feat: add JobsReborn firefighter gameplay and Gradle wrapper
Build / build (push) Failing after 7m10s
Build / build (push) Failing after 7m10s
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Firefighter:
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fullname: Firefighter
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displayName: '&c&lFirefighter'
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shortname: FF
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description: Earn money by extinguishing fires.
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FullDescription:
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- '&c&lFirefighter'
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- '&7Earn money and job XP by extinguishing legitimate fires.'
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- '&7Player-created fires and player-lava fires do not qualify.'
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- '&6Controlled emergency calls use a configurable reward multiplier.'
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ChatColour: RED
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BossBarColour: RED
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chat-display: full
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max-level: 200
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)
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experience-progression-equation: baseexperience
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rejoinCooldown: 10
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Gui:
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ItemStack: WATER_BUCKET
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slot: 8
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maxDailyQuests: 0
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cmd-on-join:
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- 'msg [name] &cYou are now a Firefighter!'
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- 'msg [name] &7Extinguish legitimate fires and respond to emergency calls.'
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cmd-on-leave:
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- 'msg [name] &7You have left the Firefighter job.'
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reverse-world-blacklist-functionality: false
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world-blacklist: []
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ignore-jobs-max: false
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# RoseFirefighter submits verified FIRE and SOUL_FIRE extinguishes to
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# JobsReborn as BREAK actions. JobsReborn owns the payout/XP calculations.
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Break:
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FIRE:
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income: 1.00
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experience: 1.00
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SOUL_FIRE:
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income: 1.25
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experience: 1.25
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# Campfires use COLLECT rather than BREAK. This lets RoseFirefighter submit a
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# synthetic JobsReborn action for a verified douse without paying Firefighters
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# merely for mining a campfire block.
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Collect:
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CAMPFIRE:
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income: 0.50
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experience: 0.50
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SOUL_CAMPFIRE:
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income: 0.75
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experience: 0.75
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