Potions are now supported as class items. The effects do not wear off upon leaving. Waiting for a relevant cancellation method in Bukkit API.
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@@ -597,12 +597,19 @@ public class MAUtils
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if (material == Material.INK_SACK)
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offset = 15;
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DyeColor dye = (data.matches("[0-9]+")) ?
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DyeColor.getByData((byte) Math.abs(offset - Integer.parseInt(data))) :
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DyeColor.valueOf(data.toUpperCase());
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//return new ItemStack(material, amount, (byte) Math.abs((offset - dye.getData())));
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return new ItemStack(material, amount, (byte) Math.abs(offset - dye.getData()));
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if (material == Material.INK_SACK || material == Material.WOOL)
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{
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DyeColor dye = (data.matches("[0-9]+")) ?
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DyeColor.getByData((byte) Math.abs(offset - Integer.parseInt(data))) :
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DyeColor.valueOf(data.toUpperCase());
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//return new ItemStack(material, amount, (byte) Math.abs((offset - dye.getData())));
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return new ItemStack(material, amount, (byte) Math.abs(offset - dye.getData()));
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}
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else
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{
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return new ItemStack(material, amount, (byte) Integer.parseInt(data));
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}
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}
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catch (Exception e)
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{
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