Potions are now supported as class items. The effects do not wear off upon leaving. Waiting for a relevant cancellation method in Bukkit API.

This commit is contained in:
Garbage Mule
2011-12-03 20:28:38 +01:00
parent 8a0c76c23f
commit f7e8cc2a83
3 changed files with 14 additions and 7 deletions
+13 -6
View File
@@ -597,12 +597,19 @@ public class MAUtils
if (material == Material.INK_SACK)
offset = 15;
DyeColor dye = (data.matches("[0-9]+")) ?
DyeColor.getByData((byte) Math.abs(offset - Integer.parseInt(data))) :
DyeColor.valueOf(data.toUpperCase());
//return new ItemStack(material, amount, (byte) Math.abs((offset - dye.getData())));
return new ItemStack(material, amount, (byte) Math.abs(offset - dye.getData()));
if (material == Material.INK_SACK || material == Material.WOOL)
{
DyeColor dye = (data.matches("[0-9]+")) ?
DyeColor.getByData((byte) Math.abs(offset - Integer.parseInt(data))) :
DyeColor.valueOf(data.toUpperCase());
//return new ItemStack(material, amount, (byte) Math.abs((offset - dye.getData())));
return new ItemStack(material, amount, (byte) Math.abs(offset - dye.getData()));
}
else
{
return new ItemStack(material, amount, (byte) Integer.parseInt(data));
}
}
catch (Exception e)
{