Ignore off-hand interactions for class signs and ready blocks. Fixes #340
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@@ -35,6 +35,7 @@ import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.event.player.*;
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import org.bukkit.event.vehicle.VehicleExitEvent;
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import org.bukkit.event.vehicle.VehicleExitEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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@@ -975,8 +976,8 @@ public class ArenaListener
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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// If there's no block involved, just return.
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// Bail if off-hand or if there's no block involved.
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if (!event.hasBlock())
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if (event.getHand().equals(EquipmentSlot.OFF_HAND) || !event.hasBlock())
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return;
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return;
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// Iron block
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// Iron block
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