From ebbc0691280c0b3b8486c4e4f21f9d4aa6b20c41 Mon Sep 17 00:00:00 2001 From: garbagemule Date: Thu, 31 Jul 2014 17:51:45 +0200 Subject: [PATCH] Clear all monster equipment on spawn to prevent unexpected tank zombies. --- src/com/garbagemule/MobArena/waves/MACreature.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/com/garbagemule/MobArena/waves/MACreature.java b/src/com/garbagemule/MobArena/waves/MACreature.java index 8bfcad9..966269c 100644 --- a/src/com/garbagemule/MobArena/waves/MACreature.java +++ b/src/com/garbagemule/MobArena/waves/MACreature.java @@ -103,6 +103,7 @@ public enum MACreature public LivingEntity spawn(Arena arena, World world, Location loc) { LivingEntity e = (LivingEntity) world.spawnEntity(loc, type); + e.getEquipment().clear(); switch (this) { case SHEEP: