Commit Graph
16 Commits
Author SHA1 Message Date
Andreas Troelsen 51fa78acd9 Change the fallback command error message.
This is a little less panicky, and it doesn't reference IRC (which is basically dead).
2018-08-10 23:23:34 +02:00
Andreas Troelsen 1fc6c5b8b9 Use an alias instead of two separate commands in plugin.yml 2018-08-10 23:23:33 +02:00
Andreas Troelsen 924a419b47 Add join-interrupt-timer per-arena setting.
This commit adds a new per-arena setting, join-interrupt-timer, which, when set to a positive number, will introduce a delay to the join and spec commands. During this delay, if the player takes damage or moves more than one block's distance, the command will be interrupted.

Closes #482
2018-08-05 21:17:05 +02:00
Andreas Troelsen 7a9b2f601f Add next-wave-delay per-arena setting.
This commit adds a new per-arena config-file setting, next-wave-delay. When a new wave is about to spawn, a positive next-wave-delay value will cause the spawning of the wave to be delayed by that amount of seconds, similar to how first-wave-delay delays the spawning of the first wave.

By moving all of the actual spawning logic into a new method and simply referencing that as a Runnable, we can avoid having to set weird boolean flags and re-scheduling the MASpawnThread itself.

Closes #449
2018-07-29 21:23:29 +02:00
Andreas Troelsen bacfe291bf Remove obsolete hellhounds setting.
Bye bye, flaming puppies.
2018-07-03 18:22:30 +02:00
Andreas Troelsen ccf6cda59a Add support for ocelot pets.
By default, a raw fish will turn into a pet ocelot, but the item type is configurable.
2018-07-03 18:13:42 +02:00
Andreas Troelsen 63d2c552a6 Make the bone-to-pet-wolf transformation item customizable.
A new section in global-settings called pet-items is used to define pet item transformation items. By default, bones are transformed into wolves, but the item type can now be changed to support using actual bones in classes.

This refactors the pet spawning into its own class to reduce some of the massive responsibility of ArenaImpl.

This closes #467
2018-07-03 18:13:36 +02:00
Andreas Troelsen f4f74c5b87 Modernize default classes.
The default classes now use string IDs for all items, and a couple of them now have starting potion effects.
2018-07-03 15:05:03 +02:00
Andreas Troelsen 2aecea401d Add support for boss health bars.
Three different types of health bars are implemented behind a basic Strategy Pattern. A new per-arena setting, boss-health-bar, can be used to configure which one of the three types (if any) of health bar should be used for bosses in the given arena:

- `boss-bar` creates a boss bar at the top of the screen as if the players were fighting an ender dragon or a wither.
- `title` uses the Chapters/Titles API in Bukkit to display the health of the boss as a "subtitle" whenever it takes damage.
- `name` sets the entitiy's health along with an optional custom name above the entity's head.
2018-06-22 00:00:05 +02:00
Andreas Troelsen 322ee0f22b Remove unused totals.yml resource.
This file is residue from the old primitive stats system that wasn't being used.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 18729f092e Remove unused keep-exp arena setting.
The setting is never bound to anything in the code, so no point in keeping it around in the default settings resource.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 84249640d1 Add support for join, leave, and info signs.
The ability to execute commands by hitting signs is already implemented by other plugins, but by creating built-in support for such signs, it's possible to leverage information about the plugin and its current state. This implementation allows for displaying live information about player counts, waves, etc. on the signs in addition to tying actions to them.

Customizable templates defined in the new signs.yml config-file can be bound to signs during the in-game sign creation, and users can define state-specific templates that change based on whether an arena is completely idle, has players in the lobby, or is running and in full swing.

Sign data is stored in data/signs.data as a YAML-formatted file that shouldn't be modified directly, effectively separating configuration (templates in signs.yml) and data (coordinates and parameters in signs.data).

Closes #385
2018-06-14 00:29:11 +02:00
Andreas Troelsen 8013be1724 Quote the project version in plugin.yml
MobArena has been on version 0.9x for so long that it just never was an issue that the version string was unquoted until now. Because SnakeYAML parses the string as a number, 0.100 becomes 0.1, which means the version string gets parsed into a 0 and a 1, which is less than 0 and 99 (previous version).

This should fix that problem for good.
2018-05-03 01:12:17 +02:00
Andreas Troelsen 56dc504bec Refactor Messenger to allow for custom prefixes.
- Messenger no longer has a static nature and must be instantiated to be used. The prefix is provided in the constructor.
- MobArena instantiates a global Messenger in onEnable() with a prefix string from global-settings. This instance is used by anything that isn't arena-specific, as well as for arenas with no prefix.
- ArenaImpl instantiates a local Messenger in its constructor if, and only if, its arena-specific prefix setting is non-empty. Otherwise it uses the plugin's global instance.
2017-03-10 23:32:52 +01:00
Andreas Troelsen 692d7f52dc Add support for a per-arena default class. 2017-02-18 03:27:50 +01:00
garbagemule aafeb93d38 Update for Spigot and mavenize. 2015-07-17 03:38:41 +02:00