Auto-select chevron slots instead of requiring a distinct unlit material
Chevrons no longer need to be built out of a special block - the plugin picks gate.chevron-count frame blocks evenly spaced around the scanned ring and remembers their resting material, so a chevron can rest as plain obsidian (matching the rest of the frame) and only reveal itself by swapping to gate.chevron-lit-material while dialing/open. Restoring on close now puts back the original block instead of a fixed material, so alternating decorative frames (e.g. obsidian/gilded blackstone) are preserved exactly.
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@@ -34,11 +34,13 @@ gate:
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- GILDED_BLACKSTONE
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- BIRCH_PLANKS
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- OAK_PLANKS
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# Chevron blocks embedded in the frame. Build them as chevron-unlit-material; the
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# plugin swaps them to chevron-lit-material as the gate dials/opens, and swaps them
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# back when the gate closes/deactivates.
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chevron-unlit-material: BLACK_STAINED_GLASS
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chevron-lit-material: GLOWSTONE
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# Chevrons are NOT a separate material you have to place - the plugin automatically
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# picks this many frame blocks, evenly spaced around the ring, and swaps them to
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# chevron-lit-material while dialing/open, then restores whatever they looked like
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# at rest when the gate closes. So a chevron can rest as plain obsidian and only
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# stand out once it lights up.
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chevron-lit-material: GILDED_BLACKSTONE
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chevron-count: 6
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# Material poured into the interior (the "event horizon") while the gate is open.
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iris-material: WATER
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max-frame-blocks: 300
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