ffe270511cb22632085e92a097e2d4073fbff635
Since ConfigurationSerializable, there's no need to manually serialize items anymore, and thus we let Bukkit serialize player inventories for when players join arenas. However, the "repairables" in the soft-restore mechanism still use the now obsolete SerializableItem and SerializableInventory classes, and should perhaps be rewritten. Note that for 1.0, it may still be necessary to write a custom means of serializing items, since we don't know if a given implementation supports native serialization (however it should be possible to rely on Bukkit's in the Bukkit-specific classes).
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