Narrow default frame-materials to just obsidian
GOLD_BLOCK/GILDED_BLACKSTONE/BIRCH_PLANKS/OAK_PLANKS were also present on a nearby backdrop wall in the user's build, so even with the plane-locked diagonal fix (which only stops leaks through the ring's thickness), the flood-fill could still sweep in decorative use of the same materials sitting in-plane with the ring, putting chevrons on unrelated blocks. Default is now just OBSIDIAN; anyone mixing materials should keep the list to ring-only blocks per the updated config.yml/README guidance.
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@@ -17,11 +17,17 @@ Build everything with `./gradlew build`. Jars land in each module's `build/libs/
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## Building a gate
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There's no fixed size or shape - build any single connected ring out of
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`gate.frame-materials` (default: obsidian, gold block, gilded blackstone, birch/oak
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planks) with a fully sealed hollow interior. No gaps; the interior must be enclosed.
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"Connected" includes the usual diagonal stepping a round/octagonal ring needs at its
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corners (blocks touching only edge-to-edge or corner-to-corner still count), so a
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circular build doesn't need every block to share a full face with the next.
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`gate.frame-materials` (default: just obsidian) with a fully sealed hollow interior.
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No gaps; the interior must be enclosed. "Connected" includes the usual diagonal
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stepping a round/octagonal ring needs at its corners (blocks touching only
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edge-to-edge or corner-to-corner still count), so a circular build doesn't need every
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block to share a full face with the next.
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Add more materials to `gate.frame-materials` if your ring mixes blocks, but keep the
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list to materials used *only* for the ring - anything also used decoratively nearby
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(a backdrop wall, a matching accent elsewhere) risks getting swept into the frame if
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it touches the ring anywhere in the same plane, which is also where stray chevrons
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would show up.
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Build it free-standing, one block thick, in a single flat plane (a vertical ring
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facing a direction, like all the examples above) - the plugin figures out which axis
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