Reset player velocity on select teleports.

Sets the player fall-distance to 0 before performing a player teleport
during "move player" steps. This should cancel out the any fall damage
that may have built up before the teleport was initiated.

Fixes #698

Co-authored-by: Andreas Troelsen <[email protected]>
This commit is contained in:
sepulzeraandAndreas Troelsen authored and Andreas Troelsen committed 2022-02-12 16:24:44 +01:00
1 parent 9164b125bd
commit be6be4bb98
2 files changed
+3

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@@ -19,11 +19,13 @@ abstract class MovePlayerStep extends PlayerStep {
public void run() {
location = player.getLocation();
player.setFallDistance(0);
player.teleport(destination.get());
}
@Override
public void undo() {
player.setFallDistance(0);
player.teleport(location);
}
}