Never place a chevron on the flat bottom threshold
pickChevrons() spaced chevrons evenly starting from whichever ring block the flood-fill happened to discover first - an arbitrary point depending on where the ring was punched, with no relationship to the ring's actual top/bottom. That let spacing land a chevron directly on the bottom row you walk through, which a real Stargate never has. For a vertical ring, chevron spacing is now anchored at the true topmost block and the bottom row is excluded from the candidate list entirely before spacing runs. Horizontal rings are unaffected - they have no "bottom" to avoid, so they still use the full ring.
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@@ -36,10 +36,12 @@ doesn't try to flood-fill out through the open air in front of and behind the ga
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Chevrons aren't a separate material you place. When the gate is linked, the plugin
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flood-fills the ring, walks it in geometric order, and picks `gate.chevron-count`
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(default 7) blocks evenly spaced around the ring's actual perimeter. Those blocks
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swap to `gate.chevron-lit-material` (default glowstone) while dialing/open, and
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revert to whatever they looked like at rest when the gate closes - so a chevron can
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rest as plain obsidian and blend invisibly into the frame until it lights up.
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(default 7) blocks evenly spaced around the ring's actual perimeter - anchored at the
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topmost point for a vertical ring, and never the flat bottom row you walk through,
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matching a real Stargate. Those blocks swap to `gate.chevron-lit-material` (default
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glowstone) while dialing/open, and revert to whatever they looked like at rest when
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the gate closes - so a chevron can rest as plain obsidian and blend invisibly into
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the frame until it lights up.
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1. Build the ring.
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2. Optionally place a button directly below where you'll put the sign - this becomes
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