Fix all issues related to the lobby region.
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@@ -230,31 +230,31 @@ public class ArenaRegion
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// Region expand
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public void expandUp(int amount) {
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Location l = new Location(p2.getWorld(), p2.getX(), Math.min(p2.getWorld().getMaxHeight(), p2.getY() + amount), p2.getZ());
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setLocation(coords, "p2", l);
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save();
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reloadRegion();
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int x = p2.getBlockX();
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int y = Math.min(p2.getWorld().getMaxHeight(), p2.getBlockY() + amount);
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int z = p2.getBlockZ();
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setSaveReload(coords, "p2", p2.getWorld(), x ,y ,z);
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}
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public void expandDown(int amount) {
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Location l = new Location(p1.getWorld(), p1.getX(), Math.max(0D, p1.getY() - amount), p1.getZ());
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setLocation(coords, "p1", l);
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save();
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reloadRegion();
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int x = p1.getBlockX();
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int y = Math.max(0, p1.getBlockY() - amount);
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int z = p1.getBlockZ();
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setSaveReload(coords, "p1", p1.getWorld(), x ,y ,z);
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}
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public void expandP1(int x, int z) {
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Location l = new Location(p1.getWorld(), p1.getX() - x, p1.getY(), p1.getZ() - z);
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setLocation(coords, "p1", l);
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save();
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reloadRegion();
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public void expandP1(int dx, int dz) {
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int x = p1.getBlockX() - dx;
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int y = p1.getBlockY();
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int z = p1.getBlockZ() - dz;
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setSaveReload(coords, "p1", p1.getWorld(), x ,y ,z);
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}
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public void expandP2(int x, int z) {
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Location l = new Location(p2.getWorld(), p2.getX() + x, p2.getY(), p2.getZ() + z);
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setLocation(coords, "p2", l);
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save();
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reloadRegion();
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public void expandP2(int dx, int dz) {
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int x = p2.getBlockX() + dx;
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int y = p2.getBlockY();
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int z = p2.getBlockZ() + dz;
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setSaveReload(coords, "p2", p2.getWorld(), x ,y ,z);
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}
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public void expandOut(int amount) {
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@@ -264,31 +264,44 @@ public class ArenaRegion
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// Lobby expand
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public void expandLobbyUp(int amount) {
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l2.setY(Math.min(arena.getWorld().getMaxHeight(), l2.getY() + amount));
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set(RegionPoint.L2, l2);
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int x = l2.getBlockX();
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int y = Math.min(l2.getWorld().getMaxHeight(), l2.getBlockY() + amount);
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int z = l2.getBlockZ();
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setSaveReload(coords, "l2", l2.getWorld(), x ,y ,z);
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}
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public void expandLobbyDown(int amount) {
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l1.setY(Math.max(0D, l1.getY() + amount));
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set(RegionPoint.L1, l1);
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int x = l1.getBlockX();
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int y = Math.max(0, l1.getBlockY() - amount);
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int z = l1.getBlockZ();
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setSaveReload(coords, "l1", l1.getWorld(), x ,y ,z);
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}
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public void expandL1(int x, int z) {
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l1.setX(l1.getX() - x);
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l1.setZ(l1.getZ() - z);
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set(RegionPoint.L1, l1);
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public void expandL1(int dx, int dz) {
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int x = l1.getBlockX() - dx;
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int y = l1.getBlockY();
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int z = l1.getBlockZ() - dz;
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setSaveReload(coords, "l1", l1.getWorld(), x ,y ,z);
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}
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public void expandL2(int x, int z) {
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l2.setX(l2.getX() + x);
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l2.setZ(l2.getZ() + z);
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set(RegionPoint.L2, l2);
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public void expandL2(int dx, int dz) {
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int x = l2.getBlockX() + dx;
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int y = l2.getBlockY();
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int z = l2.getBlockZ() + dz;
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setSaveReload(coords, "l2", l2.getWorld(), x ,y ,z);
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}
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public void expandLobbyOut(int amount) {
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expandL1(amount, amount);
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expandL2(amount, amount);
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}
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private void setSaveReload(ConfigurationSection section, String key, World w, double x, double y, double z) {
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Location loc = new Location(w, x, y, z);
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setLocation(section, key, loc);
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save();
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reloadRegion();
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}
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public void fixRegion() {
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fix("p1", "p2");
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