Commit Graph
100 Commits
Author SHA1 Message Date
Andreas Troelsen 4f548e08a6 Use a blacklist for the server version check.
The whitelisting approach works well for the legacy builds, because the
version landscape doesn't change with those. However, the main build on
the master branch will not run on a server version other than 1.13, so
come 1.14, MobArena will be broken.

This commit fixes this problem by changing to a blacklisting approach
for the main build on the master branch. Checking for versions that the
build *can't* run on brings back MobArena's old resilience to version
changes on the Minecraft side of things.
2019-04-16 12:38:19 +02:00
Andreas Troelsen 93af93d5a0 Use attribute base value instead of 20 when setting player health.
The previous hardcoded value of `20.0` works in most cases, but if a server uses a base health higher than 20, players don't get a full heal. Worse, if the base health is lower than 20, MobArena crashes when it tries to set the health to 20, which is now out of range.

This commit introduces the Attribute enum to MobArena's code base and uses it to get the base value for player max health. This should fix the aforementioned issues.

Fixes #513
2019-02-16 17:41:55 +01:00
Andreas Troelsen afcc526a71 Relocate mobarena.admin.teleport permission check.
Instead of explicitly ALLOW'ing a teleport if a player has the permission, we let the teleport handler logic run its course. If an arena explicitly REJECTs the teleport, we need to cancel the event, but the permission now overrides that behavior. This means that only in the case of an impending event cancellation, the permission kicks in.

This is important, because the permission is supposed to override the decision to cancel, rather than drive the decision to uncancel. With this change, MobArena never uncancels something it wouldn't have uncancelled otherwise, meaning it won't interfere with teleports outside of its own context, and thus won't interfere with other plugins.

Fixes #515, closes #516

Thanks to @minoneer for the bug report and pull request that this code
was based upon!
2019-02-16 17:40:45 +01:00
Andreas Troelsen fc8debca29 Clone ItemStack before adding to player inventory.
Spigot is at it again with another breaking change to the API where the
JavaDocs have been retrofitted to match the new, ancient way of writing
software.

The addItem and removeItem methods originally just added or removed
whatever they could when called, and returned a map of items that failed
due to lack of space/items. Now, with the breaking API change, these
methods actually *mutate their arguments* - a practice that has been
heavily discouraged for decades in modern software development, and
something you usually only see in C these days. This change, like many
others in the same vein, show the complete recklessness, incompetence,
and lack of awareness from an otherwise talented team of developers.
Hopefully, they will continue to hone their skills so that we can
eventually have a stable API again.
2019-02-03 14:34:37 +01:00
Andreas Troelsen 0e037b2f72 Don't change player flySpeed on join/spec.
From a purist standpoint, the flySpeed tag should never be messed with
in MobArena, because simply turning off flight should be enough. It is
likely that the flySpeed tag was originally included to cull "cheaters"
who somehow managed to activate flight in the arena anyway, but this
isn't really MobArena's responsibility and can very probably be handled
by other means of cheat prevention in WorldGuard regions or the like.

By not touching the flySpeed tag, it makes it much easier for server
owners to recover from crashes where the leave steps aren't executed,
leaving players "locked in the air" when they try to fly.

Closes #509 since this "fix" was the reason that feature request was made.
2019-02-03 14:32:28 +01:00
Andreas Troelsen e40ab31437 Bump version to 0.103.2 2018-12-31 15:39:33 +01:00
Andreas Troelsen 2f64783649 Release 0.103.1. 2018-12-31 15:33:06 +01:00
Andreas Troelsen 7bc6cf2800 Make commands case insensitive.
Note that this doesn't make the arguments for commands case insensitive. Each command is still responsible for lowercasing their arguments if it makes sense for them to do so.

This closes #446.
2018-12-31 14:50:19 +01:00
Andreas Troelsen 74a7388701 Make enchantments case insensitive.
Lowercasing the enchantment string before feeding it to the Bukkit API makes the enchantments a little more "copy/paste proof" when grabbing the uppercased names from the JavaDocs/Minecraft wiki.
2018-12-31 14:40:54 +01:00
Andreas Troelsen 5e7cb2a82b Allow class pets to teleport to their owners.
This closes #497.
2018-12-31 14:20:27 +01:00
Andreas Troelsen 624b87f4d3 Prevent spectators from taking damage at all times.
Spectating is possible both during and before/after arena sessions. This means that an early return from the entity damage cancellation logic when the arena isn't running is going to allow damage to go through to spectators of non-running arenas, which means they can die. By simply removing the early return (and placing it in the one branch that actually requires it explicitly), spectators should no longer be able to take damage.

This fixes #502.
2018-12-30 14:05:02 +01:00
Andreas Troelsen 399b228999 Use unbreakable item meta flag for unbreakable weapons and armor.
This changes how unbreakable items work in MobArena. It removes the legacy "repair logic" and replaces it with the item meta unbreakable flag. This approach should work all the same, except now if weapons and armor in class chests have special durability values, these are preserved in the cloning.

This should make MobArena compatible with plugins that depend on special durability values, such as QualityArmory.
2018-11-18 16:36:19 +01:00
Andreas Troelsen d9b9b2493c Update README with new Discord invite.
Also removes the IRC links - sorry old pal.
2018-09-23 16:21:43 +02:00
Andreas Troelsen 32499dbe11 Use unbreakable item meta flag for unbreakable weapons and armor.
This changes how unbreakable items work in MobArena. It removes the legacy "repair logic" and replaces it with the item meta unbreakable flag. This approach should work all the same, except now if weapons and armor in class chests have special durability values, these are preserved in the cloning.

This should make MobArena compatible with plugins that depend on special durability values, such as QualityArmory.
2018-09-23 15:44:54 +02:00
Andreas Troelsen fe5571c75b Update changelog with change from 6a8c6a9. 2018-09-23 15:41:37 +02:00
Andreas Troelsen 09d0b4772b Bump version to 0.103.1 2018-08-28 22:58:51 +02:00
Andreas Troelsen 7962842be1 Release 0.103. 2018-08-28 22:00:59 +02:00
Andreas Troelsen c546641c7b Start the join-interrupt-timer from the spectator area.
Following the changes in 266104d0a1, this commit gathers the leave-then-join logic and handles it in one fell swoop when joining from the spectator area. This means that the timer will start, and when it runs out, the player leaves the current arena (if any), and then joins.

There should be no issues with overlapping timers or anything like that, since the lookup happens when the time is up, not before the timer is started.
2018-08-28 21:30:45 +02:00
Andreas Troelsen d17b588647 Update Thanks in changelog.
Thanks, kitty!
2018-08-24 19:44:23 +02:00
Andreas Troelsen 266104d0a1 Re-allow joining from spectator areas.
Commit 924a419b47 made it impossible to join an arena from a spectator area because the playerLeave method call in JoinCommand was removed. The call is re-introduced in this commit along with similar logic in InvokesSignAction. This means that a spectating player can now join arenas as if they weren't spectating, rather than having to first leave the arena they are spectating.
2018-08-24 19:27:21 +02:00
Andreas Troelsen 934eb2d8cc Build against Bukkit API for Minecraft 1.13.
This very likely introduces a few bugs and breaks some functionality, but at least we're compiling...
2018-08-19 21:05:24 +02:00
Andreas Troelsen 754eb156d1 Make SheepBouncer logic cancellable.
Following the changes in 96c1f18517, this commit makes SheepBouncer cancellable for the same reasons as outlined in the MASpawnThread commit.
2018-08-19 20:48:04 +02:00
Andreas Troelsen 96c1f18517 Make MASpawnThread logic cancellable.
This commit changes how MASpawnThread is started. Instead of simply scheduling a task and letting it run whenever, we now explicitly tell it to stop when the arena ends. This matters, because if the scheduled task does not get cancelled, it will run at the scheduled time. MASpawnThread's run() method has an early return to stop whenever the arena isn't running, but with unlucky timing, it's possible to start a new arena session before the task runs again, meaning the same MASpawnThread keeps scheduling itself on the previous scheduling loop.

Instead of this whacky approach, we now specifically have MASpawnThread track its own BukkitTask. Upon arena start, we instantiate a new MASpawnThread and call its start() method, which in turn schedules itself and stores a reference to the associated BukkitTask. Upon arena end, we call the MASpawnThread's stop() method, which explicitly calls the BukkitTask's cancel() method, effectively stopping/unscheduling the task.

This fixes the (very) long-standing "double wave spawner" bug that we haven't been able to reproduce for so long. Hooray!
2018-08-19 20:47:25 +02:00
Andreas Troelsen fc51c5eff5 Clean up IntelliJ's overzealous refactoring of the word "reload"...
The command we want people to type is /ma reload, not /ma load. This is likely splash damage from a Rename refactoring action in IntelliJ.
2018-08-19 11:06:17 +02:00
Andreas Troelsen 944efed3f0 Use JitPack to resolve MagicSpells.
This commit nukes the lib/MagicSpells.jar file and instead uses JitPack to resolve MagicSpells (finally!).

Thanks, TheComputerGeek2.
2018-08-19 11:06:17 +02:00
Andreas Troelsen 220197b5db Bring keep-exp per-arena setting back.
This setting was removed a long time ago, likely by "happy mistake" in a larger refactoring.

When enabled, players are granted any collected experience during the arena session as a reward when they die or reach the final wave of the arena. Note that deliberately leaving the arena is not included here, because "leaving" an arena is a highly ambiguous and conditional concept at the time of this commit. Figuring out when and how the experience reward should be added is complicated, and unless someone puts in a request for it, I think it's enough that the "legitimate" reasons for getting the experience (honorable death and reaching the final wave) are covered.

Closes #485
2018-08-19 11:06:17 +02:00
Andreas Troelsen fbb5fe7c4a Include total experience in SetExperience step.
It turns out that experience in Minecraft is split out on a couple of different variables, and they are only loosely coupled.

Total experience, level, and level progress are three completely different variables that can be manipulated individually. This means that while 10 experience points from level 0 should bring you up to level 1 with a third of the experience bar full (level 0 to 1 takes 7 points, level 1 to 2 takes 9 points), simply setting the total points value to 10 won't automatically level you up. Using the Player#giveExp(int) method will, however, work this way.
2018-08-19 11:06:02 +02:00
Andreas Troelsen 95e2abdee9 Update changelog with /ma ready command. 2018-08-19 11:05:00 +02:00
Andreas Troelsen 548d8c7e4f Allow armor stands in arenas and lobbies.
This commit adds an event handler for the PlayerArmorStandManipulateEvent and cancels it if the arena protection is on, we aren't in edit mode, and the region contains the armor stand. The same logic applies to the armor stand damage event.
2018-08-11 00:16:21 +02:00
Andreas Troelsen 51fa78acd9 Change the fallback command error message.
This is a little less panicky, and it doesn't reference IRC (which is basically dead).
2018-08-10 23:23:34 +02:00
Andreas Troelsen 1fc6c5b8b9 Use an alias instead of two separate commands in plugin.yml 2018-08-10 23:23:33 +02:00
Andreas Troelsen 170dc2b122 Remove trailing whitespaces in command handler. 2018-08-10 23:23:33 +02:00
Andreas Troelsen 8d91598b21 Remove trailing whitespaces in main plugin class. 2018-08-10 23:23:33 +02:00
Andreas Troelsen a1e802c6f0 Minor cleanup in ArenaMaster.
Removes unused imports and fields, trailing whitespace.
2018-08-10 23:23:33 +02:00
Andreas Troelsen 2081405d3b Refactor startup logic.
This commit re-implements and rearranges a lot of the logic in the main plugin class. It also removes the ConfigCommand class and moves its functionality into the CommandHandler to allow for reloads to be a bit more special than normal commands.

In the refactoring of the main class, the startup logic is broken up into two phases, setup and (re)load:

- In the setup phase, we create the data folder, and the command handler, config serializer(s), plugin integrations, boss abilities, the global event listener, and metrics are initialized. The ArenaMaster is instantiated, but it isn't initialized. These are things that need to be set up just once and don't change on reloads.

- In the (re)load phase, the config-file is loaded from disk, the global messenger is instantiated, the arena master is initialized (loads settings, classes, and arenas), the announcements file is loaded from disk along with the sign data/templates. These are things that we want to be reloadable.

If anything goes wrong during these phases, we store the exception thrown. This puts MobArena into a state where it prints the exception message to anyone who types a non-reload MobArena command to bring attention to the error so it can be fixed.
2018-08-10 23:23:30 +02:00
Andreas Troelsen dc25a38d98 Throw ConfigErrors when pet items are invalid. 2018-08-10 21:55:22 +02:00
Andreas Troelsen beb4269525 Remove all of the obsolete and commented out code in WaveUtils. 2018-08-06 01:25:21 +02:00
Andreas Troelsen 13e3c180e5 Make the class items node consistent with the rest.
Supposedly, this doesn't actually do much, but the code now looks like the rest of the "string or string list" parsing.
2018-08-06 01:23:26 +02:00
Andreas Troelsen 951e83cc55 Rework some of the wave parsing logic.
This commit is a full sweep across the WaveParser. It introduces the ConfigError exception to the WaveParser and throws it whenever something isn't right. There's quite a lot of stuff going on, but in overall:

- Errors are thrown rather than null values being returned
- Defaults are picked in lieu of explicit values when they "make sense"
- Most list-type values can now be either the default comma-separated string or a string list

Common nodes:
- Spawnpoints can now be a string list

Default waves:
- Missing or empty monsters map throws an error
- Missing wave growth defaults to medium
- Invalid wave growth throws an error

Special waves:
- Missing or empty monsters map throws an error

Swarm waves:
- Missing or empty monster node throws an error
- Missing swarm amount defaults to low
- Invalid swarm amount throws an error

Supply waves:
- Missing or empty monsters map throws an error
- Missing or empty drops node throws an error
- Invalid drop throws an error
- Drops can now be a string list

Upgrade waves:
- Missing or empty upgrades map throws an error

Boss waves:
- Missing or empty monster node throws an error
- Missing or empty boss health defaults to medium
- Invalid boss health throws an error
- Invalid ability throws an error
- Invalid drop throws an error
- Abilities and drops can now be string lists
2018-08-06 01:22:27 +02:00
Andreas Troelsen 060a395213 Guard against non-living entities in MACreature.
This should prevent runtime errors where MobArena tries to spawn non-living entities, causing arenas to get locked up.

Fixes #438
2018-08-05 23:30:03 +02:00
Andreas Troelsen cd82a89626 Rewrite ThingParser usages.
This commit changes how the ThingParser is used throughout the code base. Instead of blindly filtering out null values, we're now throwing a new InvalidThingInputString exception. This exception is caught in an outer scope that has more context. The exception is then unwrapped and rethrown as a ConfigError with the additional context. In the outermost scope of (re)loading the config-file, the ConfigError is caught and printed, and then (re)loading stops gracefully.

We still need a proper way to handle loads/reloads consistently to get rid of the default command usage message, but this is a good step towards better usability in the face of user errors.

Fixes #478
2018-08-05 23:14:01 +02:00
Andreas Troelsen 924a419b47 Add join-interrupt-timer per-arena setting.
This commit adds a new per-arena setting, join-interrupt-timer, which, when set to a positive number, will introduce a delay to the join and spec commands. During this delay, if the player takes damage or moves more than one block's distance, the command will be interrupted.

Closes #482
2018-08-05 21:17:05 +02:00
Andreas Troelsen c1375a31f5 Add changelog.
This, along with a (currently not committed) script to generate github releases and Spigot/DBO formatted release notes from this changelog, should reduce some of the friction associated with new releases.
2018-08-05 20:47:06 +02:00
Andreas Troelsen 7a9b2f601f Add next-wave-delay per-arena setting.
This commit adds a new per-arena config-file setting, next-wave-delay. When a new wave is about to spawn, a positive next-wave-delay value will cause the spawning of the wave to be delayed by that amount of seconds, similar to how first-wave-delay delays the spawning of the first wave.

By moving all of the actual spawning logic into a new method and simply referencing that as a Runnable, we can avoid having to set weird boolean flags and re-scheduling the MASpawnThread itself.

Closes #449
2018-07-29 21:23:29 +02:00
Andreas Troelsen 6f077359c6 Add a dedicated field for wave-interval in MASpawnThread.
All of the calls to getSettings() are now contained in the constructor and reset() method. Neat.
2018-07-29 15:55:39 +02:00
Andreas Troelsen 3b024235dc Remove support for undoing autogenerated arenas.
The autogenerated arenas are backed up in a file that isn't valid in 1.13. It's also buggy, inducing a false sense of safety. Instead of trying to hack it together for 1.13, let's remove it and see if we can't live without it.
2018-07-23 01:18:05 +02:00
Andreas Troelsen 5937eb0631 Deny use of held items in the lobby.
This semi-reverts part of the change in e484583b7e.

We're now specifically denying the use of items if there are any. This doesn't cancel the interact event, but just prevents stuff like potion consumption.
2018-07-19 15:07:23 +02:00
Andreas Troelsen 85687c86b5 Prevent snow and ice from melting in arenas.
The block fade event is called when a block fades from one state to another, such as when snow melts and becomes air, or ice melts and becomes water. Cancelling it solves the issue of snow and ice melting in arenas.

Fixes #249.
2018-07-19 02:01:41 +02:00
Andreas Troelsen e484583b7e Allow right click actions in the lobby.
Originally, the right click ban was introduced to prevent issues with people blowing themselves and each other up in the lobby. The right click ban only solves this issue sometimes, so it isn't really very effective.

By removing the right click ban, it becomes possible to activate redstone stuff like buttons and levers in the lobby.

Fixes #431.
2018-07-19 00:59:34 +02:00
Andreas Troelsen 359a04c548 Bump version to 0.102.1 2018-07-05 23:06:07 +02:00
Andreas Troelsen 1371a90871 Remove the give-all-items flag for Upgrade waves.
The flag is almost always set to true, and when it isn't, it's either because people don't know that they have to set it, or because they only give one upgrade per class and thus don't feel the effect of it.
2018-07-05 11:29:23 +02:00
Andreas Troelsen b58964dce9 Grant class potion effects separately to make sure class chests aren't forgotten about.
This is not the proper way to solve this issue, but the refactoring needed to move the responsibility of class chest search somewhere else is a bit too much for a bug hunt.
2018-07-05 11:19:28 +02:00
Andreas Troelsen 335e3e81a6 Replace deprecated matcher in MoneyThingParserTest. 2018-07-04 02:09:54 +02:00
Andreas Troelsen 35f114959f Replace deprecated ItemStack constructor in ArenaImpl. 2018-07-04 02:05:29 +02:00
Andreas Troelsen 25dc6b577b Replace deprecated getItemInHand() calls in SetupCommand. 2018-07-04 01:57:30 +02:00
Andreas Troelsen d0eb1cc487 Remove unused InventoryUtils class.
No clue what this was for. Possibly entry fees?
2018-07-04 01:50:24 +02:00
Andreas Troelsen c21d7e9e96 Remove unused RegionSerializer class.
No idea when this was last used. Possibly before force-restore was removed.
2018-07-04 01:47:37 +02:00
Andreas Troelsen 623bfae308 Update ScoreboardManager to Java 8 lambdas and method references.
Just makes things a little bit neater.
2018-07-04 01:42:52 +02:00
Andreas Troelsen dbd04294a4 Replace deprecated calls in ScoreboardManager with proper ones.
Fixes a small portion of #406
2018-07-04 01:35:08 +02:00
Andreas Troelsen 9809e9ebc9 Remember and restore existing player scoreboards.
This introduces state in the ScoreboardManager for keeping track of the scoreboards that players have before the arena session starts, if any. Upon leaving, the scoreboards are restored.

Ideally, this change should be re-implemented as a Step of the join/leave process, but that would require opening up Arena or ScoreboardManager in ways that would probably be best handled in a rewrite of the scoreboards, so we'll leave it in ScoreboardManager for now.

Fixes #366
2018-07-04 01:25:38 +02:00
Andreas Troelsen bacfe291bf Remove obsolete hellhounds setting.
Bye bye, flaming puppies.
2018-07-03 18:22:30 +02:00
Andreas Troelsen ccf6cda59a Add support for ocelot pets.
By default, a raw fish will turn into a pet ocelot, but the item type is configurable.
2018-07-03 18:13:42 +02:00
Andreas Troelsen 63d2c552a6 Make the bone-to-pet-wolf transformation item customizable.
A new section in global-settings called pet-items is used to define pet item transformation items. By default, bones are transformed into wolves, but the item type can now be changed to support using actual bones in classes.

This refactors the pet spawning into its own class to reduce some of the massive responsibility of ArenaImpl.

This closes #467
2018-07-03 18:13:36 +02:00
Andreas Troelsen f4f74c5b87 Modernize default classes.
The default classes now use string IDs for all items, and a couple of them now have starting potion effects.
2018-07-03 15:05:03 +02:00
Andreas Troelsen b5b4fdd30a Add support for named potion types and enchantments.
In this commit, the ItemParser's behavior changes from one that requires or encourages numeric IDs for everything to one that discourages it by logging a warning that suggests using a string instead of a numeric value.

While this doesn't actually make things that much better for updating to Minecraft 1.13, the "ID nagging" hopefully increases awareness about the upcoming breaking changes.

Fixes #382
2018-07-03 14:51:54 +02:00
Andreas Troelsen fe35964b93 Remove unused import in ItemParser. 2018-07-03 01:31:28 +02:00
Andreas Troelsen 16f08ef9a0 Remove obsolete parseString methods in ItemParser.
This follows from the removal of the set class command being removed and the cascading removal of the methods in ArenaMasterImpl that referenced the parseString methods in ItemParser.
2018-07-03 01:30:59 +02:00
Andreas Troelsen e572fc3dae Remove obsolete class methods in ArenaMaster.
Following the removal of set/remove class commands in 51b4b25094, these methods are now obsolete.
2018-07-03 01:28:38 +02:00
Andreas Troelsen 51b4b25094 Remove set/remove class commands.
Similar to a88556771f.

This specific change may stir the pot a bit, since some people may rely on the set command. However, class chests solve a lot of the problems that the initial command set out to tackle, and we can probably do better in a rewrite of the command if it's missed anyway.

The removed commands render a few methods in ArenaMaster obsolete.
2018-07-03 01:27:35 +02:00
Andreas Troelsen baf709b446 Remove set class price command.
Similar to a88556771f.
2018-07-03 01:07:18 +02:00
Andreas Troelsen 691b608466 Remove obsolete class permission method in ArenaClass.
Following the removal of class permission commands in a88556771f, this method is now obsolete.
2018-07-03 01:03:32 +02:00
Andreas Troelsen cf82a3a612 Remove obsolete class permission methods in ArenaMaster.
Following the removal of class permission commands in a88556771f, these methods are now obsolete.
2018-07-03 01:02:40 +02:00
Andreas Troelsen a88556771f Remove class permission commands.
These commands solve a very, very specific problem that it's safe to assume nobody has. It's safe to assume that most config editing happens in the actual config-file, and changing class permissions is probably one of the last things people would expect to find a command for.

Removing these commands renders some methods in ArenaMaster and ArenaClass obsolete.
2018-07-03 01:00:00 +02:00
Andreas Troelsen 5699fafeb0 Add server version compatibility check.
Instead of the obscure error thrown from ArenaClass when the SHIELD enum value on Material isn't found, MobArena throws its own, more human-friendly error.

Fixes #469
2018-07-03 00:22:36 +02:00
Andreas Troelsen 650e7bbd44 Remove all players from boss bars when clearing the MonsterManager.
When the arena ends, the MonsterManager is cleared, which means that all references to health bars are lost. Before this, we remove all players from any boss bars to make sure that the boss bars don't stick to players upon dying.

Fixes #473
2018-06-25 10:30:14 +02:00
Andreas Troelsen 9d0cd8f967 Clean up the grantItems method in UpgradeWave.
The Arena parameter is no longer needed. Let's get rid of it.
2018-06-25 00:13:17 +02:00
Andreas Troelsen 0f34e1fdb7 Use Things API in upgrade waves.
This changes the upgrade waves from the local Upgrade interface to the Thing interface. This means that all Things can now be used in upgrade waves, including commands, money, potion effects, and permissions.

Unfortunately, the weapons upgrade/replace functionality has been gutted as a result of the Things API not supporting it. We could add it back in later down the road, but for now let's just see if it causes anyone any inconvenience.

Closes #468
2018-06-25 00:13:12 +02:00
Andreas Troelsen a9d0ca0828 Use the Things API for per-class permissions.
This replaces the Map<String, Boolean> approach in ArenaClass with a List<Thing> approach. This greatly simplifies how per-class permissions are handled.
2018-06-24 13:05:47 +02:00
Andreas Troelsen c1d1728144 Add support for permissions in the Things API.
This commit introduces the PermissionThing and associated parser. The parser determines the value (grant/revoke) of the permission by looking at the first character of the input string - if it is a minus (-) or caret (^), the value is false (revoke), otherwise it is true (grant). To distinguish permissions from other things, the parser requires a prefix of "perm:".
2018-06-24 13:05:38 +02:00
Andreas Troelsen 19fb748e0e Rework per-class permissions handling.
This removes the map of attachments in ArenaImpl and makes the permissions "replacement" happen via the Bukkit API's PermissionAttachmentInfo. Bukkit already keeps track of which attachments we've added to a player, so removing them is just a matter of looping through and finding those. This reduces the coupling between the Arena interface and UpgradeWave (which is the only interface that used the methods removed from the Arena interface).
2018-06-23 18:22:29 +02:00
Andreas Troelsen 96fa87a544 Remove potion effects when a player changes class via class chests.
This fixes #471
2018-06-23 17:37:42 +02:00
Andreas Troelsen ae3b394b46 Reuse removePotionEffects() in ArenaImpl.
This commit also rearranges the method, placing it closer to the cleanup methods.
2018-06-23 17:14:25 +02:00
Andreas Troelsen cbf18ff720 Guard against non-existent plugin folder.
If there isn't already a MobArena folder in the plugins folder, this line fails if we don't make sure to recurse on the folder creation.
2018-06-23 00:00:12 +02:00
Andreas Troelsen b4e16c16b3 Add newline at the end of main plugin class. 2018-06-22 23:35:13 +02:00
Andreas Troelsen cc15c2b8ca Add newline at the end of pom.xml. 2018-06-22 23:32:57 +02:00
Andreas Troelsen 519e1f9d4a Bump version to 0.101.1. 2018-06-22 23:32:36 +02:00
Andreas Troelsen b2064bf33f Add more bStats metrics.
The goal with these specific metrics is to figure out if some of the arena settings can be removed. If everyone uses the same values for these settings, there is no point in having the added complexity in the code.
2018-06-22 23:03:05 +02:00
Andreas Troelsen 2aecea401d Add support for boss health bars.
Three different types of health bars are implemented behind a basic Strategy Pattern. A new per-arena setting, boss-health-bar, can be used to configure which one of the three types (if any) of health bar should be used for bosses in the given arena:

- `boss-bar` creates a boss bar at the top of the screen as if the players were fighting an ender dragon or a wither.
- `title` uses the Chapters/Titles API in Bukkit to display the health of the boss as a "subtitle" whenever it takes damage.
- `name` sets the entitiy's health along with an optional custom name above the entity's head.
2018-06-22 00:00:05 +02:00
Andreas Troelsen c4362474a1 Rearrange methods.
This is just to group reloadAnnouncementsFile() with reloadSigns() for an attempt at better cohesion in the logical structure of the code.
2018-06-16 18:26:16 +02:00
Andreas Troelsen 2404bb478d Throw an exception if the announcements-file fails to load.
This makes errors in the announcements-file more visible, both during initial load and during reloads.
2018-06-16 18:26:16 +02:00
Andreas Troelsen a834246cbd Reload announcements when reloading the config-file.
The announcements file loading method is renamed to indicate that it's also meant for re-loading, and the access modifier is changed from private to package-private to allow ArenaMasterImpl to call it.

Closes #462
2018-06-16 18:25:57 +02:00
Andreas Troelsen 61e9ac7635 Migrate to using multiple issue templates.
The existing issue template tries to cover everything, and as a result it is a bit overwhelming. Using multiple issue templates trims the noise when you know what kind of issue you're submitting.
2018-06-16 17:13:40 +02:00
Andreas Troelsen 322ee0f22b Remove unused totals.yml resource.
This file is residue from the old primitive stats system that wasn't being used.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 18729f092e Remove unused keep-exp arena setting.
The setting is never bound to anything in the code, so no point in keeping it around in the default settings resource.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 24aa3a428d Help Maven calm down.
It's just UTF-8, Maven. No need to throw warnings all over the place...

This commit fixes some of the source encoding warnings Maven would print during compilation.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 2ca5e447c0 Add support for dedicated potion effect node in classes.
This makes it a little less awkward to add potion effects to a class, giving them their own node instead of having to "share" with the items node.
2018-06-14 00:29:17 +02:00
Andreas Troelsen a2e235e77a Add support for potion effects in the Things API.
This commit introduces the PotionEffectThing and associated parser. The parser simply delegates to the existing PotionEffectParser utility class the same way the ItemStackThing parser does it. To distinguish potion effects from other things, the parser requires a prefix of "effect:".

As with the initial Thing API commit, this commit also adds an overload to the existing parser class to avoid spamming the console with meaningless warnings.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 9594bd6126 Allow potion effects on all wave types.
Boss waves already support potion effects, but with this commit, the potions node moves up as a common node, so all waves that spawn monsters (all but upgrade waves) can now spawn those monsters with a list of potion effects applied to them. It's not possible to give certain potion effects to specific monster types. All monsters get all the effects listed in the node.

Because we aren't actually giving potions but potion effects, the node is renamed from "potions" to "effects". However, to preserve backwards compatibility, both names are supported in this commit.

Closes #453
2018-06-14 00:29:17 +02:00
Andreas Troelsen 84249640d1 Add support for join, leave, and info signs.
The ability to execute commands by hitting signs is already implemented by other plugins, but by creating built-in support for such signs, it's possible to leverage information about the plugin and its current state. This implementation allows for displaying live information about player counts, waves, etc. on the signs in addition to tying actions to them.

Customizable templates defined in the new signs.yml config-file can be bound to signs during the in-game sign creation, and users can define state-specific templates that change based on whether an arena is completely idle, has players in the lobby, or is running and in full swing.

Sign data is stored in data/signs.data as a YAML-formatted file that shouldn't be modified directly, effectively separating configuration (templates in signs.yml) and data (coordinates and parameters in signs.data).

Closes #385
2018-06-14 00:29:11 +02:00
Andreas Troelsen 42416cab2f Allow for dismounting and remounting.
This commit makes it possible for mounted players to dismount. Upon dismounting, the horse AI is set to false to prevent it from moving around. Players attempting to mount an available horse will be thrown off unless they actually own the horse. The owners are free to remount when they want.
2018-05-27 20:08:59 +02:00