Clear all monster equipment on spawn to prevent unexpected tank zombies.
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@@ -103,6 +103,7 @@ public enum MACreature
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public LivingEntity spawn(Arena arena, World world, Location loc) {
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public LivingEntity spawn(Arena arena, World world, Location loc) {
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LivingEntity e = (LivingEntity) world.spawnEntity(loc, type);
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LivingEntity e = (LivingEntity) world.spawnEntity(loc, type);
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e.getEquipment().clear();
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switch (this) {
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switch (this) {
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case SHEEP:
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case SHEEP:
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