Bring keep-exp per-arena setting back.

This setting was removed a long time ago, likely by "happy mistake" in a larger refactoring.

When enabled, players are granted any collected experience during the arena session as a reward when they die or reach the final wave of the arena. Note that deliberately leaving the arena is not included here, because "leaving" an arena is a highly ambiguous and conditional concept at the time of this commit. Figuring out when and how the experience reward should be added is complicated, and unless someone puts in a request for it, I think it's enough that the "legitimate" reasons for getting the experience (honorable death and reaching the final wave) are covered.

Closes #485
This commit is contained in:
Andreas Troelsen
2018-08-19 11:06:17 +02:00
parent fbb5fe7c4a
commit 220197b5db
5 changed files with 57 additions and 0 deletions
+1
View File
@@ -27,6 +27,7 @@ wave-interval: 15
final-wave: 0
monster-limit: 100
monster-exp: false
keep-exp: false
food-regen: false
lock-food-level: true
player-time-in-arena: world