Commit Graph
728 Commits
Author SHA1 Message Date
Andreas Troelsen 5d6a7768e8 Refactor logging out of Messenger.
This removes the logging capabilities from Messenger and replaces all references to them with proper logging via Bukkit's PluginLogger that all plugins have.
2017-03-10 21:48:00 +01:00
Andreas Troelsen 9b1866e6cc Replace spaces in class names when toLowerCase'ing them. 2017-02-18 03:36:35 +01:00
Andreas Troelsen fbe80d7ee6 Use config-file names for classes in messages. 2017-02-18 03:34:28 +01:00
Andreas Troelsen 692d7f52dc Add support for a per-arena default class. 2017-02-18 03:27:50 +01:00
Andreas Troelsen d2fd8b4fc2 Add support for bringing your own items into the arena.
This implementation uses a sublcass of ArenaClass to make an implicit My Items class, which restores the player's inventory when granting items.
2017-02-18 03:27:10 +01:00
Andreas Troelsen 51f907218e Use a hardcoded potion map to deal with potion metas. Fixes #312 #343
Thanks slipcor!
2017-02-18 02:43:12 +01:00
Andreas Troelsen 48a85a7e85 Use a copy of the block list in BlockExplodeEvent for the fake EntityExplodeEvent. Fixes #356
The blockList() call returns the actual List<Block> object in the explode event, which means it'll be shared between the the fake event and the original event. As a result, the call to blockList().clear() will clear the shared list, and the following call to blockList().addAll(fake.blockList()) results in trying to add the empty list to itself.

This commit makes sure to copy the original event's block list before sending it to the fake event.
2017-02-14 17:26:20 +01:00
Andreas Troelsen c66321ec78 Remove over-dramatic warning about harmless state inconsistency in start timers. Fixes #317
Okay, "Fixes" would be lying, and that's terrible, but here's something to help you shrug it off: The timer module is a bit of a mess, and since there isn't actually anything "dangerous" about this, let's just calm our tits and focus on other stuff.
2017-02-10 21:47:41 +01:00
Andreas Troelsen f40e54f8bb Minor refactoring of class chests handling. Fixes #318 2017-02-10 21:40:02 +01:00
Andreas Troelsen acbeb3d77f Guard against null scores for players who manage to die in the lobby. Fixes #319 2017-02-10 21:32:56 +01:00
Andreas Troelsen 7e049cdae6 Ignore off-hand interactions for class signs and ready blocks. Fixes #340 2017-02-10 15:52:44 +01:00
Andreas Troelsen b7472dbc94 Prevent mobs from picking up dropped items and blocks. Fixes #344 2017-02-10 15:45:12 +01:00
Andreas Troelsen 788cfefa00 Give all mounts saddles - not just the normal horses. 2016-12-30 01:32:16 +01:00
Andreas Troelsen fb1a87f71b Make sure all mounts are invincible, not just normal horses. 2016-12-30 01:11:56 +01:00
Andreas Troelsen b40b73ea25 Remove support for llamas as mounts (they can't be controlled so no point yet). 2016-12-30 00:34:56 +01:00
Andreas Troelsen 41f0a892c4 Refactor mount spawning due to API changes; fixes an exception thrown when trying to use barding on non-normal horses.
This commit adds support for llamas and removes barding and saddles from non-horse mounts.
2016-12-29 21:56:29 +01:00
garbagemule df43712964 Remove Shulker bullets on session cleanup. 2016-12-29 17:56:43 +01:00
garbagemule 8705b5c9f7 Add support for off-hand items. 2016-12-29 17:56:32 +01:00
garbagemule 558681a2f2 Remove redundant setContents() calls from class chest handlers.
Before, these redundant calls didn't really do anything. Now they mess everything up, because setContents() doesn't set inventory contents only, but the entire inventory instead, because that's so super useful. Well done, boys!

#notsalty
2016-12-29 17:55:46 +01:00
garbagemule 93ce8b9667 Fix Spigot's semi-breaking inventory change.
Because it is clearly impossible to change JavaDocs to correctly describe what a method does, the method setContents() has now been changed to a useless, over-aggressive, inventory-wiping piece of junk that must be invoked before anything else. This commit ensures that armor contents are set after the setContents() method is called, overwriting the nulls that the setContents() method creates.
2016-12-29 17:55:30 +01:00
Andreas Troelsen 11fb0ed573 Give strays a bow just like their normal skeleton friends. 2016-12-17 01:58:46 +01:00
garbagemule 60a173d447 Merge pull request #327 from slipcor/offhand-2
Ignore off-hand interact events in Setup Mode (since Minecraft/Spigot 1.9). Fixes #299
2016-12-17 01:44:43 +01:00
garbagemule 65f33ae1a4 Merge pull request #328 from slipcor/empty-inventory
Always check for both null stacks and "air stacks" (ItemStack ID 0) when checking for empty inventories. Fixes #302
2016-12-17 01:43:46 +01:00
garbagemule bc7c321d28 Merge pull request #329 from slipcor/pets-2
Make pets (ocelots included) sit before teleporting players to the lobby. Fixes #247
2016-12-17 01:41:55 +01:00
slipcor 333a23ecdd fix skeletons only punching with the bow they already have by giving them a new one 2016-12-16 20:36:57 +01:00
slipcor f81921efcd address github issue #247 (sit pets before teleporting) and include cats/ocelots as pets 2016-12-15 22:32:55 +01:00
slipcor cbac56e199 address github issue #302 (joining with empty inventory) 2016-12-15 20:08:00 +01:00
slipcor e6e4782de8 address github issue #299 (ignore offhand interact events thrown since Spigot 1.9) 2016-12-15 18:49:30 +01:00
slipcor 3b88b889d6 update to Spigot 1.11, fix entity spawning errors, remove redundant definitions 2016-12-15 13:13:21 +01:00
garbagemule dbff678660 Add support for killer bunnies. 2015-09-16 18:51:43 +02:00
garbagemule 4d2b6927d4 Add support for elder guardians. 2015-08-23 15:34:22 +02:00
garbagemule 3a20be3db9 Make root-target find the nearest ground block to root to. 2015-07-28 20:25:08 +02:00
garbagemule 39196c7b61 Unwrap potential Player proxies in commands. 2015-07-17 17:50:51 +02:00
garbagemule 79ca18aa41 Fix default boss health value. 2015-07-17 16:41:58 +02:00
garbagemule d32cd22a98 Make monster types case-insensitive. 2015-07-17 16:12:23 +02:00
garbagemule a9eab13842 Fix Spigot block explosion issue. 2015-07-17 16:11:00 +02:00
garbagemule 95aebcf333 Merge branch 'ma-creature' 2015-07-17 04:45:57 +02:00
garbagemule d3c5535f61 Cast null instead of creating a new set. 2015-07-17 04:45:48 +02:00
garbagemule eda6e6e1f3 Static map initializer before constants. 2015-07-17 04:44:59 +02:00
garbagemule 0e814b9c0f Convert MACreature to class. 2015-07-17 04:25:24 +02:00
garbagemule aafeb93d38 Update for Spigot and mavenize. 2015-07-17 03:38:41 +02:00
garbagemule e663a10a2a Fix Spigot issue with skeleton/wolf targetting. 2014-12-13 20:29:02 +01:00
garbagemule 2e397fd123 Really fix the Spigot health issue (with a twist). 2014-12-13 20:28:14 +01:00
garbagemule a8755ea496 Add a guard for ridiculous Spigot health issue. 2014-12-08 19:37:11 +01:00
garbagemule 246c05e7a9 Initial work on fix for water not removing properly. NOT ACTIVATED. 2014-12-08 19:23:21 +01:00
garbagemule bca1d387a4 Allow for spaces between comma-separated potion effects. 2014-12-08 16:48:53 +01:00
garbagemule 243c5ea6ea Make numeric regexes require at least one number to match. 2014-12-08 16:45:05 +01:00
garbagemule 55e0500bae Allow for lower case potion effect names. 2014-12-08 16:43:15 +01:00
garbagemule 409c3f6c14 Swap amplifier and duration parameters in effect parser.
This changes the format from:

  <effect>:<duration>:<amplifier>

to a (pressumably) more user-friendly format of:

  <effect>:<amplifier>:<duration>

The reason for this swap is that the duration is more likely to be
wanted left at default than the amplifier. From previous user input
on the matter, it sounds like users generally want the bosses to have
"permanent" or "infinite duration" effects, and this change makes it
a little easier on them, not having to specify a duration.
2014-12-08 16:38:33 +01:00
graywolf336 47f22f75ab If no duration provided, potion effects on bosses will last forever. 2014-11-27 22:05:38 -06:00