Update for Spigot and mavenize.
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@@ -0,0 +1,15 @@
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Knight:
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items: diamond_sword, potion:8197:3
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armor: 306,307,308,309
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Tank:
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items: iron_sword, potion:8229:2
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armor: 310,311,312,313
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Archer:
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items: wood_sword, bow, arrow:256, potion:8197:3, bone
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armor: 298,299,300,301
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Chemist:
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items: stone_sword, potion:16428:30, potion:16388:8, potion:16389:20, potion:8197:3, potion:8226:1
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armor: 314,315,316,317
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Oddjob:
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items: stone_sword, flint_and_steel, netherrack:2, tnt:4, potion:8197:3
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armor: 298,299,300,301
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@@ -0,0 +1,3 @@
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global-settings: {}
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classes: {}
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arenas: {}
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@@ -0,0 +1,3 @@
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enabled: true
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allowed-commands: /list, /pl
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update-notification: true
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@@ -0,0 +1,9 @@
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waves:
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every:
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'3': feather, bone, stick
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'5': dirt:4, gravel:4, stone:4
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'10': iron_ingot:10, gold_ingot:8
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after:
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'7': minecart, storage_minecart, powered_minecart
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'13': iron_sword, iron_pickaxe, iron_spade
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'16': diamond_sword
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@@ -0,0 +1,42 @@
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world: ''
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enabled: true
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protect: true
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entry-fee: ''
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clear-wave-before-next: false
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clear-boss-before-next: false
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clear-wave-before-boss: false
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soft-restore: false
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soft-restore-drops: false
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require-empty-inv-join: false
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require-empty-inv-spec: false
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hellhounds: false
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pvp-enabled: false
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monster-infight: false
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allow-teleporting: false
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spectate-on-death: true
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auto-respawn: true
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share-items-in-arena: true
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min-players: 0
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max-players: 0
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max-join-distance: 0
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first-wave-delay: 5
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wave-interval: 15
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final-wave: 0
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monster-limit: 100
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monster-exp: false
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keep-exp: true
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food-regen: false
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lock-food-level: true
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player-time-in-arena: world
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auto-ignite-tnt: false
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auto-start-timer: 0
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start-delay-timer: 0
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auto-ready: false
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use-class-chests: false
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display-waves-as-level: false
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display-timer-as-level: false
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use-scoreboards: true
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isolated-chat: false
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global-join-announce: false
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global-end-announce: false
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show-death-messages: true
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@@ -0,0 +1,57 @@
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### General data
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### Statistics for overall information about the arena, such as
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### times played, durations, max players seen, total kills, etc.
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general-info:
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total-games-played: 0
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total-duration: 0:00:00
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longest-session-duration: 0:00:00
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most-players: 0
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highest-wave-reached: 0
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total-monsters-killed: 0
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### Class specific data
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### How many times has each class been played, and how many kills, how
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### much damage, etc. does the class make/do/take.
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classes:
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overall-distribution:
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# Percentages can be calculated with <classname> / total-count * 100.
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total-count: 0
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#classes:
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# overall-distribution:
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# total-count: 0
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# archer:
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# kills:
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# damage-done:
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# damage-taken:
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# accuracy:
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# knight:
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# kills:
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# damage-done:
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# damage-taken:
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# accuracy:
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# ...
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### Reward data
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### Totals for all rewards given, perhaps good for balancing?
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rewards:
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total-given:
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# This might be useless information, I don't know.
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# Might have to make it data values instead of Material names?
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money: 0
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### Player data
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### Total games played, kills, damage, swings and hits (for accuracy), and how
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### many times the player has played as each class.
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players: {}
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# garbagemule:
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# games-played: 5
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# kills: 4
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# damage-done: 251
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# damage-taken: 102
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# swings: 1820
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# hits: 1214
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# classes-played:
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# archer: 2
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# ...
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# Agnate:
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# ...
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@@ -0,0 +1,32 @@
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recurrent:
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def1:
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type: default
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priority: 1
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frequency: 1
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monsters:
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zombies: 10
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skeletons: 10
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spiders: 10
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creepers: 10
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wolves: 10
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spec1:
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type: special
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priority: 2
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frequency: 4
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monsters:
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powered-creepers: 10
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zombie-pigmen: 10
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angry-wolves: 10
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blazes: 10
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single:
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swarm1:
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type: swarm
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wave: 6
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monster: slime
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amount: low
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boss1:
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type: boss
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wave: 10
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monster: cave_spider
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health: high
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abilities: arrows, root-target, throw-nearby
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