Removed excess files
This commit is contained in:
@@ -1,583 +0,0 @@
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package com.garbagemule.MobArena;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.ChatColor;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Slime;
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import org.bukkit.util.config.Configuration;
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public class ArenaManager
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{
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// Convenience variables.
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protected static MobArena plugin = null;
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protected static Server server = null;
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protected static World world = null;
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protected static Location arenaLoc = null;
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protected static Location lobbyLoc = null;
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protected static Location spectatorLoc = null;
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protected static boolean isRunning = false;
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protected static boolean isSetup = false;
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protected static boolean isEnabled = true;
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protected static boolean isProtected = true;
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protected static int wave = 0;
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protected static int spawnTaskId = -1;
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protected static int waveDelay, waveInterval, specialModulo, repairDelay;
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protected static boolean checkUpdates, lightning, spawnMonsters;
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protected static int spawnMonstersInt;
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protected static MASpawnThread spawnThread = null;
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// Location variables for the arena region.
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protected static Location p1 = null;
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protected static Location p2 = null;
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// Configuration
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protected static Configuration config = null;
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// Spawn locations list and monster distribution fields.
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protected static List<Location> spawnpoints = new ArrayList<Location>();
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protected static int dZombies, dSkeletons, dSpiders, dCreepers, dWolves;
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protected static int dPoweredCreepers, dPigZombies, dSlimes, dMonsters,
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dAngryWolves, dGiants, dGhasts;
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// Sets and Maps for storing players, their locations, and their rewards.
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protected static Set<Player> playerSet = new HashSet<Player>();
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protected static Set<Player> readySet = new HashSet<Player>();
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protected static Map<Player,String> rewardMap = new HashMap<Player,String>();
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protected static Map<Player,Location> locationMap = new HashMap<Player,Location>();
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// Maps for storing player classes, class items and armor.
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protected static List<String> classes = new ArrayList<String>();
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protected static Map<Player,String> classMap = new HashMap<Player,String>();
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protected static Map<String,String> classItemMap = new HashMap<String,String>();
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protected static Map<String,String> classArmorMap = new HashMap<String,String>();
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// Maps for rewards.
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protected static Map<Integer,String> everyWaveMap = new HashMap<Integer,String>();
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protected static Map<Integer,String> afterWaveMap = new HashMap<Integer,String>();
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// Entities, blocks and items on MobArena floor.
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protected static Set<LivingEntity> monsterSet = new HashSet<LivingEntity>();
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protected static Set<Block> blockSet = new HashSet<Block>();
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// Hook listeners
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protected static Set<MobArenaListener> listeners = new HashSet<MobArenaListener>();
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/* ///////////////////////////////////////////////////////////////////// //
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INITIALIZATION AND UPDATE METHODS
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// ///////////////////////////////////////////////////////////////////// */
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/**
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* Initializes the ArenaManager.
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*/
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public static void init(MobArena instance)
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{
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// If instance == null, simply update location variables.
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if (instance != null)
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{
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// General variables.
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config = MAUtils.getConfig();
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plugin = instance;
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server = plugin.getServer();
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world = MAUtils.getWorld();
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lightning = MAUtils.getBoolean("settings.lightning", true);
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repairDelay = MAUtils.getInt("settings.repairdelay", 5);
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spawnMonsters = MAUtils.spawnBypass(false);
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// Class list and maps.
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classes = MAUtils.getClasses();
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classItemMap = MAUtils.getClassItems("items");
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classArmorMap = MAUtils.getClassItems("armor");
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// Waves and rewards.
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waveDelay = MAUtils.getInt("settings.firstwavedelay", 5) * 20;
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waveInterval = MAUtils.getInt("settings.waveinterval", 20) * 20;
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specialModulo = MAUtils.getInt("settings.specialmodulo", 4);
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everyWaveMap = MAUtils.getWaveMap("every");
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afterWaveMap = MAUtils.getWaveMap("after");
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// Monster distribution coefficients.
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dZombies = MAUtils.getDistribution("zombies");
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dSkeletons = MAUtils.getDistribution("skeletons");
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dSpiders = MAUtils.getDistribution("spiders");
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dCreepers = MAUtils.getDistribution("creepers");
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dWolves = MAUtils.getDistribution("wolves");
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dPoweredCreepers = MAUtils.getDistribution("poweredcreepers", "special");
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dPigZombies = MAUtils.getDistribution("zombiepigmen", "special");
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dSlimes = MAUtils.getDistribution("slimes", "special");
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dMonsters = MAUtils.getDistribution("humans", "special");
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dAngryWolves = MAUtils.getDistribution("angrywolves", "special");
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dGiants = MAUtils.getDistribution("giants", "special");
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dGhasts = MAUtils.getDistribution("ghasts", "special");
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}
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// Convenience variables.
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arenaLoc = MAUtils.getCoords("arena");
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lobbyLoc = MAUtils.getCoords("lobby");
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spectatorLoc = MAUtils.getCoords("spectator");
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p1 = MAUtils.getCoords("p1");
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p2 = MAUtils.getCoords("p2");
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spawnpoints = MAUtils.getSpawnPoints();
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checkUpdates = MAUtils.getBoolean("settings.updatenotification", true);
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// Set the boolean if all variables are valid.
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ArenaManager.isSetup = MAUtils.verifyData();
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}
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/**
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* Updates all relevant variables.
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*/
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public static void updateVariables()
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{
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init(null);
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}
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/* ///////////////////////////////////////////////////////////////////// //
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ARENA METHODS
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// ///////////////////////////////////////////////////////////////////// */
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/**
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* Starts the current MobArena session.
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*/
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public static void startArena()
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{
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isRunning = true;
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readySet.clear();
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MAUtils.spawnBypass(true);
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// Clear the floor for good measure.
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clearEntities();
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for (Player p : playerSet)
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{
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p.teleport(arenaLoc);
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rewardMap.put(p,"");
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}
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spawnThread = new MASpawnThread();
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spawnTaskId = server.getScheduler().scheduleSyncRepeatingTask(plugin,spawnThread,(long)waveDelay,(long)waveInterval);
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tellAll("Let the slaughter begin!");
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for (MobArenaListener m : listeners)
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m.onArenaStart();
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}
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/**
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* Ends the current MobArena session.
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* Clears the arena floor, gives all the players their rewards,
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* and stops the spawning of monsters.
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*/
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public static void endArena()
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{
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isRunning = false;
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wave = 0;
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server.getScheduler().cancelTask(spawnTaskId);
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MAUtils.spawnBypass(true);
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killMonsters();
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clearBlocks();
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clearEntities();
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giveRewards();
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tellAll("Arena finished.");
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for (MobArenaListener m : listeners)
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m.onArenaEnd();
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}
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/**
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* Attempts to let a player join the arena session.
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* Players must have an empty inventory to join the arena. Their
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* location will be stored for when they leave.
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*/
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public static void playerJoin(Player p)
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{
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if (!isEnabled)
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{
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tellPlayer(p, "MobArena is not enabled.");
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return;
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}
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if (!isSetup)
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{
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tellPlayer(p, "MobArena has not been set up yet!");
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return;
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}
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if (playerSet.contains(p))
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{
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tellPlayer(p, "You are already playing!");
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return;
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}
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if (isRunning)
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{
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tellPlayer(p, "Arena in progress. Type /ma spec to watch.");
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return;
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}
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if (!MAUtils.hasEmptyInventory(p))
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{
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tellPlayer(p, "You must empty your inventory to join the arena.");
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return;
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}
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playerSet.add(p);
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if (!locationMap.containsKey(p))
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{
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locationMap.put(p, p.getLocation());
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}
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p.teleport(lobbyLoc);
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tellPlayer(p, "You joined the arena. Have fun!");
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for (MobArenaListener m : listeners)
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m.onPlayerJoin(p);
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}
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/**
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* Attempts to remove a player from the arena session.
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* The player is teleported back to his previous location, and
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* is removed from all the sets and maps.
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*/
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public static void playerLeave(Player p)
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{
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if (!locationMap.containsKey(p))
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{
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tellPlayer(p, "You are not in the arena.");
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return;
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}
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// This must occur before playerSet.remove(p) to avoid teleport block.
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p.teleport(locationMap.get(p));
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locationMap.remove(p);
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readySet.remove(p);
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classMap.remove(p);
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if (playerSet.remove(p))
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MAUtils.clearInventory(p);
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if (isRunning && playerSet.isEmpty())
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endArena();
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if (!readySet.isEmpty() && readySet.equals(playerSet))
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startArena();
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tellPlayer(p, "You left the arena. Thanks for playing!");
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for (MobArenaListener m : listeners)
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m.onPlayerLeave(p);
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}
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/**
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* Adds a joined arena player to the set of ready players.
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*/
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public static void playerReady(Player p)
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{
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readySet.add(p);
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if (readySet.equals(playerSet))
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startArena();
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}
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/**
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* Removes a dead player from the arena session.
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* The player is teleported safely back to the spectator area,
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* and their health is restored. All sets and maps are updated.
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* If this was the last player alive, the arena session ends.
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*/
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public static void playerDeath(Player p)
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{
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p.teleport(spectatorLoc);
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MAUtils.clearInventory(p);
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p.setFireTicks(0);
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p.setHealth(20);
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tellAll(p.getName() + " died!");
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playerSet.remove(p);
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classMap.remove(p);
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if (isRunning && playerSet.isEmpty())
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endArena();
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for (MobArenaListener m : listeners)
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m.onPlayerDeath(p);
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}
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/**
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* Lets a player spectate the current arena session.
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*/
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public static void playerSpectate(Player p)
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{
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if (!playerSet.contains(p))
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{
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p.teleport(spectatorLoc);
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tellPlayer(p, "Enjoy the show!");
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}
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else
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{
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tellPlayer(p, "Can't spectate when in the arena!");
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}
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}
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/**
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* Prints the list of players currently in the arena session.
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*/
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public static void playerList(Player p)
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{
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if (playerSet.isEmpty())
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{
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tellPlayer(p, "There is no one in the arena right now.");
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return;
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}
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StringBuffer list = new StringBuffer();
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final String SEPARATOR = ", ";
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for (Player player : playerSet)
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{
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list.append(player.getName());
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list.append(SEPARATOR);
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}
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tellPlayer(p, "Survivors: " + list.substring(0, list.length() - 2));
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}
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/**
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* Prints the list of players who aren't ready.
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*/
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public static void notReadyList(Player p)
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{
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if (!playerSet.contains(p) || isRunning)
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{
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tellPlayer(p, "You aren't in the lobby!");
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return;
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}
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Set<Player> notReadySet = new HashSet<Player>(playerSet);
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notReadySet.removeAll(readySet);
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StringBuffer list = new StringBuffer();
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final String SEPARATOR = ", ";
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for (Player player : notReadySet)
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{
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list.append(player.getName());
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list.append(SEPARATOR);
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}
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tellPlayer(p, "Not ready: " + list.substring(0, list.length() - 2));
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}
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/**
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* Forcefully starts the arena, causing all players in the
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* playerSet who aren't ready to leave, and starting the
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* arena for everyone else.
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*/
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public static void forceStart(Player p)
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{
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if (ArenaManager.isRunning)
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{
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ArenaManager.tellPlayer(p, "Arena has already started.");
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return;
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}
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if (ArenaManager.readySet.isEmpty())
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{
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ArenaManager.tellPlayer(p, "Can't force start, no players are ready.");
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return;
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}
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Set<Player> set = new HashSet<Player>(playerSet);
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for (Player player : set)
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{
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if (!ArenaManager.readySet.contains(player))
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ArenaManager.playerLeave(player);
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}
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ArenaManager.tellPlayer(p, "Forced arena start.");
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}
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/**
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* Forcefully ends the arena, causing all players to leave and
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* all relevant sets and maps to be cleared.
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*/
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public static void forceEnd(Player p)
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{
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if (ArenaManager.playerSet.isEmpty())
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{
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ArenaManager.tellPlayer(p, "No one is in the arena.");
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return;
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}
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Set<Player> set = new HashSet<Player>(playerSet);
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for (Player player : set)
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ArenaManager.playerLeave(player);
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// Just for good measure.
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endArena();
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ArenaManager.tellPlayer(p, "Forced arena end.");
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}
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/* ///////////////////////////////////////////////////////////////////// //
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CLEANUP METHODS
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// ///////////////////////////////////////////////////////////////////// */
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/**
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* Kills all monsters currently on the arena floor.
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*/
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public static void killMonsters()
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{
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// Remove all monsters, then clear the Set.
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for (LivingEntity e : monsterSet)
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{
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if (!e.isDead())
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e.remove();
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}
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monsterSet.clear();
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}
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/**
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* Removes all the blocks on the arena floor.
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*/
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public static void clearBlocks()
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{
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// Remove all blocks, then clear the Set.
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for (Block b : blockSet)
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b.setType(Material.AIR);
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blockSet.clear();
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}
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/**
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* Removes all items and slimes in the arena region.
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*/
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public static void clearEntities()
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{
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Chunk c1 = world.getChunkAt(p1);
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Chunk c2 = world.getChunkAt(p2);
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/* Yes, ugly nesting, but it's necessary. This bit
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* removes all the entities in the arena region without
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* bloatfully iterating through all entities in the
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* world. Much faster on large servers especially. */
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for (int i = c1.getX(); i <= c2.getX(); i++)
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for (int j = c1.getZ(); j <= c2.getZ(); j++)
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for (Entity e : world.getChunkAt(i,j).getEntities())
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if ((e instanceof Item) || (e instanceof Slime))
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e.remove();
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}
|
||||
|
||||
|
||||
|
||||
/* ///////////////////////////////////////////////////////////////////// //
|
||||
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||||
CLASS AND REWARD METHODS
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////// */
|
||||
|
||||
/**
|
||||
* Assigns a class to the player.
|
||||
*/
|
||||
public static void assignClass(Player p, String className)
|
||||
{
|
||||
classMap.put(p, className);
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giveClassItems(p);
|
||||
}
|
||||
|
||||
/**
|
||||
* Grant a player their class-specific items.
|
||||
*/
|
||||
public static void giveClassItems(Player p)
|
||||
{
|
||||
String className = classMap.get(p);
|
||||
String classItems = classItemMap.get(className);
|
||||
String classArmor = classArmorMap.get(className);
|
||||
|
||||
MAUtils.giveItems(p, classItems, classArmor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives all the players the rewards they earned.
|
||||
*/
|
||||
public static void giveRewards()
|
||||
{
|
||||
/* This has to be delayed for players to actually receive
|
||||
* their rewards after they die. Not sure why. */
|
||||
server.getScheduler().scheduleSyncDelayedTask(plugin,
|
||||
new Runnable()
|
||||
{
|
||||
public void run()
|
||||
{
|
||||
for (Player p : rewardMap.keySet())
|
||||
{
|
||||
String r = rewardMap.get(p);
|
||||
if (r.isEmpty()) continue;
|
||||
|
||||
tellPlayer(p, "Here are all of your rewards!");
|
||||
MAUtils.giveItems(true, p, r);
|
||||
}
|
||||
|
||||
rewardMap.clear();
|
||||
}}, 20);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ///////////////////////////////////////////////////////////////////// //
|
||||
|
||||
MISC METHODS
|
||||
|
||||
// ///////////////////////////////////////////////////////////////////// */
|
||||
|
||||
/**
|
||||
* Sends a message to a player.
|
||||
*/
|
||||
public static void tellPlayer(Player p, String msg)
|
||||
{
|
||||
if (p == null)
|
||||
return;
|
||||
|
||||
p.sendMessage(ChatColor.GREEN + "[MobArena] " + ChatColor.WHITE + msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to all players in the arena.
|
||||
*/
|
||||
public static void tellAll(String msg)
|
||||
{
|
||||
Chunk c1 = world.getChunkAt(p1);
|
||||
Chunk c2 = world.getChunkAt(p2);
|
||||
|
||||
for (int i = c1.getX(); i <= c2.getX(); i++)
|
||||
for (int j = c1.getZ(); j <= c2.getZ(); j++)
|
||||
for (Entity p : world.getChunkAt(i,j).getEntities())
|
||||
if (p instanceof Player)
|
||||
tellPlayer((Player)p, msg);
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user