It's not clear if this change actually solves the underlying issue, because it has not been tested in a controlled environment. However, considering the EntityExplodeEvent constructor, which doesn't take a cancel state value, and the `HIGHEST` priority setting of MobArena's event handler, the issue is realistic, and this change very likely solves the issue. Fixes #704
MobArena 
MobArena is an arena-style minigame for Spigot-based Minecraft servers
Getting Started
If you don't want to compile the plugin yourself, grab a release artifact from one of these two sites:
The wiki here on Github should have all the information you need to get started using the plugin.
Getting Help
If you run into problems or need help with something, feel free to hop on the MobArena Discord server to have a chat: Instant Invite
Remember, though, that this communication channel is idle chat, which means you likely won't get a response immediately. It could take anything from a couple of seconds to a day, but your message will be seen.
Contributing
Found a bug, got a suggestion, or want to dig into the code base? There are many ways to contribute to the project!
Get started here: Contributing