLite / MySQL) used only by the Paper plugin |
|
|
| `stargate-paper` | The actual gate plugin — install this on every backend server |
|
|
| `stargate-velocity` | Proxy companion for Velocity — install on the proxy only if using cross-server gates |
|
|
| `stargate-bungee` | Same, for BungeeCord/Waterfall |
|
|
|
|
Build everything with `./gradlew build`. Jars land in each module's `build/libs/`.
|
|
|
|
## Building a gate
|
|
|
|
1. Build a fully-enclosed ring out of any block(s) in `gate.frame-materials` (default:
|
|
obsidian, gold block, gilded blackstone, birch/oak planks). Leave the middle hollow.
|
|
No gaps - the ring must be a sealed loop.
|
|
2. Nothing else to build for chevrons. On creation, the plugin automatically picks
|
|
`gate.chevron-count` (default 6) frame blocks, evenly spaced around the ring, and
|
|
remembers what they looked like at rest. While dialing/open those blocks swap to
|
|
`gate.chevron-lit-material` (default gilded blackstone); closing the gate restores
|
|
them to their original block, so a chevron can rest as plain obsidian and blend
|
|
invisibly into the frame until it lights up.
|
|
3. Place a sign on the outside of the frame with:
|
|
- Line 1: `[Stargate]`
|
|
- Line 2: network name (blank = default network)
|
|
- Line 3: gate name (blank = auto-generated)
|
|
- Line 4: `hidden` to keep it out of the cycle list, `fixed:GateName` to lock this
|
|
gate to always dial `GateName` (no right-click cycling), or blank
|
|
|
|
The plugin flood-fills the frame from the block behind the sign, confirms it's a
|
|
fully enclosed ring, and registers the gate. If nothing happens, the ring isn't
|
|
sealed or none of its blocks match `frame-materials`.
|
|
|
|
## Using a gate
|
|
|
|
- **Right-click** the sign: cycles the destination shown on line 3 among the other
|
|
gates on the same network.
|
|
- **Left-click** the sign: dials the shown destination — chevrons light in sequence,
|
|
then the interior fills with `gate.iris-material` (default water). Walk into it to
|
|
teleport. It auto-closes after `dialing.open-seconds`.
|
|
|
|
## Multi-world
|
|
|
|
Gates are addressed by network name, not world — a gate on any loaded world can dial
|
|
any other gate on the same network regardless of world, exactly like same-server
|
|
cross-world travel in the original Stargate mod.
|
|
|
|
## Cross-server (Velocity / Bungee)
|
|
|
|
1. Set `storage.type: mysql` in every backend server's `config.yml` and point them at
|
|
the **same** database — this is how servers see each other's gates.
|
|
2. Give each backend a unique `server-id` in `config.yml` that matches its name in
|
|
the proxy config (`velocity.toml` / `config.yml` servers list).
|
|
3. Set `cross-server.enabled: true` on every backend.
|
|
4. Drop `stargate-velocity` (or `stargate-bungee`) into the proxy's plugin folder.
|
|
|
|
When a player dials a gate hosted on another backend, the Paper plugin asks the
|
|
proxy (over the `stargate:teleport` plugin channel) to connect the player to that
|
|
server; once they land, the proxy forwards a delivery message so the destination
|
|
server's Stargate instance teleports them to the gate's exit point.
|
|
|
|
## Permissions
|
|
|
|
- `stargate.use` (default: true) — dial/cycle gates
|
|
- `stargate.create` (default: op) — build new gates
|
|
- `stargate.destroy` (default: op) — break your own gates
|
|
- `stargate.admin` (default: op) — reload, break/manage any gate
|
|
|
|
## Commands
|
|
|
|
- `/sg list [network]`
|
|
- `/sg destroy` (look at a gate's sign)
|
|
- `/sg reload`
|