Add shift-left-click on the sign as a shortcut to destroy the gate
Same permission check as /sg destroy (owner with stargate.destroy, or stargate.admin). Also breaks the physical sign block via breakNaturally() so it drops like a normal mined sign instead of just vanishing, matching what happens when StructureProtectListener reacts to an actual BlockBreakEvent on the sign.
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@@ -66,6 +66,9 @@ material, unsealed interior, too far from the sign, etc.
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- **Left-click** the sign: dials the shown destination - chevrons light in sequence,
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then the interior becomes the event horizon (`gate.iris-open-material`, default
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water) and travel opens up. It auto-closes after `dialing.open-seconds`.
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- **Shift + left-click** the sign: destroys the gate on the spot (same permission
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check as `/sg destroy` - owner or `stargate.admin`), breaking the sign as if
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you'd mined it. Quicker than looking at the sign and typing the command.
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- Travel is **one-way**: only the gate you dialed *from* can send anything anywhere.
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Walking (or wandering, or drifting) into its event horizon teleports whatever
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entered to the destination, arriving just clear of its iris (never inside it) and
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