Add monster type: baby pigmen
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@@ -84,6 +84,7 @@ public enum MACreature
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WITHER(EntityType.WITHER), WITHERS(EntityType.WITHER),
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WITHER(EntityType.WITHER), WITHERS(EntityType.WITHER),
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WITHERSKELETON(EntityType.SKELETON), WITHERSKELETONS(EntityType.SKELETON),
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WITHERSKELETON(EntityType.SKELETON), WITHERSKELETONS(EntityType.SKELETON),
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BABYZOMBIE(EntityType.ZOMBIE), BABYZOMBIES(EntityType.ZOMBIE),
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BABYZOMBIE(EntityType.ZOMBIE), BABYZOMBIES(EntityType.ZOMBIE),
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BABYPIGMAN(EntityType.PIG_ZOMBIE), BABYPIGMEN(EntityType.PIG_ZOMBIE),
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ZOMBIEVILLAGER(EntityType.ZOMBIE), ZOMBIEVILLAGERS(EntityType.ZOMBIE);
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ZOMBIEVILLAGER(EntityType.ZOMBIE), ZOMBIEVILLAGERS(EntityType.ZOMBIE);
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private List<DyeColor> colors = Arrays.asList(DyeColor.values());
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private List<DyeColor> colors = Arrays.asList(DyeColor.values());
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@@ -162,6 +163,8 @@ public enum MACreature
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break;
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break;
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case BABYZOMBIE:
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case BABYZOMBIE:
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case BABYZOMBIES:
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case BABYZOMBIES:
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case BABYPIGMAN:
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case BABYPIGMEN:
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((Zombie) e).setBaby(true);
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((Zombie) e).setBaby(true);
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break;
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break;
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case WITHERSKELETON:
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case WITHERSKELETON:
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