3.1 KiB
Stargate
A network-aware Stargate portal plugin for PaperMC, with sign-based dialing and cross-server travel over Velocity or BungeeCord.
Modules
| Module | What it is |
|---|---|
stargate-common |
Shared models + JDBC storage (SQLite / MySQL) used only by the Paper plugin |
stargate-paper |
The actual gate plugin — install this on every backend server |
stargate-velocity |
Proxy companion for Velocity — install on the proxy only if using cross-server gates |
stargate-bungee |
Same, for BungeeCord/Waterfall |
Build everything with ./gradlew build. Jars land in each module's build/libs/.
Building a gate
- Build a ring out of any block in
gate.frame-materials(default: obsidian, gold block, birch/oak planks — matches an obsidian+gold arch design). Leave the middle hollow. - Embed a few blocks of
gate.chevron-unlit-material(default black stained glass) into the ring — these light up togate.chevron-lit-material(default glowstone) as the gate dials. - Place a sign on the outside of the frame with:
- Line 1:
[Stargate] - Line 2: network name (blank = default network)
- Line 3: gate name (blank = auto-generated)
- Line 4:
hiddento keep it out of the cycle list, otherwise blank
- Line 1:
The plugin flood-fills the frame from the block behind the sign, confirms it's a
fully enclosed ring, and registers the gate. If nothing happens, the ring isn't
sealed or none of its blocks match frame-materials.
Using a gate
- Right-click the sign: cycles the destination shown on line 3 among the other gates on the same network.
- Left-click the sign: dials the shown destination — chevrons light in sequence,
then the interior fills with
gate.iris-material(default water). Walk into it to teleport. It auto-closes afterdialing.open-seconds.
Multi-world
Gates are addressed by network name, not world — a gate on any loaded world can dial any other gate on the same network regardless of world, exactly like same-server cross-world travel in the original Stargate mod.
Cross-server (Velocity / Bungee)
- Set
storage.type: mysqlin every backend server'sconfig.ymland point them at the same database — this is how servers see each other's gates. - Give each backend a unique
server-idinconfig.ymlthat matches its name in the proxy config (velocity.toml/config.ymlservers list). - Set
cross-server.enabled: trueon every backend. - Drop
stargate-velocity(orstargate-bungee) into the proxy's plugin folder.
When a player dials a gate hosted on another backend, the Paper plugin asks the
proxy (over the stargate:teleport plugin channel) to connect the player to that
server; once they land, the proxy forwards a delivery message so the destination
server's Stargate instance teleports them to the gate's exit point.
Permissions
stargate.use(default: true) — dial/cycle gatesstargate.create(default: op) — build new gatesstargate.destroy(default: op) — break your own gatesstargate.admin(default: op) — reload, break/manage any gate
Commands
/sg list [network]/sg destroy(look at a gate's sign)/sg reload