# Stargate configuration # Unique id for THIS server. Used to tag gates created here and to route cross-server # dials through the proxy. Must be unique across your network and match the server's # name as configured in the Velocity/Bungee proxy config. server-id: "server1" storage: # sqlite -> single server, file-based, zero setup # mysql -> required if you want gates to be visible/dialable across multiple # backend servers sharing this same database type: sqlite mysql: host: localhost port: 3306 database: stargate username: stargate password: "" table-prefix: "stargate_" # Enables sending players to another backend server when they dial a gate whose # server-id differs from this one. Requires the stargate-velocity or stargate-bungee # companion plugin installed on the proxy, and storage.type: mysql so all servers # share gate data. cross-server: enabled: false gate: # Any of these materials count as the decorative frame ring. Mix and match to match # your build (the default matches an obsidian/gold-block/birch-planks arch). frame-materials: - OBSIDIAN - GOLD_BLOCK - GILDED_BLACKSTONE - BIRCH_PLANKS - OAK_PLANKS # Chevron blocks embedded in the frame. Build them as chevron-unlit-material; the # plugin swaps them to chevron-lit-material as the gate dials/opens, and swaps them # back when the gate closes/deactivates. chevron-unlit-material: BLACK_STAINED_GLASS chevron-lit-material: GLOWSTONE # Material poured into the interior (the "event horizon") while the gate is open. iris-material: WATER max-frame-blocks: 300 max-iris-blocks: 200 min-frame-blocks: 8 dialing: # Seconds the gate stays open (iris filled) before auto-closing if nobody walks through. open-seconds: 10 # Delay in ticks between lighting each chevron during the dial animation. chevron-tick-delay: 4 play-sounds: true network: default-network: "main"