Commit Graph
100 Commits
Author SHA1 Message Date
Andreas Troelsen b0969c655c Prevent guardians from instantly retargeting.
The vanilla behavior for most mobs is that they just stop minding their
targets' business if aggro is lost. The same applies to guardians and
elder guardians.

To prevent the pace of gameplay from stagnating, MobArena compensates
for target loss by helping the mobs find a new target. The issue with
this in terms of guardians is that breaking line of sight is the only
way - besides killing it very quickly - to avoid taking damage from a
guardian due to its lock-on laser attack. This means that guardians and
elder guardians need to be excluded from the retargeting logic to make
sense in an arena setting.

This commit introduces a new EnumSet of EntityTypes to exclude from the
retargeting logic. It is not a particularly pretty solution, especially
not since ArenaListener is such a huge class already, but it does make
it easier to add more mobs later down the road, and it does a slightly
better job at giving way to a config setting at some point.

For the Mobs Rework, a per-monster flag like `auto-retarget` or similar
might be a much better solution, so it's possible to have encounters
like a small batch of guardians that _don't_ lose their targets but have
very little health, so the "race against time"-aspect can exist, but in
a much more configurable way.

Fixes #601
2020-07-28 09:45:18 +02:00
Andreas Troelsen 6de0a2fa83 Fix soft-restore for blocks broken by players.
This commit fixes the per-arena config setting `soft-restore`. Due to
commit 92c4ce1a8b, the soft restore logic
won't run on BlockBreakEvents, because to reach that specific part of
the event handler, the `protect` flag has to be set to `true`. However,
due to an early return in the soft restore logic if the `protect` flag
_is_ set to `true`, it is effectively impossible for it to run.

The fact that this functionality has been broken for over 6 years (!)
with almost no reports of it is perhaps a testament to how little it is
being used in the wild.
2020-07-21 16:32:59 +02:00
Andreas Troelsen c682e45714 Remove MagicSpells integration.
The integration only works reliably with the `clear-wave-` settings set
to `true`, because it relies on there being only one "current" wave.
This is a fundamental issue with the way sessions run right now, and is
another good example of why the Sessions Rework is necessary.

It is possible to achieve the exact same functionality by just making a
couple of Upgrade Waves before and after the waves that need to have
limited skill sets (thanks Lucy). With just a couple of quality-of-life
features like wave "triggers", it's possible to make things just the way
they were with the integration, but by using some more general building
blocks.

Closes #609
2020-07-21 09:14:58 +02:00
Andreas Troelsen 962eb7aaba Improve config-file errors from /ma setting.
Catches ConfigError and prints its message rather than letting it bubble
up to the command handler as an uncaught exception. This means that
instead of seeing "An internal error occurred...", command senders now
see the underlying error message, as well as a short message telling
them to fix the error in the config-file and reload.

Closes #599
2020-05-31 21:12:47 +02:00
Andreas Troelsen 684116918a Remove nexus.hc.to repository from pom.xml.
Jitpack is the recommended Vault repository now, and we've actually
already updated the comment for Jitpack to include Vault previously, so
let's just get rid of the HeroCraft repo now.
2020-05-31 21:09:13 +02:00
62496127d7 Use toUpperCase() in SetPlayerTime step.
This commit fixes the `player-time-in-arena` per-arena setting by switching to `toUpperCase()` on the string value, which means that the values can actually result in something meaningful, rather than always throwing an exception.

The feature was broken in commit b1c6b61827, and it appears to be the only such instance to sneak through.

Fixes #621

Co-authored-by: Bobcat00 <[email protected]>
Co-authored-by: Chew <[email protected]>
2020-05-17 08:22:56 +02:00
Andreas Troelsen 58cb29ae97 Remove obsolete class comment in Root Target.
For some reason, this is the only ability that has such a comment, and
it doesn't really provide any value, so yeet.
2020-05-04 07:59:57 +02:00
Andreas Troelsen ce9f07e6b5 Remove docs folder.
This commit nukes the readthedocs documentation from the repository, but
it is kept as a local backup.

The RTD effort was a valiant one, but it fell by the way side, mostly
due to a lack of attention from my part. At this point in time, the wiki
and RTD have diverged too much, and I would rather have just one place
for documentation than two that are out of sync.

If we ever pick up RTD again, it's probably going to be with a complete
documentation rework in mind.
2020-04-25 21:59:23 +02:00
Andreas Troelsen 787f1120d1 Remove readthedocs status from README. 2020-04-25 21:57:05 +02:00
Andreas Troelsen 8426be46fb Tidy up SheepBouncer.
This was getting on my nerves.
2020-04-09 11:39:23 +02:00
Andreas Troelsen 9245e53509 Mark constants in abilities static.
No need to have instance-local constants.
2020-04-09 11:37:30 +02:00
Andreas Troelsen c9b0f85bee Remove unused fields, imports, warning suppressions.
Just a bit of spring cleaning!
2020-04-09 11:31:46 +02:00
Andreas Troelsen 299a16ca8c Remove old, unused Updater class.
This was superseded by the PluginVersionCheck class and hasn't been in
use since the beginning of 2020.
2020-04-09 11:28:59 +02:00
Andreas Troelsen 5369b1fbfa Update Mockito version. 2020-03-28 16:52:50 +01:00
Andreas Troelsen 0237dcdbd7 Update maven-jar-plugin version. 2020-03-28 16:52:50 +01:00
Andreas Troelsen c2cd5ae219 Update maven-compiler-plugin version. 2020-03-28 16:52:50 +01:00
Andreas Troelsen a9d39fe345 Update bStats metrics version.
Apparently in 1.7 we now have to specify the plugin ID in the
constructor. So mote it be.
2020-03-28 16:52:50 +01:00
Andreas Troelsen 9fcfad3748 Update MagicSpells version.
The old artifact ID doesn't appear to be working anymore, but if we can
depend on a real version number, all the better...
2020-03-28 16:52:50 +01:00
Andreas Troelsen 7547e74278 Update Vault repo and version.
Apparently we're on JitPack now and v1.7.
2020-03-28 16:52:48 +01:00
Andreas Troelsen 15736fcaa0 Add missing bStats comments in pom.xml.
Not that it's necessary, it's just nice to be consistent :)
2020-03-28 16:51:51 +01:00
Andreas Troelsen 86be8bdfbd Add changelog entry for 90d1f211fa.
Adds a changelog entry for the changes made in 90d1f211fa.
2020-01-13 11:07:33 +01:00
Andreas Troelsen 5f7be69f0f Add changelog entry for 6e8a3e1626.
Adds a changelog entry for the changes made in 6e8a3e1626.
2020-01-11 01:37:08 +01:00
Andreas Troelsen 01b253d304 Add list entry variable test case to RendersTemplate.
Adds test cases that cover a some of what was changed in 6e8a3e1626.
2020-01-11 01:31:49 +01:00
Andreas Troelsen 8f9664670f Bump version to 0.104.3. 2020-01-03 22:00:33 +01:00
Andreas Troelsen 5c30164ba7 Release 0.104.2. 2020-01-03 21:28:44 +01:00
Andreas Troelsen 14ad15b15d Cross check arena/lobby regions in intersects().
This commit changes how the ArenaRegion `intersects()` method works:

- The implicit null checks in the `setup` and `lobbySetup` flags have been replaced with actual null checks inside the auxiliary `intersects()` function. Not only does this make the auxiliary method more robust for potential future use, it also helps tidy up the code a bit. So neat!
- The semantics have changed, since `setup` depends on more than just the `p1` and `p2` points. This fixes an (unreported) bug where the check would report a false negative in case an overlapping arena region was defined, but e.g. the arena warp was missing.
- Instead of only checking arena vs. arena and lobby vs. lobby, we now also check arena vs. lobby and lobby vs. arena. That is, if the arena region is defined, we check it against both the arena region and lobby region of the other ArenaRegion (if they are defined). Same deal with the lobby region. This should ensure that no combination of overlaps pass through the check.
2020-01-03 02:05:24 +01:00
Andreas Troelsen 3a017b179d Fix NPE in region overlap check.
This commit fixes an issue with the new `intersects()` method on ArenaRegion. Instead of blindly assuming that the region points `p1` and `p2` are set when the method is called, we first make sure both regions are properly set.

Fixes #590
2020-01-03 01:28:33 +01:00
Andreas Troelsen b9e1e07a15 Bump version to 0.104.2. 2020-01-01 00:03:36 +01:00
Andreas Troelsen 62dd39c28a Release 0.104.1. 2019-12-31 23:27:49 +01:00
Andreas Troelsen 77ead3de5c Report overlapping arena regions on load.
This commit introduces an `intersects()` method on ArenaRegion that
allows us to check whether two regions intersect.

The new method is employed in ArenaMasterImpl during arena load. If an
arena's region intersects with any other arena's region (in the same
world), we print a warning to the server log.

Fixes #367
2019-12-31 23:24:30 +01:00
Andreas Troelsen 57c26b2faf Embrace diamond operator (again).
Not sure how these dodged the bullet of commit
0eeed4ff01, but here we go!
2019-12-31 23:20:31 +01:00
Andreas Troelsen eed5117454 Fail fast if world is null when parsing locations.
This commit introduces a null check in the ConfigUtils `parseLocation`
method. If the world of a location string does not exist, the method now
throws an IllegalArgumentException, which allows callers to fail more
gracefully instead of having to resort to null checks.

Additionally, the parsing of exit warps, leaderboards, or linked class
chests is wrapped in try-catch statements that re-throw ConfigErrors
for better error reporting.

Fixes #421
2019-12-31 20:40:51 +01:00
Andreas Troelsen 01c56fdd6a Rewrite plugin version checker.
This commit removes the old version checker that used the DBO resource
page and replaces it with a custom checker that uses the "legacy" Spigot
resource API. The Spigot API is much more lightweight and doesn't
require any sort of parsing.

The new version checker uses a simple cache, keeping version checks
fresh for up to one hour, reducing the need to go fishing on every op
login. The cache resets on restarts, though, but this is acceptable.

Note that no attempt has been made to ensure correctness on multiple,
consecutive invocations when the cache is stale. If a cache refresh is
initiated, all update checks invoked before the cache refresh has ended
will behave as if no update is available. This is acceptable, because
update checks are non-essential, the time frame is extremely narrow, and
the most common result of an update check is "no updates available",
since the amount of update checks made is vastly greater than the amount
of updates released.
2019-12-31 16:10:43 +01:00
Andreas Troelsen ab2fefd3d3 Use regular player name when tab completing /ma kick and /ma restore.
Since the actual execution of these commands use the regular player name
instead of the display name, the tab completion is useless if it doesn't
also use the regular player name.

Fixes #589
2019-12-29 17:52:34 +01:00
Andreas Troelsen 9890c13391 Rewrite EntityTargetEvent handling.
This commit is a complete rewrite of the target event handling logic in
the ArenaListener class.

Instead of the complex, inconsistent code structure with too many line
breaks between control flow branches, we just have a thin logic wrapper
that delegates the event handling to smaller, more focused functions
that handle arena pets, arena monsters, and foreign entities on their
own.

A couple of auxiliary methods are introduced to try to limit the amount
of warnings produced by checking set membership with `contains()` when
the entity/target is an Entity and the collection is a sub type.

Fixes #572
2019-12-29 17:34:56 +01:00
Andreas Troelsen 7b99c8cbae Refactor EntityTargetEvent handler.
Just a bit of cleanup.
2019-12-21 19:30:32 +01:00
Andreas Troelsen c573fd60eb Update to bStats 1.5.
Seems like there's some neat logging options for server owners in the new version, so that's wonderful. Let's get on that.
2019-10-26 22:40:43 +02:00
Andreas Troelsen 51dde339e1 Switch to CodeMC repo for bStats.
The old bStats repository has been shut down, but we can find it on CodeMC, so yay.

Fixes #578
2019-10-26 22:36:39 +02:00
Andreas Troelsen a59a4f911d Don't check for recurrent waves on join.
This commit removes a condition in ArenaImpl#canJoin(Player) that checks to see if the arena's WaveManager has any recurrent waves.

Removing this condition is safe, because the WaveManager already makes sure to have a "catch all" default wave at hand for when no wave definitions match a given wave number. As such, the condition in ArenaImpl is completely unnecessary, and was in fact the root cause of a bug.

Fixes #566
2019-08-16 00:46:01 +02:00
Andreas Troelsen 677ae6c454 Bump version to 0.104.1. 2019-08-09 02:36:06 +02:00
Andreas Troelsen 57ce1e3970 Release 0.104. 2019-08-09 00:04:06 +02:00
Andreas Troelsen fb13eac16f Call pet spawning logic in Upgrade Waves.
Due to the package structure and location of MASpawnThread, SpawnsPets doesn't need to be opened up for this to work.

This change opens up for quite a few different upgrade strategies, since pet items obtained outside of Upgrade Waves are transformed as well. It is technically a breaking change, because it breaks the invariant that "after arena start, no items are transformed to pets". However, since pet items are customizable, it is possible to just change the `bone` to `sponge` in the config-file if bones carry some sort of implicit meaning in an existing setup.

Closes #524
2019-08-08 00:23:51 +02:00
Andreas Troelsen dfeab96f22 Remove unused imports in various files.
Getting rid of warnings one unused import at a time...
2019-08-07 23:56:41 +02:00
Andreas Troelsen 081a653f56 Remove unused fields and imports in ArenaListener. 2019-08-07 23:46:42 +02:00
Andreas Troelsen e3a4b3b2a0 Add support for potion effect upgrades in Upgrade Waves.
It doesn't seem like there was any real reason to leave out potion effects as upgrades in Upgrade Waves previously, so they were likely just forgotten in the Things API overhaul.

Closes #565
2019-08-07 23:43:11 +02:00
Andreas Troelsen 127d273fd6 Keep track of Vexes summoned by Evokers.
This is a bit of an overhaul of how CreatureSpawnEvent is handled:

- Events happening outside the arena region are still ignored, as are armor stands placed in edit mode.
- Otherwise, if the arena isn't running, we blanket reject all entities.
- Player-mode iron golems and snowmen are still allowed.
- Anything that isn't spawned by a plugin is rejected, _unless_ it is a Vex spawned with "default" spawn reason, which is what the Evoker summon spell uses.

In the end we have a "custom" spawn reason inside the arena region while it's running, which is perfectly "legal". And because of the unfortunate use of Creature (instead of Mob) in MACreature, Slimes and Magma Cubes still need to be handled separately here.

Fixes #564
2019-08-07 23:41:02 +02:00
Andreas Troelsen b44b808d38 Make class pets aggro hostile mobs who attack their owners.
When a player takes damage from a hostile mob, the player's class pets will have their target set to that mob. This means that even zombies can function as "real" pets!
2019-08-05 16:16:18 +02:00
Andreas Troelsen ab031e3e63 Remove pets in case they die.
This technically can't happen because all pet damage is cancelled, but we never know, and we best be sure to clean up.
2019-08-05 16:04:44 +02:00
Andreas Troelsen cb8983b162 Drop support for auto-respawn.
This commit removes the `auto-respawn` arena setting and the logic associated with it.

MobArena's hacky implementation of auto-respawning is buggy and discouraged. To get true auto-respawn functionality we'd have to move to the Spigot API instead of the Bukkit API.
2019-08-05 16:00:01 +02:00
Andreas Troelsen bbd70d0692 Add names to class pets.
This commit adds custom names to class pets in the form `<player name>'s pet`. This should help players more easily distinguish between pets and hostile mobs.
2019-08-05 14:34:19 +02:00
Andreas Troelsen c6a695e2c3 Rework class pet parsing and handling.
This commit changes the pet parsing and handling such that it is a lot more dynamic. Rather than limiting pets to wolves and ocelots, any living entity is now a potential pet. This means that we can do away with the logic that specifically targets the Wolf and Ocelot interfaces and instead work with the more general Tameable interface. As a result, the discrepancies between Minecraft 1.13 and 1.14 in this regard are largely irrelevant, because server owners can just specify which entity they want to spawn given which item in their config-files.

MonsterManager's two Wolf- and Ocelot-specific addPet() methods are replaced with a generic addPet() method that takes an owner (Player) and a pet (Entity). This is technically a breaking API change, but MonsterManager is an internal component that is very unlikely to be used outside of MobArena.

The `global-settings` node in the config-file can no longer be forced into strict compliance via ConfigUtils, because the `pet-items` node is now dynamic rather than static.

The default `pet-items` node in the config-file no longer has `ocelot` in there to avoid confusion on 1.14. It now only contains `wolf` and people will have to add their own ocelot/cat in if they haven't added it already.

Fixes #563
2019-08-05 14:32:23 +02:00
Andreas Troelsen 9129a1d360 Remove unused sitPets method in MAUtils.
This method was superseded by the SitPets join/leave step.
2019-08-05 11:54:13 +02:00
Andreas Troelsen 942b4cd067 Switch to openjdk8 in .travis.yml. 2019-08-03 23:12:58 +02:00
Andreas Troelsen 3c533ea683 Explicitly make pig zombies angry when they spawn.
This commit changes the MACreature spawn logic such that any pig zombie spawned will be angered immediately.

Fixes #561
2019-08-03 20:33:16 +02:00
Andreas Troelsen ba41e51e48 Check if player is in arena on food level change.
This commit fixes a bug introduced in 88ddbe5ac6.

During a food level change event, if the arena is running and the food level lock is enabled, we just need to also make sure that the given player is actually in the arena, otherwise it affects everyone on the server.

Fixes #557
2019-07-28 11:11:25 +02:00
Andreas Troelsen 7f1c4b1b87 Don't assume implemented interfaces by EntityType in SitPets.
This commit changes how SitPets determines if a nearby entity is "pet material". Instead of assuming that wolves and ocelots are tameable, we check for the Tameable interface. This means that we get rid of the "concrete" types, Wolf and Ocelot, and also fixes a bug on Minecraft 1.14 servers where ocelots are no longer tameable, but cats are. It also kinda catches parrots, but they will not sit if they are flying or perching on the player's shoulder when joining.

Because ocelots are no longer tameable in 1.14, they shouldn't cause trouble here, but because they are tameable in 1.13, we need to rely on the Tameable interface to maintain both backwards and forwards compatibility.

Fixes #548 (kind of - no more exceptions thrown, but the pet ocelots from SuperLuckyBlock may misbehave, however that is a different issue).
2019-07-26 23:13:34 +02:00
Andreas Troelsen 81dfb71fe1 Add basic tab completion support.
This commit adds support for basic tab completion for most of the commands that take arguments. Some completions are somewhat intelligent, e.g. `/ma join` which only lists enabled and "functional" arenas that the given player is permitted to use. Others are just kinda dumb, e.g. `/ma enable` which indiscriminately lists all arenas.

Closes #405
2019-07-26 22:26:10 +02:00
Andreas Troelsen d5676b7b74 Fix check for arena monsters in monster damage logic.
This commit changes how the final "catch all" works for incoming monster damage. Instead of checking if the damager entity is a LivingEntity, we check if it is a monster of the arena and then proceed as normal.

Note that this change may make it possible for monsters in the arena to take damage from non-arena entities. The so-called "catch all" doesn't really catch everything, but it does catch the infighting that it was designed to catch.

One "not thought of" damage source is that of player-made golems, so coincidentally, this commit fixes #550.
2019-07-25 23:15:05 +02:00
Andreas Troelsen 054220a32e Add support for extended and/or upgraded potions in the item syntax.
This commit adds support for altering the data portion of a potion item by prefixing either `long_` or `strong_` to get extended duration or level II versions of the given potion, respectively.

Closes #520
2019-07-24 20:15:13 +02:00
Andreas Troelsen dd31a11b60 Make items in the Setup Mode toolbox unbreakable.
This makes it unnecessary to set the item durability, which was being done via deprecated API anyway.

Partial fix for #406
2019-07-22 01:03:32 +02:00
Andreas Troelsen 0fa11eb84f Explicitly set a display name for the scoreboard objective.
Omitting the display name is deprecated.

Partial fix for #406
2019-07-22 01:03:32 +02:00
Andreas Troelsen fa2016acb5 Drop support for getting potion effect types by magic number IDs.
getById() is deprecated, and while this does break existing functionality, it is a good kind of breakage because it forces people over to the name-based IDs, which they will eventually be happier with.

Partial fix for #406
2019-07-22 01:03:17 +02:00
Andreas Troelsen 0009e6363a Use GENERIC_MAX_HEALTH in MASpawnThread.
setMaxHealth() and getMaxHealth() are deprecated.

Partial fix for #406
2019-07-21 23:45:50 +02:00
Andreas Troelsen d633583f9e Use GENERIC_MAX_HEALTH when setting and getting boss max health.
setMaxHealth() and getMaxHealth() are deprecated.

Partial fix for #406
2019-07-21 23:42:15 +02:00
Andreas Troelsen a970bac85a Remove unused BlockFromToEvent handler in ArenaListener.
This is dead code and contains calls to deprecated API.
2019-07-21 23:38:25 +02:00
Andreas Troelsen e62b361766 Use GENERIC_MAX_HEALTH attribute when setting mount health.
getMaxHealth() is deprecated.

Partial fix for #406
2019-07-21 23:36:39 +02:00
Andreas Troelsen 6c6e979b9e Use addPassenger() when mounting players on horses.
setPassenger() is deprecated.

Partial fix for #406
2019-07-21 23:35:39 +02:00
Andreas Troelsen cd1f7ff797 Use new BlockData API for non-linked class chests.
Similar to the previous commit about leaderboards, this commit fixes the crash caused by using the MaterialData API on Minecraft 1.14 servers.

Fixes #546
2019-07-20 22:56:40 +02:00
Andreas Troelsen cc0a2f30b4 Use new BlockData API for Leaderboards.
This commit fixes a bug on Minecraft 1.14 servers where leaderboards would cause a NullPointerException due to the MaterialData API being broken. Instead, we now use the new BlockData API, and everything is back to normal.

Fixes #536
2019-07-20 22:55:49 +02:00
Andreas Troelsen 996a592023 Make all "damageable" items unbreakable.
This commit changes how the unbreakable setting works by just assuming that everything that is "damageable" (implements the Damageable interface) needs to be set as unbreakable. This means that the entire weapons/armor collection in ArenaClass is obsolete, and all of the checking is contained in ArenaImpl.

Fixes #544
2019-07-20 22:47:00 +02:00
Andreas Troelsen a3004d6403 Give stone swords to wither skeletons on spawn.
Fixes #538
2019-07-20 22:39:22 +02:00
Andreas Troelsen 7317c64678 Use max health value instead of base value in SetHealth step.
This commit changes the SetHealth step such that it uses the player's own value for max health rather than the generic base value. As a result, players who join holding items that lower their max health will be missing health as soon as they join the lobby. But because food levels are maxed and locked, the health will quickly regenerate.

Unfortunately, players who join with a higher health value than the base max health value will have their health capped to the base max health value on the way out of the arena. This was also the case before this commit, but it is worth mentioning again for completeness.

These odd side effects are currently "necessary" because the effects of items that change max health values for players don't take immediate effect in the same tick as they are added/removed, so because MobArena's join sequence is synchronous, we can't feasibly "get it right".

Fixes #545
2019-07-20 22:37:23 +02:00
Andreas Troelsen 88ddbe5ac6 Lock food level for players in the lobby or spectator area.
There is no reason why food should be a thing in the lobby or spectator area. This commit effectively disables it for players in those places/states, while retaining the in-arena conditional logic based on the config-file setting.

Fixes #514
2019-07-20 21:40:24 +02:00
Andreas Troelsen 672e038ba7 Bump version to 0.103.3 2019-04-23 12:42:17 +02:00
Andreas Troelsen d287a35137 Release 0.103.2. 2019-04-23 11:21:44 +02:00
Andreas Troelsen 4f548e08a6 Use a blacklist for the server version check.
The whitelisting approach works well for the legacy builds, because the
version landscape doesn't change with those. However, the main build on
the master branch will not run on a server version other than 1.13, so
come 1.14, MobArena will be broken.

This commit fixes this problem by changing to a blacklisting approach
for the main build on the master branch. Checking for versions that the
build *can't* run on brings back MobArena's old resilience to version
changes on the Minecraft side of things.
2019-04-16 12:38:19 +02:00
Andreas Troelsen 93af93d5a0 Use attribute base value instead of 20 when setting player health.
The previous hardcoded value of `20.0` works in most cases, but if a server uses a base health higher than 20, players don't get a full heal. Worse, if the base health is lower than 20, MobArena crashes when it tries to set the health to 20, which is now out of range.

This commit introduces the Attribute enum to MobArena's code base and uses it to get the base value for player max health. This should fix the aforementioned issues.

Fixes #513
2019-02-16 17:41:55 +01:00
Andreas Troelsen afcc526a71 Relocate mobarena.admin.teleport permission check.
Instead of explicitly ALLOW'ing a teleport if a player has the permission, we let the teleport handler logic run its course. If an arena explicitly REJECTs the teleport, we need to cancel the event, but the permission now overrides that behavior. This means that only in the case of an impending event cancellation, the permission kicks in.

This is important, because the permission is supposed to override the decision to cancel, rather than drive the decision to uncancel. With this change, MobArena never uncancels something it wouldn't have uncancelled otherwise, meaning it won't interfere with teleports outside of its own context, and thus won't interfere with other plugins.

Fixes #515, closes #516

Thanks to @minoneer for the bug report and pull request that this code
was based upon!
2019-02-16 17:40:45 +01:00
Andreas Troelsen fc8debca29 Clone ItemStack before adding to player inventory.
Spigot is at it again with another breaking change to the API where the
JavaDocs have been retrofitted to match the new, ancient way of writing
software.

The addItem and removeItem methods originally just added or removed
whatever they could when called, and returned a map of items that failed
due to lack of space/items. Now, with the breaking API change, these
methods actually *mutate their arguments* - a practice that has been
heavily discouraged for decades in modern software development, and
something you usually only see in C these days. This change, like many
others in the same vein, show the complete recklessness, incompetence,
and lack of awareness from an otherwise talented team of developers.
Hopefully, they will continue to hone their skills so that we can
eventually have a stable API again.
2019-02-03 14:34:37 +01:00
Andreas Troelsen 0e037b2f72 Don't change player flySpeed on join/spec.
From a purist standpoint, the flySpeed tag should never be messed with
in MobArena, because simply turning off flight should be enough. It is
likely that the flySpeed tag was originally included to cull "cheaters"
who somehow managed to activate flight in the arena anyway, but this
isn't really MobArena's responsibility and can very probably be handled
by other means of cheat prevention in WorldGuard regions or the like.

By not touching the flySpeed tag, it makes it much easier for server
owners to recover from crashes where the leave steps aren't executed,
leaving players "locked in the air" when they try to fly.

Closes #509 since this "fix" was the reason that feature request was made.
2019-02-03 14:32:28 +01:00
Andreas Troelsen e40ab31437 Bump version to 0.103.2 2018-12-31 15:39:33 +01:00
Andreas Troelsen 2f64783649 Release 0.103.1. 2018-12-31 15:33:06 +01:00
Andreas Troelsen 7bc6cf2800 Make commands case insensitive.
Note that this doesn't make the arguments for commands case insensitive. Each command is still responsible for lowercasing their arguments if it makes sense for them to do so.

This closes #446.
2018-12-31 14:50:19 +01:00
Andreas Troelsen 74a7388701 Make enchantments case insensitive.
Lowercasing the enchantment string before feeding it to the Bukkit API makes the enchantments a little more "copy/paste proof" when grabbing the uppercased names from the JavaDocs/Minecraft wiki.
2018-12-31 14:40:54 +01:00
Andreas Troelsen 5e7cb2a82b Allow class pets to teleport to their owners.
This closes #497.
2018-12-31 14:20:27 +01:00
Andreas Troelsen 624b87f4d3 Prevent spectators from taking damage at all times.
Spectating is possible both during and before/after arena sessions. This means that an early return from the entity damage cancellation logic when the arena isn't running is going to allow damage to go through to spectators of non-running arenas, which means they can die. By simply removing the early return (and placing it in the one branch that actually requires it explicitly), spectators should no longer be able to take damage.

This fixes #502.
2018-12-30 14:05:02 +01:00
Andreas Troelsen 399b228999 Use unbreakable item meta flag for unbreakable weapons and armor.
This changes how unbreakable items work in MobArena. It removes the legacy "repair logic" and replaces it with the item meta unbreakable flag. This approach should work all the same, except now if weapons and armor in class chests have special durability values, these are preserved in the cloning.

This should make MobArena compatible with plugins that depend on special durability values, such as QualityArmory.
2018-11-18 16:36:19 +01:00
Andreas Troelsen d9b9b2493c Update README with new Discord invite.
Also removes the IRC links - sorry old pal.
2018-09-23 16:21:43 +02:00
Andreas Troelsen 32499dbe11 Use unbreakable item meta flag for unbreakable weapons and armor.
This changes how unbreakable items work in MobArena. It removes the legacy "repair logic" and replaces it with the item meta unbreakable flag. This approach should work all the same, except now if weapons and armor in class chests have special durability values, these are preserved in the cloning.

This should make MobArena compatible with plugins that depend on special durability values, such as QualityArmory.
2018-09-23 15:44:54 +02:00
Andreas Troelsen fe5571c75b Update changelog with change from 6a8c6a9. 2018-09-23 15:41:37 +02:00
Andreas Troelsen 09d0b4772b Bump version to 0.103.1 2018-08-28 22:58:51 +02:00
Andreas Troelsen 7962842be1 Release 0.103. 2018-08-28 22:00:59 +02:00
Andreas Troelsen c546641c7b Start the join-interrupt-timer from the spectator area.
Following the changes in 266104d0a1, this commit gathers the leave-then-join logic and handles it in one fell swoop when joining from the spectator area. This means that the timer will start, and when it runs out, the player leaves the current arena (if any), and then joins.

There should be no issues with overlapping timers or anything like that, since the lookup happens when the time is up, not before the timer is started.
2018-08-28 21:30:45 +02:00
Andreas Troelsen d17b588647 Update Thanks in changelog.
Thanks, kitty!
2018-08-24 19:44:23 +02:00
Andreas Troelsen 266104d0a1 Re-allow joining from spectator areas.
Commit 924a419b47 made it impossible to join an arena from a spectator area because the playerLeave method call in JoinCommand was removed. The call is re-introduced in this commit along with similar logic in InvokesSignAction. This means that a spectating player can now join arenas as if they weren't spectating, rather than having to first leave the arena they are spectating.
2018-08-24 19:27:21 +02:00
Andreas Troelsen 934eb2d8cc Build against Bukkit API for Minecraft 1.13.
This very likely introduces a few bugs and breaks some functionality, but at least we're compiling...
2018-08-19 21:05:24 +02:00
Andreas Troelsen 754eb156d1 Make SheepBouncer logic cancellable.
Following the changes in 96c1f18517, this commit makes SheepBouncer cancellable for the same reasons as outlined in the MASpawnThread commit.
2018-08-19 20:48:04 +02:00
Andreas Troelsen 96c1f18517 Make MASpawnThread logic cancellable.
This commit changes how MASpawnThread is started. Instead of simply scheduling a task and letting it run whenever, we now explicitly tell it to stop when the arena ends. This matters, because if the scheduled task does not get cancelled, it will run at the scheduled time. MASpawnThread's run() method has an early return to stop whenever the arena isn't running, but with unlucky timing, it's possible to start a new arena session before the task runs again, meaning the same MASpawnThread keeps scheduling itself on the previous scheduling loop.

Instead of this whacky approach, we now specifically have MASpawnThread track its own BukkitTask. Upon arena start, we instantiate a new MASpawnThread and call its start() method, which in turn schedules itself and stores a reference to the associated BukkitTask. Upon arena end, we call the MASpawnThread's stop() method, which explicitly calls the BukkitTask's cancel() method, effectively stopping/unscheduling the task.

This fixes the (very) long-standing "double wave spawner" bug that we haven't been able to reproduce for so long. Hooray!
2018-08-19 20:47:25 +02:00
Andreas Troelsen fc51c5eff5 Clean up IntelliJ's overzealous refactoring of the word "reload"...
The command we want people to type is /ma reload, not /ma load. This is likely splash damage from a Rename refactoring action in IntelliJ.
2018-08-19 11:06:17 +02:00
Andreas Troelsen 944efed3f0 Use JitPack to resolve MagicSpells.
This commit nukes the lib/MagicSpells.jar file and instead uses JitPack to resolve MagicSpells (finally!).

Thanks, TheComputerGeek2.
2018-08-19 11:06:17 +02:00