Files
MobArena/src/com/garbagemule/MobArena/framework/Arena.java
T

239 lines
5.6 KiB
Java

package com.garbagemule.MobArena.framework;
import java.util.*;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.garbagemule.MobArena.ArenaClass;
import com.garbagemule.MobArena.ArenaListener;
import com.garbagemule.MobArena.ArenaPlayer;
import com.garbagemule.MobArena.MASpawnThread;
import com.garbagemule.MobArena.MobArena;
import com.garbagemule.MobArena.MonsterManager;
import com.garbagemule.MobArena.RewardManager;
import com.garbagemule.MobArena.leaderboards.Leaderboard;
import com.garbagemule.MobArena.log.ArenaLog;
import com.garbagemule.MobArena.region.ArenaRegion;
import com.garbagemule.MobArena.repairable.Repairable;
import com.garbagemule.MobArena.util.config.ConfigSection;
import com.garbagemule.MobArena.util.inventory.InventoryManager;
import com.garbagemule.MobArena.waves.Wave;
import com.garbagemule.MobArena.waves.WaveManager;
public interface Arena
{
/*/////////////////////////////////////////////////////////////////////////
//
// NEW METHODS IN REFACTORING
//
/////////////////////////////////////////////////////////////////////////*/
public ConfigSection getSettings();
public World getWorld();
public void setWorld(World world);
public boolean isEnabled();
public void setEnabled(boolean value);
public boolean isProtected();
public void setProtected(boolean value);
public boolean isLogging();
public void setLogging(boolean value);
public boolean isRunning();
public boolean inEditMode();
public void setEditMode(boolean value);
public Material getClassLogo(String classname);
public List<ItemStack> getEntryFee();
public Set<Map.Entry<Integer,List<ItemStack>>> getEveryWaveEntrySet();
public List<ItemStack> getAfterWaveReward(int wave);
public Set<Player> getPlayersInArena();
public Set<Player> getPlayersInLobby();
public Set<Player> getReadyPlayersInLobby();
public Set<Player> getSpectators();
public MASpawnThread getSpawnThread();
public WaveManager getWaveManager();
public Location getPlayerEntry(Player p);
public ArenaListener getEventListener();
public void setLeaderboard(Leaderboard leaderboard);
public ArenaPlayer getArenaPlayer(Player p);
public Set<Block> getBlocks();
public void addBlock(Block b);
public boolean removeBlock(Block b);
public boolean hasPet(Entity e);
public void addRepairable(Repairable r);
public ArenaRegion getRegion();
public InventoryManager getInventoryManager();
public RewardManager getRewardManager();
public MonsterManager getMonsterManager();
public void revivePlayer(Player p);
public ArenaLog getLog();
public void scheduleTask(Runnable r, int delay);
public boolean startArena();
public boolean endArena();
public void forceStart();
public void forceEnd();
public boolean playerJoin(Player p, Location loc);
public void playerReady(Player p);
public boolean playerLeave(Player p);
public void playerDeath(Player p);
public void playerRespawn(Player p);
public Location getRespawnLocation(Player p);
public void playerSpec(Player p, Location loc);
public void storePlayerData(Player p, Location loc);
public void storeContainerContents();
public void restoreContainerContents();
public void movePlayerToLobby(Player p);
public void movePlayerToSpec(Player p);
public void movePlayerToEntry(Player p);
public void discardPlayer(Player p);
public void repairBlocks();
public void queueRepairable(Repairable r);
/*////////////////////////////////////////////////////////////////////
//
// Items & Cleanup
//
////////////////////////////////////////////////////////////////////*/
public void assignClass(Player p, String className);
public void assignRandomClass(Player p);
public void assignClassPermissions(Player p);
public void removeClassPermissions(Player p);
/*////////////////////////////////////////////////////////////////////
//
// Initialization & Checks
//
////////////////////////////////////////////////////////////////////*/
public void restoreRegion();
/*////////////////////////////////////////////////////////////////////
//
// Getters & Misc
//
////////////////////////////////////////////////////////////////////*/
public boolean inArena(Player p);
public boolean inLobby(Player p);
public boolean inSpec(Player p);
public boolean isDead(Player p);
public String configName();
public String arenaName();
public MobArena getPlugin();
public Wave getWave();
public Map<String,ArenaClass> getClasses();
public int getPlayerCount();
public List<Player> getAllPlayers();
public Collection<ArenaPlayer> getArenaPlayerSet();
public List<Player> getNonreadyPlayers();
public boolean canAfford(Player p);
public boolean takeFee(Player p);
public boolean refund(Player p);
public boolean canJoin(Player p);
public boolean canSpec(Player p);
}