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import org.bukkit.Location;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.util.Vector;
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import com.garbagemule.MobArena.framework.Arena;
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import com.garbagemule.MobArena.waves.MABoss;
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import com.garbagemule.MobArena.waves.ability.*;
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@AbilityInfo(
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name = "Throw Target",
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aliases = {"throwtarget"}
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)
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public class ThrowTarget implements Ability
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{
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/**
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* If the boss has no target, should a random player be selected?
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*/
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private final boolean RANDOM = false;
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@Override
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public void execute(Arena arena, MABoss boss) {
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LivingEntity target = AbilityUtils.getTarget(arena, boss.getEntity(), RANDOM);
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if (target == null) return;
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Location bLoc = boss.getEntity().getLocation();
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Location loc = target.getLocation();
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Vector v = new Vector(loc.getX() - bLoc.getX(), 0, loc.getZ() - bLoc.getZ());
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target.setVelocity(v.normalize().setY(0.8));
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}
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}
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