Update Arena Setup documentation

This commit updates the Arena Setup documentation.

* Follows RST document style guide
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I also renamed the wave-formulas.rst file since it had a typo, and was
referenced in the Arena Setup document.
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Justin W. Flory
2017-12-03 22:36:06 +01:00
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Arena setup Arena setup
########### ###########
**On this page:** \* `Building an arena <#building-an-arena>`__ \* This page explains how to set up an arena, from defining it to configuring it.
`About regions, warps, etc. <#about-regions-warps-etc>`__ \* `Setup
Mode <#setup-mode>`__ \* `Commands <#setup-mode-commands>`__ \* `The
Toolbox <#the-toolbox>`__ \* `Regions <#regions->`__ \*
`Warps <#warps->`__ \* `Spawnpoints <#spawnpoints->`__ \*
`Chests <#chests->`__
*****************
Building an arena Building an arena
================= *****************
A well-built arena consists of a **lobby** for class selection, an There are four key parts to an arena:
**arena floor**, and either a **spectator area** or an **exit point**.
Let's go over each one...
**Lobby:** The lobby is where your players will be selecting their #. Lobby
classes when they join an arena. A well-formed lobby consists of *a sign #. Arena floor
for each class*, which the players will click to choose a given class, #. Spectator area
as well as an *iron block*, which the players will click when they are #. Exit point
ready to start. The signs must have the name of the class on the first
line (case-sensitive), but you can put whatever you want on the
remaining three lines. Note that MobArena *does not* "register" class
sign creation, so you *will not* get a confirmation message (if you do,
it is another plugin interfering).
**Arena floor:** This is where your players will be fighting monsters. Lobby
The arena floor should be enclosed in walls, and possibly with a roof, =====
such that the players and monsters have no way of getting out. This
ensures that players won't be able to just wander out of the arena.
**Spectator area:** When players want to spectate a session, they can A lobby is where players choose a class before joining an arena. It's also the
use the ``/ma spec`` command to get warped to the spectator area of an "waiting area" before a new match begins.
arena. This is also where arena players are warped to when they die, if
``spectate-after-death: true`` in the config-file. The area should be
designed so that it *is not* possible for the spectators to wander out
(into the arena or away from the area), because spectators are
invincible.
**Exit point:** Upon typing ``/ma leave``, arena players and spectators Lobbies have two requirements:
will be warped to the location they joined from, unless the arena has an
exit warp (optional). Using exit points, it is possible to control
exactly where players go after a session.
About regions, warps, etc. - **Class selection signs**: Clicked to select a class
-------------------------- - **Iron block**: Clicked to mark self as "ready"
Once our arena is built, it's time to set up the MobArena regions, Class selection signs must have the name of the class on the first line
warps, and points. Before we do so, let's take a look at what these (case-sensitive). The last three lines are not checked and they can have any
things are and what MobArena uses them for... text. You will not receive a confirmation message after making a new sign since
MobArena does not register the creation of class selection signs.
**Regions:** An arena needs an *arena region*, and optionally a *lobby Arena floor
region*. MobArena uses the arena region to make sure that players aren't ===========
cheating (by kicking them from the arena if they move outside the
region), and to make sure that only MobArena's own mobs are spawned
inside of it. MobArena is extremely xenophobic (afraid of strangers), so
it tries its best to keep unwanted mobs out of the sessions. Regions are
set using the Region tools.
**Warps:** When players join a MobArena session, they are teleported to An arena floor is where the action happens. Players fight through mob waves on
the *lobby warp* inside the lobby, where they will *pick their class* the arena floor. How the arena floor looks is up to you, but we recommend these
and ready up using the *ready block* (block of iron). When everyone is minimum requirements:
ready, the players are teleported to the *arena warp* inside of the
arena. Spectators will be teleported to the *spectator warp* in the
spectator area, and when players leave an arena, they will either be
teleported to where they joined from, or to the *exit warp*, if it has
been set up. Warps are set using the Warps tool.
**Spawnpoints:** The *spawnpoints* of an arena are the locations where - Closed in by walls on all sides
monsters can spawn from. MobArena will only spawn monsters from - Have a ceiling / roof
spawnpoints that have players nearby (in a 15-block radius). Note that
the number of mobs spawned doesn't depend on how many spawnpoints an
arena has - the number of mobs is determined by a formula (see
[[Formulas]]) that only involves the wave number and player count
(unless you use fixed amounts). Spawnpoints are added using the
Spawnpoints tool.
**Containers:** The *containers* of an arena are locations of chests, This prevents players and mobs from escaping and also blocks players from
dispensers, etc. which contain items that will be renewed when the arena wandering out of the arena with class items.
ends. Only registered containers will have their contents renewed, so it ander out of the arena.
is not enough to simply put a chest in the arena - it also needs to be
registered using the Chests tool.
Setup Mode Spectator area
==============
A spectator area lets non-players watch an on-going match. The ``/ma spec``
command teleports a player into the spectator area. If configured, [#]_ players
warp into the spectator arena when they die.
Design the area so spectators cannot escape the spectator area, since they
invincible. Spectators should *not* enter the arena floor or exit the spectator
area on foot.
.. [#] Set ``spectate-after-death`` to ``true`` in the config file to force
players to the spectator area after dying
Exit point
========== ==========
We will set up the arena using *Setup Mode*. When we enter Setup Mode, When players leave the arena or when the last player standing dies, arena
MobArena will temporarily store our inventory and give us a set of players and spectators teleport to the location they joined from. Optionally, an
golden tools (the *Toolbox*), each with a different function. We will arena can have an exit warp. This controls where players go after leaving a
also be able to *fly*, making moving around the arena a lot easier. match.
Last, but not least, we will *not* be able to chat or type normal
commands while in Setup Mode, because Setup Mode starts an *isolated
conversation* with us.
**To enter Setup Mode:** Type ``/ma setup <arena>``, where ``<arena>``
is the name of an arena. Note that if you only have one arena, you don't
have to type the arena name. If the arena you want to set up has not yet
been created, first type ``/ma addarena <arena>`` to create it.
**To leave Setup Mode:** Type ``done``. ****************
Defining regions
****************
Note that if you have just installed MobArena, there will be a premade When an arena is ready, it must be **defined** into…
arena-node called ``default`` in the config-file already. If you want a
different name, create a new arena first, and then remove the default
arena by typing ``/ma delarena default``.
In the next section, we will take a look at the different commands #. Regions
available in Setup Mode... #. Warps
#. Spawnpoints
#. Containers
Setup Mode Commands Regions
------------------- =======
Setup Mode is an *isolated conversation*, which means Setup Mode will Arenas **must** have an arena region and optionally a lobby region. Regions are
intercept everything we type. The reason for this is that it makes the set using the Regions tools. MobArena uses the arena region to…
commands in Setup Mode shorter (e.g. ``exp`` instead of
``/ma expandregion``), and it also prevents us from accidentally typing
commands from other plugins.
Below is a list of all the commands we can use in Setup Mode. Many of - Stop cheating by kicking players if they leave the arena region
the commands have short-hand aliases which might make them even faster - Only spawn MobArena mobs inside arena region
to type out. As an example, the ``expand`` command has the alias
``exp``. Sometimes it's easier to remember the longer names, but the
short-hand aliases are provided for faster setup.
- | ``done`` Warps
| Leave Setup Mode. =====
| **Aliases:** ``end`` ``stop`` ``done`` ``quit``
- | ``help`` Players teleport to different warps for different events. There are four warps
| Display help screen. used in MobArena:
| **Aliases:** ``?`` ``h``
- | ``missing`` - **Lobby warp**: Warp location for players joining a new match; leave when all
| Display a list of missing (mandatory) regions, warps, and points. players "ready up" or match countdown timer ends
| This command is useful if you have forgotten how far you are in the - **Arena warp**: Warp location for players to spawn in the arena floor
setup process, and what you still need to set up. - **Spectator warp**: Warp location for spectators to watch an on-going match
| **Aliases:** ``miss`` - **Exit warp**: Optional warp location for players to teleport to after a match
finishs or they leave the arena
- | ``expand <region> <amount> <direction>`` Spawnpoints
| Expand a region by some amount in some direction. ===========
| Valid regions: ``ar`` for the arena region, or ``lr`` for the lobby
region
| Valid amounts: positive integers (whole numbers)
| Valid directions: ``up``, ``down``, or ``out``
| **Example:** ``expand ar 5 up``
| **Aliases:** ``exp``
- | ``show [<region>|<warp>|<point>]`` Mobs spawn at the spawnpoint(s) of an area. MobArena only uses spawnpoints in a
| Show a region, warp, or point(s) as red wool blocks. *15-block radius* from any player. An arena can have multiple spawnpoints.
| Valid regions: ``ar`` for the arena region, or ``lr`` for the lobby Spawnpoints are added using the Spawnpoints tool.
region
| Valid warps: ``arena``, ``lobby``, ``spec``, ``exit``
| Valid points: ``spawns`` (or just ``sp``) for spawnpoints,
``chests`` (or just ``c``) for chests
| **Example:** ``show sp``
The Toolbox The number of mobs spawned is not determined by the number of spawnpoints, but
----------- actual formulas. See :doc:`wave-formulas` for more information.
The Toolbox is a set of golden tools, where each tool has a specific Containers
function. We will use these tools to set up the regions, warps, and ==========
points of our arena. The tools are used by left- or right-clicking a
block while holding them, and the actions vary depending on the specific
tool.
Note that the functions of a tool are described in the *item tooltip*, Containers are locations of chests, dispensers, or other containers with
which we can see by opening up our inventory and hovering our mouse over renewable contents. Any containers added to an arena must be registered using
the tools. the Chests tool.
Regions |Region Tools|
~~~~~~~~~~~~~~~~~~~~~~
The arena and lobby regions can be set up using the Region tools (axe). **********
There are two golden axes in the Toolbox, and they both behave the same, Setup Mode
except that one is for the arena region, and the other is for the lobby **********
region. The tools are named accordingly, and they will display either
"Arena Region" or "Lobby Region" above the quickbar when we select them.
Note that the behavior of the Region tools is similar to that of the Configure a new arena with *Setup Mode*. Setup Mode is a special mode that
WorldEdit wand (wooden axe), so if you are familiar with defining temporarily stores inventory and gives an administrator a set of golden tools.
regions in WorldEdit, the Region tools should feel familiar. The golden tools are called the **Toolbox**.
| **Left-click:** Set the first point to be the location of the target Flying is enabled to simplify arena setup. Talking in server chat is also
block disabled because Setup Mode starts an isolated conversation with the
| **Right-click:** Set the second point to be the location of the target administrator (explained below).
block
Upon setting both points, the region will be defined. Type ``show ar`` - **Create a new arena**: ``/ma addarena <arena name>``
(or ``show lr``) to check that the region spans the desired area. If the - **Enter Setup Mode**: ``/ma setup <arena name>`` [#]_
region is a little bit too small, use the ``expand`` command (see above) - **Leave Setup Mode**: ``done`` (no slash)
to make it a little bigger. - **Delete an arena**: ``/ma delarena <arena name>`` [#]_
**Note:** The region MUST look like a box (3D) and not a rectangle (2D). .. [#] If you only have one arena, you don't have to specify the arena name
If the region is just a rectangle, your arena will not work correctly. .. [#] An arena named ``default`` is created on first use. You can remove this
The same applies if the arena floor is not fully contained in the box, arena if you want to use an arena with a different name.
so make sure to expand the region down a block or two to be sure.
Warps |Warps Tool| Setup Mode commands
~~~~~~~~~~~~~~~~~~ ===================
The arena, lobby, spectator, and exit warps can be set up using the Setup Mode is an *isolated conversation*, which means Setup Mode intercepts
Warps tool (hoe). The tool knows about all the warps, and we have to everything an administrator types. This makes commands in Setup Mode shorter and
*cycle through them* to select the warp we want to place. The default prevents accidental use of other plugins.
selected warp is the *arena warp*.
| **Left-click:** Set the currently selected warp on top of the target Below is a list of all commands in Setup Mode:
block
| **Right-click:** Cycle between available warps
When left-clicking, the selected warp will be set to the top of the +-------------------+-------------------------------------+------------+
clicked block. The pitch (up and down) will be set to 0, which means | Command | Description | Aliases |
when players are teleported, they will be looking "straight ahead". The +===================+=====================================+============+
yaw (rotation, left/right) will be set to whatever direction we are | done | Leave Setup Mode | end, stop, |
facing, when we set the warp. This means that we need to rotate | | | done, quit |
ourselves to be looking in the direction we want the players to look in +-------------------+-------------------------------------+------------+
when they are teleported to the point. | help | Display help screen | ?, h |
+-------------------+-------------------------------------+------------+
| missing | Display list of missing (mandatory) | miss |
| | regions, warps, spawnpoints. Useful | |
| | to check what is left to set up. | |
+-------------------+-------------------------------------+------------+
| expand | Expand region by some amount in a | exp |
| ``<region>`` | given direction. *Example*: | |
| ``<amount>`` | ``expand ar 5 up`` | |
| ``<direction>`` | | |
+-------------------+-------------------------------------+------------+
| show | Show a region, warp, spawnpoint(s), | N/A |
| ``[<region>|`` | or container as red wool blocks. | |
| ``<warp>|`` | *Example*: ``show sp`` | |
| ``<spawnpoint>|`` | | |
| ``<container>]`` | | |
+-------------------+-------------------------------------+------------+
**Note:** The arena, lobby, and spectator warps are all required. The - **Valid regions**: ``ar`` (arena region), ``lr`` (lobby region)
exit warp is optional. - **Valid amounts**: Any positive integer (i.e. whole number)
- **Valid directions**: ``up``, ``down``, ``out``
- **Valid warps**: ``arena``, ``lobby``, ``spec``, ``exit``
- **Valid spawnpoints**: ``spawns`` (or ``sp``)
- **Valid containers**: ``chests`` (or ``c``)
Spawnpoints |Spawnpoints Tool| Toolbox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =======
The spawnpoints can be set up using the Spawnpoints tool (sword). The The Toolbox is a set of golden tools. Each tool has a specific functions. We use
tool knows about all the spawnpoints of the arena, and allows us to them to set up regions, warps, spawnpoints, and containers. Toolbox tools are
remove existing ones or add new ones as we please. used with either a left- or right-click.
| **Left-click:** Add a spawnpoint on top of the target block Tool functions are also described in the *item tooltip* in your inventory.
| **Right-click:** Remove the spawnpoint on top of the target block (if
the spawnpoint exists)
When left-clicking, a spawnpoint will be added on top of the clicked Region tools
block, if one doesn't already exist. Right-clicking a block will remove ------------
a spawnpoint on that block, if one exists.
**Note:** Due to limitations and "bugs" in Minecraft, it is not possible |r-icon|
(read: viable) to spawn mobs further than 15 blocks away from a player,
and still make it target and attack the player naturally. Therefore, it
is recommended to place many spawnpoints, so that every single location
in the arena is within a 15-block radius of a spawnpoint. If a player is
not within 15 blocks of any spawnpoint, MobArena will print a warning to
the console with the coordinates. If no players are within 15 blocks of
any spawnpoint, MobArena will default to using all spawnpoints, which
may result in mobs spawning far away from players, so they will have to
run around searching for them.
Chests |Chests Tool| Arena and lobby regions are defined with Region tools (golden axes). There are
~~~~~~~~~~~~~~~~~~~~ two golden axes in the Toolbox. One is for *arena setup* and the other is for
*lobby setup*. The tools are named accordingly.
The chests and containers can be set up using the Chests tool (spade). Region tools behave similarly to the WorldEdit wand (wooden axe). If you are
It works very much like the Spawnpoints tool, but requires that the familiar with regions in WorldEdit, Region tools should feel familiar.
clicked block is a valid container.
| **Left-click:** Register the clicked container (if it wasn't - **Left-click**: Sets first point on clicked block
registered) - **Right-click**: Sets second point on clicked block
| **Right-click:** Unregister the clicked container (if it was
registered)
When left-clicking a container, MobArena will register the container (if When both points are set, the region is defined. ``show ar`` (or ``show lr``)
it wasn't registered already), such that when an arena session ends, the lets you check the region spans the desired area. If the region is too small,
container will be restored to contain whatever was in it when the arena use the ``expand`` command (see above) to make it bigger.
began. Right-clicking a container will unregister it.
.. |Region Tools| image:: http://puu.sh/4wwCH.png The region must be three-dimensional (like a box) and not two-dimensional (flat
.. |Warps Tool| image:: http://puu.sh/4wwIB.png rectangle). Make sure your arena floor is contained in the region selection
.. |Spawnpoints Tool| image:: http://puu.sh/4wwCJ.png (expanding a block or two below the floor is recommended).
.. |Chests Tool| image:: http://puu.sh/4wwIF.png
Warp tool
---------
|w-icon|
All warps are defined using the Warp tool (golden hoe). The tool defines any of
the four types of warps depending which one is selected.
- **Left-click:** Set selected warp type on top of clicked block
- **Right-click:** Cycle between warp types
A selected warp is placed on top of the clicked block. The direction you are
looking is also taken into account.
Arena, lobby, and spectator warps are required. An exit warp is optional.
Spawnpoint tool
---------------
|s-icon|
Spawnpoints are set up with the Spawnpoint tool (golden sword). The tool allows
an administrator to set or remove spawnpoints for mobs.
- **Left-click:** Add spawnpoint on top of clicked block
- **Right-click:** Remove spawnpoint on top of clicked block (if one exists)
Many spawnpoints recommended
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A **high number of spawnpoints** is recommended. Mobs only spawn at spawnpoints
within 15 blocks of a player. Every area in the arena should have one or more
spawnpoints in a 15 block radius from each other.
If a player is not within 15 blocks of a spawnpoint, MobArena prints a warning
to the console with coordinates. If no players are within 15 blocks of a
spawnpoint, MobArena uses a random spawnpoint. This means mobs may spawn far
away from players.
Container tool
--------------
|c-icon|
Containers are set up with the Container tool (golden shovel). It works like the
Spawnpoint tool, but checks that the clicked block is a valid container.
- **Left-click:** Register clicked container (if not registered)
- **Right-click:** Unregister clicked container (if registered)
At the end of a match, a container is restored to its contents from the
beginning of the match.
.. |r-icon| image:: http://puu.sh/4wwCH.png
.. |w-icon| image:: http://puu.sh/4wwIB.png
.. |s-icon| image:: http://puu.sh/4wwCJ.png
.. |c-icon| image:: http://puu.sh/4wwIF.png