Merge pull request #331 from slipcor/skeleton

Explicitly give skeletons a brand new bow to prevent them from running around punching with the bow they already have.
This commit is contained in:
garbagemule
2016-12-17 01:40:10 +01:00
committed by GitHub
@@ -7,11 +7,13 @@ import java.util.Map;
import org.bukkit.DyeColor; import org.bukkit.DyeColor;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.entity.*; import org.bukkit.entity.*;
import com.garbagemule.MobArena.MobArena; import com.garbagemule.MobArena.MobArena;
import com.garbagemule.MobArena.framework.Arena; import com.garbagemule.MobArena.framework.Arena;
import org.bukkit.inventory.ItemStack;
public class MACreature public class MACreature
{ {
@@ -153,6 +155,9 @@ public class MACreature
case "magmacubehuge": case "magmacubehuge":
((Slime) e).setSize(4); ((Slime) e).setSize(4);
break; break;
case "skeleton":
e.getEquipment().setItemInMainHand(new ItemStack(Material.BOW, 1));
break;
case "babyzombievillager": case "babyzombievillager":
case "babyzombie": case "babyzombie":
case "babypigman": case "babypigman":