Narrow default frame-materials to just obsidian

GOLD_BLOCK/GILDED_BLACKSTONE/BIRCH_PLANKS/OAK_PLANKS were also present
on a nearby backdrop wall in the user's build, so even with the
plane-locked diagonal fix (which only stops leaks through the ring's
thickness), the flood-fill could still sweep in decorative use of the
same materials sitting in-plane with the ring, putting chevrons on
unrelated blocks. Default is now just OBSIDIAN; anyone mixing
materials should keep the list to ring-only blocks per the updated
config.yml/README guidance.
This commit is contained in:
Michael Burgess
2026-08-09 12:03:56 -04:00
parent f58fad26d7
commit 980f73e7d2
2 changed files with 19 additions and 16 deletions
+8 -11
View File
@@ -28,19 +28,16 @@ cross-server:
gate:
# Any of these materials count as the ring's frame (and count as a valid chevron
# material too, since chevrons are just frame blocks the plugin temporarily swaps).
# Mix and match to match your build (the default matches an obsidian/gilded-blackstone
# ring). The ring can be any size or shape, as long as it's a single connected loop
# made only of these materials with a fully sealed hollow interior - no fixed template
# or size is required. "Connected" includes diagonal stepping (round rings need that
# at their corners), but only within the ring's own flat plane - a nearby structure
# built from the same materials won't get pulled in just because it touches the ring
# through its thickness.
# Add to this list to match your build - but keep it to materials that are ONLY
# used for the ring itself. Anything also used decoratively nearby (a backdrop
# wall, a matching accent block elsewhere) risks the flood-fill picking up that
# unrelated structure as part of the frame if it touches the ring anywhere in the
# same plane. The ring can be any size or shape, as long as it's a single connected
# loop with a fully sealed hollow interior - no fixed template or size is required.
# "Connected" includes diagonal stepping (round rings need that at their corners),
# but only within the ring's own flat plane.
frame-materials:
- OBSIDIAN
- GOLD_BLOCK
- GILDED_BLACKSTONE
- BIRCH_PLANKS
- OAK_PLANKS
# Chevrons aren't a separate material you place. The plugin flood-fills the ring,
# walks it in geometric order, and picks this many blocks, evenly spaced around the
# ring's actual perimeter (not raw scan order) - then swaps just those to