Slow default chevron animation to 1 per second
dialing.chevron-tick-delay default changed from 4 ticks (0.2s) to 20 ticks (1s) per chevron.
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@@ -46,7 +46,7 @@ public class GateConfig {
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this.maxIrisBlocks = cfg.getInt("gate.max-iris-blocks", 200);
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this.maxIrisBlocks = cfg.getInt("gate.max-iris-blocks", 200);
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this.minFrameBlocks = cfg.getInt("gate.min-frame-blocks", 8);
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this.minFrameBlocks = cfg.getInt("gate.min-frame-blocks", 8);
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this.openSeconds = cfg.getInt("dialing.open-seconds", 10);
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this.openSeconds = cfg.getInt("dialing.open-seconds", 10);
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this.chevronTickDelay = cfg.getInt("dialing.chevron-tick-delay", 4);
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this.chevronTickDelay = cfg.getInt("dialing.chevron-tick-delay", 20);
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this.playSounds = cfg.getBoolean("dialing.play-sounds", true);
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this.playSounds = cfg.getBoolean("dialing.play-sounds", true);
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this.defaultNetwork = cfg.getString("network.default-network", "main");
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this.defaultNetwork = cfg.getString("network.default-network", "main");
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this.linkTimeoutSeconds = cfg.getInt("gate.link-timeout-seconds", 30);
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this.linkTimeoutSeconds = cfg.getInt("gate.link-timeout-seconds", 30);
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@@ -86,8 +86,8 @@ gate:
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dialing:
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dialing:
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# Seconds the gate stays open (iris filled) before auto-closing if nobody walks through.
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# Seconds the gate stays open (iris filled) before auto-closing if nobody walks through.
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open-seconds: 10
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open-seconds: 10
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# Delay in ticks between lighting each chevron during the dial animation.
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# Delay in ticks between lighting each chevron during the dial animation (20 ticks = 1 second).
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chevron-tick-delay: 4
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chevron-tick-delay: 20
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play-sounds: true
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play-sounds: true
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network:
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network:
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