Boss abilities should no longer continue when bosses die due to untracked damage. Still waiting for Bukkit to add the missing damage handling.
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@@ -388,9 +388,15 @@ public class ArenaListener
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}
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}
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}
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MABoss boss = monsters.removeBoss(event.getEntity());
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if (boss != null) {
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boss.setDead(true);
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}
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if (!monsterExp)
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if (!monsterExp) {
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event.setDroppedExp(0);
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}
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event.getDrops().clear();
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@@ -94,4 +94,14 @@ public class MABoss
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public boolean isDead() {
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return dead;
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}
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/**
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* Set the death status of a boss.
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* This is used by the ArenaListener to force kill bosses that die due to
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* unhandled damage events (Bukkit issues).
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* @param dead death status
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*/
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public void setDead(boolean dead) {
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this.dead = dead;
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}
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}
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@@ -42,6 +42,7 @@ public class WaveManager
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}
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public void reset() {
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reloadWaves();
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wave = 0;
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singleWavesInstance = new TreeSet<Wave>(singleWaves);
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}
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