Files
Stargate/stargate-paper/src/main/resources/config.yml
T
Michael Burgess 56c089f656 Add gilded blackstone to default frame materials, report scan failure reasons
Sign creation now tells the player exactly why the structure scan failed
(missing frame material, ring not sealed, interior too large, etc.)
instead of one generic error.
2026-08-09 10:08:21 -04:00

57 lines
1.9 KiB
YAML

# Stargate configuration
# Unique id for THIS server. Used to tag gates created here and to route cross-server
# dials through the proxy. Must be unique across your network and match the server's
# name as configured in the Velocity/Bungee proxy config.
server-id: "server1"
storage:
# sqlite -> single server, file-based, zero setup
# mysql -> required if you want gates to be visible/dialable across multiple
# backend servers sharing this same database
type: sqlite
mysql:
host: localhost
port: 3306
database: stargate
username: stargate
password: ""
table-prefix: "stargate_"
# Enables sending players to another backend server when they dial a gate whose
# server-id differs from this one. Requires the stargate-velocity or stargate-bungee
# companion plugin installed on the proxy, and storage.type: mysql so all servers
# share gate data.
cross-server:
enabled: false
gate:
# Any of these materials count as the decorative frame ring. Mix and match to match
# your build (the default matches an obsidian/gold-block/birch-planks arch).
frame-materials:
- OBSIDIAN
- GOLD_BLOCK
- GILDED_BLACKSTONE
- BIRCH_PLANKS
- OAK_PLANKS
# Chevron blocks embedded in the frame. Build them as chevron-unlit-material; the
# plugin swaps them to chevron-lit-material as the gate dials/opens, and swaps them
# back when the gate closes/deactivates.
chevron-unlit-material: BLACK_STAINED_GLASS
chevron-lit-material: GLOWSTONE
# Material poured into the interior (the "event horizon") while the gate is open.
iris-material: WATER
max-frame-blocks: 300
max-iris-blocks: 200
min-frame-blocks: 8
dialing:
# Seconds the gate stays open (iris filled) before auto-closing if nobody walks through.
open-seconds: 10
# Delay in ticks between lighting each chevron during the dial animation.
chevron-tick-delay: 4
play-sounds: true
network:
default-network: "main"