v0.92 - Added multiple arenas, pet classes, Permissions, etc. and rewrote most of the code

This commit is contained in:
Garbage Mule
2011-07-04 17:14:28 +02:00
parent b6194f1c64
commit bb18cc771f
7 changed files with 0 additions and 1062 deletions
@@ -1,583 +0,0 @@
package com.garbagemule.MobArena;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Slime;
import org.bukkit.util.config.Configuration;
public class ArenaManager
{
// Convenience variables.
protected static MobArena plugin = null;
protected static Server server = null;
protected static World world = null;
protected static Location arenaLoc = null;
protected static Location lobbyLoc = null;
protected static Location spectatorLoc = null;
protected static boolean isRunning = false;
protected static boolean isSetup = false;
protected static boolean isEnabled = true;
protected static boolean isProtected = true;
protected static int wave = 0;
protected static int spawnTaskId = -1;
protected static int waveDelay, waveInterval, specialModulo, repairDelay;
protected static boolean checkUpdates, lightning, spawnMonsters;
protected static int spawnMonstersInt;
protected static MASpawnThread spawnThread = null;
// Location variables for the arena region.
protected static Location p1 = null;
protected static Location p2 = null;
// Configuration
protected static Configuration config = null;
// Spawn locations list and monster distribution fields.
protected static List<Location> spawnpoints = new ArrayList<Location>();
protected static int dZombies, dSkeletons, dSpiders, dCreepers, dWolves;
protected static int dPoweredCreepers, dPigZombies, dSlimes, dMonsters,
dAngryWolves, dGiants, dGhasts;
// Sets and Maps for storing players, their locations, and their rewards.
protected static Set<Player> playerSet = new HashSet<Player>();
protected static Set<Player> readySet = new HashSet<Player>();
protected static Map<Player,String> rewardMap = new HashMap<Player,String>();
protected static Map<Player,Location> locationMap = new HashMap<Player,Location>();
// Maps for storing player classes, class items and armor.
protected static List<String> classes = new ArrayList<String>();
protected static Map<Player,String> classMap = new HashMap<Player,String>();
protected static Map<String,String> classItemMap = new HashMap<String,String>();
protected static Map<String,String> classArmorMap = new HashMap<String,String>();
// Maps for rewards.
protected static Map<Integer,String> everyWaveMap = new HashMap<Integer,String>();
protected static Map<Integer,String> afterWaveMap = new HashMap<Integer,String>();
// Entities, blocks and items on MobArena floor.
protected static Set<LivingEntity> monsterSet = new HashSet<LivingEntity>();
protected static Set<Block> blockSet = new HashSet<Block>();
// Hook listeners
protected static Set<MobArenaListener> listeners = new HashSet<MobArenaListener>();
/* ///////////////////////////////////////////////////////////////////// //
INITIALIZATION AND UPDATE METHODS
// ///////////////////////////////////////////////////////////////////// */
/**
* Initializes the ArenaManager.
*/
public static void init(MobArena instance)
{
// If instance == null, simply update location variables.
if (instance != null)
{
// General variables.
config = MAUtils.getConfig();
plugin = instance;
server = plugin.getServer();
world = MAUtils.getWorld();
lightning = MAUtils.getBoolean("settings.lightning", true);
repairDelay = MAUtils.getInt("settings.repairdelay", 5);
spawnMonsters = MAUtils.spawnBypass(false);
// Class list and maps.
classes = MAUtils.getClasses();
classItemMap = MAUtils.getClassItems("items");
classArmorMap = MAUtils.getClassItems("armor");
// Waves and rewards.
waveDelay = MAUtils.getInt("settings.firstwavedelay", 5) * 20;
waveInterval = MAUtils.getInt("settings.waveinterval", 20) * 20;
specialModulo = MAUtils.getInt("settings.specialmodulo", 4);
everyWaveMap = MAUtils.getWaveMap("every");
afterWaveMap = MAUtils.getWaveMap("after");
// Monster distribution coefficients.
dZombies = MAUtils.getDistribution("zombies");
dSkeletons = MAUtils.getDistribution("skeletons");
dSpiders = MAUtils.getDistribution("spiders");
dCreepers = MAUtils.getDistribution("creepers");
dWolves = MAUtils.getDistribution("wolves");
dPoweredCreepers = MAUtils.getDistribution("poweredcreepers", "special");
dPigZombies = MAUtils.getDistribution("zombiepigmen", "special");
dSlimes = MAUtils.getDistribution("slimes", "special");
dMonsters = MAUtils.getDistribution("humans", "special");
dAngryWolves = MAUtils.getDistribution("angrywolves", "special");
dGiants = MAUtils.getDistribution("giants", "special");
dGhasts = MAUtils.getDistribution("ghasts", "special");
}
// Convenience variables.
arenaLoc = MAUtils.getCoords("arena");
lobbyLoc = MAUtils.getCoords("lobby");
spectatorLoc = MAUtils.getCoords("spectator");
p1 = MAUtils.getCoords("p1");
p2 = MAUtils.getCoords("p2");
spawnpoints = MAUtils.getSpawnPoints();
checkUpdates = MAUtils.getBoolean("settings.updatenotification", true);
// Set the boolean if all variables are valid.
ArenaManager.isSetup = MAUtils.verifyData();
}
/**
* Updates all relevant variables.
*/
public static void updateVariables()
{
init(null);
}
/* ///////////////////////////////////////////////////////////////////// //
ARENA METHODS
// ///////////////////////////////////////////////////////////////////// */
/**
* Starts the current MobArena session.
*/
public static void startArena()
{
isRunning = true;
readySet.clear();
MAUtils.spawnBypass(true);
// Clear the floor for good measure.
clearEntities();
for (Player p : playerSet)
{
p.teleport(arenaLoc);
rewardMap.put(p,"");
}
spawnThread = new MASpawnThread();
spawnTaskId = server.getScheduler().scheduleSyncRepeatingTask(plugin,spawnThread,(long)waveDelay,(long)waveInterval);
tellAll("Let the slaughter begin!");
for (MobArenaListener m : listeners)
m.onArenaStart();
}
/**
* Ends the current MobArena session.
* Clears the arena floor, gives all the players their rewards,
* and stops the spawning of monsters.
*/
public static void endArena()
{
isRunning = false;
wave = 0;
server.getScheduler().cancelTask(spawnTaskId);
MAUtils.spawnBypass(true);
killMonsters();
clearBlocks();
clearEntities();
giveRewards();
tellAll("Arena finished.");
for (MobArenaListener m : listeners)
m.onArenaEnd();
}
/**
* Attempts to let a player join the arena session.
* Players must have an empty inventory to join the arena. Their
* location will be stored for when they leave.
*/
public static void playerJoin(Player p)
{
if (!isEnabled)
{
tellPlayer(p, "MobArena is not enabled.");
return;
}
if (!isSetup)
{
tellPlayer(p, "MobArena has not been set up yet!");
return;
}
if (playerSet.contains(p))
{
tellPlayer(p, "You are already playing!");
return;
}
if (isRunning)
{
tellPlayer(p, "Arena in progress. Type /ma spec to watch.");
return;
}
if (!MAUtils.hasEmptyInventory(p))
{
tellPlayer(p, "You must empty your inventory to join the arena.");
return;
}
playerSet.add(p);
if (!locationMap.containsKey(p))
{
locationMap.put(p, p.getLocation());
}
p.teleport(lobbyLoc);
tellPlayer(p, "You joined the arena. Have fun!");
for (MobArenaListener m : listeners)
m.onPlayerJoin(p);
}
/**
* Attempts to remove a player from the arena session.
* The player is teleported back to his previous location, and
* is removed from all the sets and maps.
*/
public static void playerLeave(Player p)
{
if (!locationMap.containsKey(p))
{
tellPlayer(p, "You are not in the arena.");
return;
}
// This must occur before playerSet.remove(p) to avoid teleport block.
p.teleport(locationMap.get(p));
locationMap.remove(p);
readySet.remove(p);
classMap.remove(p);
if (playerSet.remove(p))
MAUtils.clearInventory(p);
if (isRunning && playerSet.isEmpty())
endArena();
if (!readySet.isEmpty() && readySet.equals(playerSet))
startArena();
tellPlayer(p, "You left the arena. Thanks for playing!");
for (MobArenaListener m : listeners)
m.onPlayerLeave(p);
}
/**
* Adds a joined arena player to the set of ready players.
*/
public static void playerReady(Player p)
{
readySet.add(p);
if (readySet.equals(playerSet))
startArena();
}
/**
* Removes a dead player from the arena session.
* The player is teleported safely back to the spectator area,
* and their health is restored. All sets and maps are updated.
* If this was the last player alive, the arena session ends.
*/
public static void playerDeath(Player p)
{
p.teleport(spectatorLoc);
MAUtils.clearInventory(p);
p.setFireTicks(0);
p.setHealth(20);
tellAll(p.getName() + " died!");
playerSet.remove(p);
classMap.remove(p);
if (isRunning && playerSet.isEmpty())
endArena();
for (MobArenaListener m : listeners)
m.onPlayerDeath(p);
}
/**
* Lets a player spectate the current arena session.
*/
public static void playerSpectate(Player p)
{
if (!playerSet.contains(p))
{
p.teleport(spectatorLoc);
tellPlayer(p, "Enjoy the show!");
}
else
{
tellPlayer(p, "Can't spectate when in the arena!");
}
}
/**
* Prints the list of players currently in the arena session.
*/
public static void playerList(Player p)
{
if (playerSet.isEmpty())
{
tellPlayer(p, "There is no one in the arena right now.");
return;
}
StringBuffer list = new StringBuffer();
final String SEPARATOR = ", ";
for (Player player : playerSet)
{
list.append(player.getName());
list.append(SEPARATOR);
}
tellPlayer(p, "Survivors: " + list.substring(0, list.length() - 2));
}
/**
* Prints the list of players who aren't ready.
*/
public static void notReadyList(Player p)
{
if (!playerSet.contains(p) || isRunning)
{
tellPlayer(p, "You aren't in the lobby!");
return;
}
Set<Player> notReadySet = new HashSet<Player>(playerSet);
notReadySet.removeAll(readySet);
StringBuffer list = new StringBuffer();
final String SEPARATOR = ", ";
for (Player player : notReadySet)
{
list.append(player.getName());
list.append(SEPARATOR);
}
tellPlayer(p, "Not ready: " + list.substring(0, list.length() - 2));
}
/**
* Forcefully starts the arena, causing all players in the
* playerSet who aren't ready to leave, and starting the
* arena for everyone else.
*/
public static void forceStart(Player p)
{
if (ArenaManager.isRunning)
{
ArenaManager.tellPlayer(p, "Arena has already started.");
return;
}
if (ArenaManager.readySet.isEmpty())
{
ArenaManager.tellPlayer(p, "Can't force start, no players are ready.");
return;
}
Set<Player> set = new HashSet<Player>(playerSet);
for (Player player : set)
{
if (!ArenaManager.readySet.contains(player))
ArenaManager.playerLeave(player);
}
ArenaManager.tellPlayer(p, "Forced arena start.");
}
/**
* Forcefully ends the arena, causing all players to leave and
* all relevant sets and maps to be cleared.
*/
public static void forceEnd(Player p)
{
if (ArenaManager.playerSet.isEmpty())
{
ArenaManager.tellPlayer(p, "No one is in the arena.");
return;
}
Set<Player> set = new HashSet<Player>(playerSet);
for (Player player : set)
ArenaManager.playerLeave(player);
// Just for good measure.
endArena();
ArenaManager.tellPlayer(p, "Forced arena end.");
}
/* ///////////////////////////////////////////////////////////////////// //
CLEANUP METHODS
// ///////////////////////////////////////////////////////////////////// */
/**
* Kills all monsters currently on the arena floor.
*/
public static void killMonsters()
{
// Remove all monsters, then clear the Set.
for (LivingEntity e : monsterSet)
{
if (!e.isDead())
e.remove();
}
monsterSet.clear();
}
/**
* Removes all the blocks on the arena floor.
*/
public static void clearBlocks()
{
// Remove all blocks, then clear the Set.
for (Block b : blockSet)
b.setType(Material.AIR);
blockSet.clear();
}
/**
* Removes all items and slimes in the arena region.
*/
public static void clearEntities()
{
Chunk c1 = world.getChunkAt(p1);
Chunk c2 = world.getChunkAt(p2);
/* Yes, ugly nesting, but it's necessary. This bit
* removes all the entities in the arena region without
* bloatfully iterating through all entities in the
* world. Much faster on large servers especially. */
for (int i = c1.getX(); i <= c2.getX(); i++)
for (int j = c1.getZ(); j <= c2.getZ(); j++)
for (Entity e : world.getChunkAt(i,j).getEntities())
if ((e instanceof Item) || (e instanceof Slime))
e.remove();
}
/* ///////////////////////////////////////////////////////////////////// //
CLASS AND REWARD METHODS
// ///////////////////////////////////////////////////////////////////// */
/**
* Assigns a class to the player.
*/
public static void assignClass(Player p, String className)
{
classMap.put(p, className);
giveClassItems(p);
}
/**
* Grant a player their class-specific items.
*/
public static void giveClassItems(Player p)
{
String className = classMap.get(p);
String classItems = classItemMap.get(className);
String classArmor = classArmorMap.get(className);
MAUtils.giveItems(p, classItems, classArmor);
}
/**
* Gives all the players the rewards they earned.
*/
public static void giveRewards()
{
/* This has to be delayed for players to actually receive
* their rewards after they die. Not sure why. */
server.getScheduler().scheduleSyncDelayedTask(plugin,
new Runnable()
{
public void run()
{
for (Player p : rewardMap.keySet())
{
String r = rewardMap.get(p);
if (r.isEmpty()) continue;
tellPlayer(p, "Here are all of your rewards!");
MAUtils.giveItems(true, p, r);
}
rewardMap.clear();
}}, 20);
}
/* ///////////////////////////////////////////////////////////////////// //
MISC METHODS
// ///////////////////////////////////////////////////////////////////// */
/**
* Sends a message to a player.
*/
public static void tellPlayer(Player p, String msg)
{
if (p == null)
return;
p.sendMessage(ChatColor.GREEN + "[MobArena] " + ChatColor.WHITE + msg);
}
/**
* Sends a message to all players in the arena.
*/
public static void tellAll(String msg)
{
Chunk c1 = world.getChunkAt(p1);
Chunk c2 = world.getChunkAt(p2);
for (int i = c1.getX(); i <= c2.getX(); i++)
for (int j = c1.getZ(); j <= c2.getZ(); j++)
for (Entity p : world.getChunkAt(i,j).getEntities())
if (p instanceof Player)
tellPlayer((Player)p, msg);
}
}
@@ -1,54 +0,0 @@
package com.garbagemule.MobArena;
import org.bukkit.entity.Player;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.EntityListener;
import org.bukkit.event.entity.EntityDeathEvent;
/**
* This listener acts as a type of death-listener.
* When a player is sufficiently low on health, and the next
* damaging blow will kill them, they are teleported to the
* spectator area, they have their hearts replenished, and all
* their items are stripped from them.
* By the end of the arena session, the rewards are given.
*/
// TO-DO: Perhaps implement TeamFluff's respawn-packet-code.
public class MADeathListener extends EntityListener
{
public MADeathListener(MobArena instance)
{
}
/**
* Clears all player/monster drops on death. Also handles
* player death events.
*/
public void onEntityDeath(EntityDeathEvent event)
{
// If player, call player death and such.
if (event.getEntity() instanceof Player)
{
Player p = (Player) event.getEntity();
if (!ArenaManager.playerSet.contains(p))
return;
event.getDrops().clear();
ArenaManager.playerDeath(p);
p.getInventory().clear();
}
// If monster, remove from monster set
else if (event.getEntity() instanceof LivingEntity)
{
LivingEntity e = (LivingEntity) event.getEntity();
if (!ArenaManager.monsterSet.contains(e))
return;
event.getDrops().clear();
ArenaManager.monsterSet.remove(e);
}
}
}
@@ -1,35 +0,0 @@
package com.garbagemule.MobArena;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
/**
* Handles the disabled commands.
*/
public class MADisabledCommands extends PlayerListener
{
private MobArena plugin;
public MADisabledCommands(MobArena instance)
{
plugin = instance;
}
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event)
{
Player p = event.getPlayer();
if (!ArenaManager.playerSet.contains(p))
return;
String[] args = event.getMessage().split(" ");
if (!plugin.DISABLED_COMMANDS.contains(event.getMessage().substring(1).trim()) &&
!plugin.DISABLED_COMMANDS.contains(args[0]))
return;
event.setCancelled(true);
ArenaManager.tellPlayer(p, "You can't use that command in the arena!");
}
}
@@ -1,61 +0,0 @@
package com.garbagemule.MobArena;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerJoinEvent;
/**
* This listener acts when a player is kicked or disconnected
* from the server. If 15 seconds pass, and the player hasn't
* reconnected, the player is forced to leave the arena.
*/
public class MADisconnectListener extends PlayerListener
{
public MADisconnectListener(MobArena instance)
{
}
public void onPlayerQuit(PlayerQuitEvent event)
{
Player p = event.getPlayer();
if (ArenaManager.playerSet.contains(p))
{
MAUtils.clearInventory(p);
ArenaManager.playerLeave(p);
}
}
public void onPlayerKick(PlayerKickEvent event)
{
Player p = event.getPlayer();
if (ArenaManager.playerSet.contains(p))
{
MAUtils.clearInventory(p);
ArenaManager.playerLeave(p);
}
}
public void onPlayerJoin(PlayerJoinEvent event)
{
if (!ArenaManager.checkUpdates)
return;
final Player p = event.getPlayer();
if (!event.getPlayer().isOp())
return;
ArenaManager.server.getScheduler().scheduleSyncDelayedTask(ArenaManager.plugin,
new Runnable()
{
public void run()
{
MAUtils.checkForUpdates(p, false);
}
}, 100);
}
}
@@ -1,122 +0,0 @@
package com.garbagemule.MobArena;
import org.bukkit.block.Block;
import org.bukkit.block.Sign;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Result;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
/**
* This listener prevents players from sharing class-specific
* items (read: cheating) before the arena session starts.
*/
// TO-DO: Merge with MASignListener and MAReadyListener into MALobbyListener
public class MALobbyListener extends PlayerListener
{
public MALobbyListener(MobArena instance)
{
}
/**
* Players can only drop items when the arena session has started.
*/
public void onPlayerDropItem(PlayerDropItemEvent event)
{
Player p = event.getPlayer();
if (!ArenaManager.playerSet.contains(p))
return;
if (ArenaManager.isRunning)
return;
ArenaManager.tellPlayer(p, "No sharing before the arena starts!");
event.setCancelled(true);
}
/**
* Adds liquid blocks to the blockset when players empty their buckets.
*/
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event)
{
if (!ArenaManager.playerSet.contains(event.getPlayer()))
return;
if (!ArenaManager.isRunning)
{
event.getBlockClicked().getFace(event.getBlockFace()).setTypeId(0);
event.setCancelled(true);
return;
}
Block liquid = event.getBlockClicked().getFace(event.getBlockFace());
ArenaManager.blockSet.add(liquid);
}
/**
* Checks if the player hits an iron block or a sign, or if the player
* is trying to use an item.
*/
public void onPlayerInteract(PlayerInteractEvent event)
{
// Only do these checks if the arena isn't running.
if (ArenaManager.isRunning)
return;
Player p = event.getPlayer();
if (!ArenaManager.playerSet.contains(p))
return;
Action a = event.getAction();
// Check if player is trying to use an item.
if ((a == Action.RIGHT_CLICK_AIR) || (a == Action.RIGHT_CLICK_BLOCK))
{
event.setUseItemInHand(Result.DENY);
event.setCancelled(true);
}
// Iron block
if (event.hasBlock() && event.getClickedBlock().getTypeId() == 42)
{
if (ArenaManager.classMap.containsKey(p))
{
ArenaManager.tellPlayer(p, "You have been flagged as ready!");
ArenaManager.playerReady(p);
}
else
{
ArenaManager.tellPlayer(p, "You must first pick a class!");
}
return;
}
// Sign
if (event.hasBlock() && event.getClickedBlock().getState() instanceof Sign)
{
if (a == Action.RIGHT_CLICK_BLOCK)
{
ArenaManager.tellPlayer(p, "Punch the sign. Don't right-click.");
return;
}
// Cast the block to a sign to get the text on it.
Sign sign = (Sign) event.getClickedBlock().getState();
// Check if the first line of the sign is a class name.
String className = sign.getLine(0);
if (!ArenaManager.classes.contains(className))
return;
// Set the player's class.
ArenaManager.assignClass(p, className);
ArenaManager.tellPlayer(p, "You have chosen " + className + " as your class!");
return;
}
}
}
@@ -1,151 +0,0 @@
package com.garbagemule.MobArena;
import java.util.HashMap;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.inventory.ItemStack;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.EntityListener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.entity.EntityTargetEvent.TargetReason;
/**
* Prevents Creeper explosions from damaging the blocks of the
* arena, zombies and skeletons from burning in the sun, and
* monsters (mostly spiders) from losing their targets.
*/
public class MAMonsterListener extends EntityListener
{
private MobArena plugin;
public MAMonsterListener(MobArena instance)
{
plugin = instance;
}
/**
* Prevents monsters from spawning inside the arena unless
* it's running.
*/
public void onCreatureSpawn(CreatureSpawnEvent event)
{
// If monster spawning is disabled, only spawn inside the region.
if (!ArenaManager.spawnMonsters)
{
if (ArenaManager.isRunning && MAUtils.inRegion(event.getLocation()))
return;
event.setCancelled(true);
}
// Otherwise, ignore spawns inside the region...
if (!MAUtils.inRegion(event.getLocation()))
return;
if (!(event.getEntity() instanceof LivingEntity))
return;
// .. And cancel those inside the region if the arena isn't running.
if (!ArenaManager.isRunning)
event.setCancelled(true);
}
/**
* Handles all explosion events, also from TNT.
*/
public void onEntityExplode(EntityExplodeEvent event)
{
// Check if any of the block "victims" are in the region.
if (!MAUtils.inRegion(event.getLocation()))
{
boolean inRegion = false;
for (Block b : event.blockList())
{
if (!MAUtils.inRegion(b.getLocation()))
continue;
inRegion = true;
break;
}
if (!inRegion)
return;
}
// Don't drop any blocks from the explosion.
event.setYield(0);
// Store the blocks and their values in the map.
final HashMap<Block,Integer> blockMap = new HashMap<Block,Integer>();
for (Block b : event.blockList())
{
// Doors are wonky, so don't store them. Just smile and wave, and remove from set.
if (b.getType() == Material.WOODEN_DOOR || b.getType() == Material.IRON_DOOR_BLOCK || b.getType() == Material.CAKE_BLOCK)
{
ArenaManager.blockSet.remove(b);
continue;
}
// If a block is in the blockSet, make sure it drops "naturally" so Oddjob doesn't cry.
if (ArenaManager.blockSet.remove(b))
{
ArenaManager.world.dropItemNaturally(b.getLocation(), new ItemStack(b.getTypeId(), 1));
continue;
}
// If a block has extra data, store it as a fourth digit (thousand).
int type = b.getTypeId() + (b.getData() * 1000);
blockMap.put(b, type);
}
// Wait a couple of ticks, then rebuild the blocks.
ArenaManager.server.getScheduler().scheduleSyncDelayedTask(plugin,
new Runnable()
{
public void run()
{
for (Block b : blockMap.keySet())
{
int type = blockMap.get(b);
// Modulo 1000 to get the actual type id.
b.getLocation().getBlock().setTypeId(type % 1000);
/* If the type ID is greater than 1000, it means the block
* has extra data (stairs, levers, etc.). We subtract the
* block type data by dividing by 1000. Integer division
* always rounds by truncation. */
if (type > 1000)
b.getLocation().getBlock().setData((byte) (type / 1000));
}
}
}, ArenaManager.repairDelay);
}
// Zombie/skeleton combustion from the sun.
public void onEntityCombust(EntityCombustEvent event)
{
if (ArenaManager.monsterSet.contains(event.getEntity()))
event.setCancelled(true);
}
// Monsters losing their targets.
public void onEntityTarget(EntityTargetEvent event)
{
if (!ArenaManager.isRunning)
return;
if (!ArenaManager.monsterSet.contains(event.getEntity()))
return;
if (event.getReason() == TargetReason.FORGOT_TARGET)
event.setTarget(MASpawnThread.getClosestPlayer(event.getEntity()));
if (event.getReason() == TargetReason.TARGET_DIED)
event.setTarget(MASpawnThread.getClosestPlayer(event.getEntity()));
if (event.getReason() == TargetReason.CLOSEST_PLAYER)
event.setTarget(MASpawnThread.getClosestPlayer(event.getEntity()));
}
}
@@ -1,56 +0,0 @@
package com.garbagemule.MobArena;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerTeleportEvent;
/**
* This listener prevents players from warping out of the arena, if
* they are in the arena session.
* Also prevents players from warping into the arena during a session.
*/
// TO-DO: Fix the bug that causes the message when people get stuck in walls.
public class MATeleportListener extends PlayerListener
{
public MATeleportListener(MobArena instance)
{
}
public void onPlayerTeleport(PlayerTeleportEvent event)
{
Player p = event.getPlayer();
Location to = event.getTo();
// If the player teleports from outside of the arena..
if (!ArenaManager.playerSet.contains(p))
{
if (!MAUtils.inRegion(to))
return;
if (!ArenaManager.isRunning)
return;
if (ArenaManager.spectatorLoc.equals(to))
return;
// ..into the region during a battle; cancel
ArenaManager.tellPlayer(p, "Can't warp to the arena during battle!");
ArenaManager.tellPlayer(p, "Type /ma spec to watch.");
event.setCancelled(true);
return;
}
// Otherwise, only warp if to is in the locationMap, or a valid warp
if (ArenaManager.locationMap.get(p).equals(to) ||
ArenaManager.arenaLoc.equals(to) ||
ArenaManager.lobbyLoc.equals(to) ||
ArenaManager.spectatorLoc.equals(to))
return;
// If warp isn't valid, notify the player
ArenaManager.tellPlayer(p, "Warping not allowed in the arena!");
ArenaManager.tellPlayer(p, "Type /ma leave to leave");
event.setCancelled(true);
}
}