Remove obsolete TODOs.

Some of them have been mangled somehow, and others just straight up
aren't relevant anymore. Tidy up!
This commit is contained in:
Andreas Troelsen
2020-08-20 23:45:07 +02:00
parent 64d55673a4
commit 043d970593
6 changed files with 0 additions and 15 deletions
@@ -514,7 +514,6 @@ public class ArenaImpl implements Arena
// Teleport players, give full health, initialize map
for (Player p : arenaPlayers) {
// TODO figure out how people die in lobby and get sent to spectator area early
// Remove player from spec list to avoid invincibility issues
if (inSpec(p)) {
specPlayers.remove(p);
@@ -134,12 +134,6 @@ public class ArenaListener
this.region = arena.getRegion();
this.monsters = arena.getMonsterManager();
/*
* TODO: Figure out if this is really a good idea + It saves needing all
* those methods in Arena.java + It is relatively simple + It would be
* fairly easy to implement an observer pattern - More private fields -
* Uglier code
*/
ConfigurationSection s = arena.getSettings();
this.softRestore = s.getBoolean("soft-restore", false);
this.softRestoreDrops = s.getBoolean("soft-restore-drops", false);
@@ -77,7 +77,6 @@ public class MAGlobalListener implements Listener
// //
///////////////////////////////////////////////////////////////////////////
//TODO watch block physics, piston extend, and piston retract events
@EventHandler(priority = EventPriority.HIGHEST)
public void blockBreak(BlockBreakEvent event) {
for (Arena arena : am.getArenas())
@@ -68,7 +68,6 @@ public class ClassChests {
}
}
// TODO: Make number of searches configurable
// First check the pillar below the sign
Block block = findChestBelow(blockBelow, 6);
@@ -423,10 +423,6 @@ public class WaveParser
}
private static List<PotionEffect> getPotionEffects(Arena arena, String name, ConfigurationSection config) {
/*
* TODO: Make this consistent with the rest somehow
* - Things only work for Players (currently)
*/
List<String> effects = config.getStringList("effects");
if (effects == null || effects.isEmpty()) {
String value = config.getString("effects", null);
@@ -54,8 +54,6 @@ public class DefaultWave extends AbstractWave
break;
}
}
//TODO: Remember amount-multiplier.
// Return the map.
return monsters;
}