Added English version of special.yml
Renamed the original special.yml to special-zhcn.yml following previous filename formatting. Created special.yml and pasted the contents of special-zhcn.yml to it and changed all the Chinese to an English version using the same settings from the original file.
This commit is contained in:
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#文件版本,请勿修改
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version: 2.0.1
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#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
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unique_name: 'special001'
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display_name: '特殊末影龙'
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#在edge模式下,此项(priority)会被忽略。
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#在pc模式下,数值越大优先级越高,优先级更高的会先判断
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priority: 1
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#生成概率,允许小数,单位:%
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spawn_chance: 10
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#gui页面中的图标
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icon:
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==: org.bukkit.inventory.ItemStack
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type: DIAMOND
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amount: 1
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meta:
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==: ItemMeta
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meta-type: UNSPECIFIC
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display-name: '§r特殊末影龙'
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#MC1.19:
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#icon:
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# ==: org.bukkit.inventory.ItemStack
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# v: 3105
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# type: DIAMOND
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# amount: 1
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# meta:
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# ==: ItemMeta
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# meta-type: UNSPECIFIC
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# display-name: '{"text":"特殊末影龙"}'
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#gui页面的格式(对应view.yml文件中的gui,允许多种龙共用同一个)
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drop_gui: default_gui
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#最大生命值,允许小数
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max_health: 400
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#生成时的生命值,允许小数
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spawn_health: 300
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#死亡时掉落的经验值,请填整数
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#原版第一次击杀末影龙掉落12000经验,此后每一次击杀掉落500经验
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exp_drop: 12000
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dragon_egg_spawn:
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#龙蛋生成概率,允许小数,范围0-100,单位:%
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chance: 60
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#龙蛋生成延迟,单位tick,20ticks=1s,请填整数
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#末影龙死后大约20秒(400ticks)后末地传送门生成,因此加一个延迟可以形成龙蛋和传送门几乎一起出现的效果
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#此外,如果在龙蛋生成前玩家在下方放了火把,床之类的方块,龙蛋下落后会直接形成掉落物回主世界,加一个延迟可以减少不必要的麻烦
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delay: 410
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#龙蛋生成坐标(末地)
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#y轴设置70一般没问题,希望更精确的话请依照自己服务器情况而定
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x: 0
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y: 70
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z: 0
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#以下含有“modify”的项均为在原来的数值基础上修改,而非最终值
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#末影龙冲撞/振翅伤害修改,允许小数,可以是负值
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attack_damage_modify: 5.0
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#末影龙移速修改,允许小数,可以是负值,原版初始值0.7
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move_speed_modify: 0.1
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#末影龙护甲值修改,允许小数,可以是负值
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armor_modify: 2.0
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#末影龙盔甲韧性修改,允许小数,可以是负值
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armor_toughness_modify: 1.0
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#末地水晶每秒治疗量,允许小数,原版为2.0
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crystal_heal_speed: 5.0
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#末影龙发光颜色,填none不发光,填random表示随机(1.16.3及以上版本可用)
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#AQUA-青色,BLACK-黑色,BLUE-蓝色,DARK_AQUA-深青,DARK_BLUE-深蓝,DARK_GRAY-深灰,DARK_GREEN-深绿,DARK_PURPLE-深紫,DARK_RED-深红,GOLD-金色,GRAY-灰色,GREEN-绿色,LIGHT_PURPLE-紫色,RED-红色,WHITE-白色,YELLOW-黄色
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glow_color: gold
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#末影龙攻击吸血,公式:最终值=实际伤害*rate(自动按百分数计算)+base_amount
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suck_blood:
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#是否启用
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enable: true
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#吸血比率,单位:%
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rate: 20
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#基础吸血值,允许小数
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base_amount: 2
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#只在攻击玩家时触发
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only_player: true
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bossbar:
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#BLUE,GREEN,RED,PINK,PURPLE,WHITE,YELLOW
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color: green
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#SOLID:整条,SEGMENTED_6:将血条分为6个部分,SEGMENTED_10:将血条分为10个部分,SEGMENTED_12:将血条分为12个部分,SEGMENTED_20:将血条分为20个部分
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style: 'SEGMENTED_12'
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#末影龙火球命中后产生的效果云
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effect_cloud:
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#初始半径,允许小数
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original_radius: 5
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#扩大速度(单位:格/秒)
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expand_speed: 0.1
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#存在时间,请填整数(单位:秒)
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duration: 30
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#使用RGB颜色格式,比如黄色对应的格式为'255:255:0'
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#填"none"代表使用初始的效果(紫色龙息粒子)
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color: none
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#请严格安装'药水效果 持续时间 药水等级'的格式
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#持续时间请填入大于0的整数(单位:秒)
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#药水等级取值1-256的整数,输入1即代表1级,与effect指令不同!
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#ABSORPTION:伤害吸收,BAD_OMEN:不祥之兆,BLINDNESS:失明,CONDUIT_POWER:潮涌能量,CONFUSION:反胃,DAMAGE_RESISTANCE:抗性提升
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#DARKNESS:黑暗,DOLPHINS_GRACE:海豚的恩惠,FAST_DIGGING:急迫,FIRE_RESISTANCE:防火,GLOWING:发光,HARM:瞬间伤害,HEAL:瞬间治疗
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#HEALTH_BOOST:生命提升,HERO_OF_THE_VILLAGE:村庄英雄,HUNGER:饥饿,INCREASE_DAMAGE:力量,INVISIBILITY:隐身,JUMP:跳跃提升
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#LEVITATION:漂浮,LUCK:幸运,NIGHT_VISION:夜视,POISON:中毒,REGENERATION:生命恢复,SATURATION:饱和,SLOW:缓慢
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#SLOW_DIGGING:挖掘疲劳,SLOW_FALLING:缓降,SPEED:速度,UNLUCK:霉运,WATER_BREATHING:水下呼吸,WEAKNESS:虚弱,WITHER:凋零
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potion:
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- 'harm 60 2'
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- 'BLINDNESS 10 1'
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#以下配置均可用中括号表示不启用,即:
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#attack_potion_effect: []
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#末影龙攻击附带药水效果
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#格式同上
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attack_potion_effect:
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- 'wither 10 1'
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- 'hunger 60 1'
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- 'weakness 30 2'
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#这种末影龙生成时执行的命令
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spawn_cmd:
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- ''
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- ''
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- ''
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#这种末影龙死亡时执行的命令(指令杀死无效),可用%player%代表最终屠龙者,若找不到则含%player%的此行命令不执行
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death_cmd:
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- ''
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- ''
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- ''
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#这种末影龙生成时全服播报内容
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spawn_broadcast_msg:
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- '§a第 %times% 条末影龙已被复活'
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- '§6这条末影龙散发着神秘的气息...'
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#这种末影龙死亡时全服播报内容(指令杀死无效)
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death_broadcast_msg:
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- '§b第 %times% 条末影龙已被 %player% 击杀'
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- ''
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- ''
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#发送给末影龙最终击杀者的话
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msg_to_killer:
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- '§6恭喜你,这条龙掉落了龙蛋和大量经验!'
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- ''
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- ''
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@@ -1,14 +1,20 @@
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#文件版本,请勿修改
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# File version, do not edit
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version: 2.0.1
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version: 2.0.1
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#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
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# Unique ID used by plugin to identify each type of dragon
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# unique_name needs to be different in each dragon settings file
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unique_name: 'special001'
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unique_name: 'special001'
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display_name: '特殊末影龙'
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display_name: 'Special Ender Dragon'
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#在edge模式下,此项(priority)会被忽略。
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#在pc模式下,数值越大优先级越高,优先级更高的会先判断
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# In weight mode this setting will be ignored.
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# In PC mode, higher the value, the more likely this dragon type
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# will be picked to spawn
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priority: 1
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priority: 1
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#生成概率,允许小数,单位:%
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# Spawn probability percentage (Don't add the %). Decimals allowed.
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spawn_chance: 10
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spawn_chance: 10
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#gui页面中的图标
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# Icons in the gui page
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icon:
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icon:
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==: org.bukkit.inventory.ItemStack
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==: org.bukkit.inventory.ItemStack
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type: DIAMOND
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type: DIAMOND
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@@ -16,7 +22,8 @@ icon:
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meta:
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meta:
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==: ItemMeta
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==: ItemMeta
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meta-type: UNSPECIFIC
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meta-type: UNSPECIFIC
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display-name: '§r特殊末影龙'
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display-name: '§rSpecial Ender Dragon'
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#MC1.19:
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#MC1.19:
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#icon:
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#icon:
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# ==: org.bukkit.inventory.ItemStack
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# ==: org.bukkit.inventory.ItemStack
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@@ -26,112 +33,171 @@ icon:
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# meta:
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# meta:
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# ==: ItemMeta
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# ==: ItemMeta
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# meta-type: UNSPECIFIC
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# meta-type: UNSPECIFIC
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# display-name: '{"text":"特殊末影龙"}'
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# display-name: '{"text":"Special Ender Dragon"}'
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#gui页面的格式(对应view.yml文件中的gui,允许多种龙共用同一个)
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# The format of the gui page (defined in view.yml, multiple dragons
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# can share the same gui page
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drop_gui: default_gui
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drop_gui: default_gui
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#最大生命值,允许小数
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# Max health, decimals allowed
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max_health: 400
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max_health: 400
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#生成时的生命值,允许小数
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# Health at spawn, decimals allowed
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spawn_health: 300
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spawn_health: 300
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#死亡时掉落的经验值,请填整数
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#原版第一次击杀末影龙掉落12000经验,此后每一次击杀掉落500经验
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# Experience dropped upon death, integers only
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# The vanilla dragon drops 12,000 experience for the first time
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# and 500 experience for each subsequent kill
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exp_drop: 12000
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exp_drop: 12000
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# Dragon egg spawn settings
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dragon_egg_spawn:
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dragon_egg_spawn:
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#龙蛋生成概率,允许小数,范围0-100,单位:%
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# Dragon egg spawn probability in percentage (Don't add %)
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# Decimals allowed, range 0-100
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chance: 60
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chance: 60
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#龙蛋生成延迟,单位tick,20ticks=1s,请填整数
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#末影龙死后大约20秒(400ticks)后末地传送门生成,因此加一个延迟可以形成龙蛋和传送门几乎一起出现的效果
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# Dragon egg generation delay in ticks, 20 ticks = 1s, integers only
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#此外,如果在龙蛋生成前玩家在下方放了火把,床之类的方块,龙蛋下落后会直接形成掉落物回主世界,加一个延迟可以减少不必要的麻烦
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# The end portal is generated about 20 seconds (400ticks) after the ender dragon
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# dies, so adding a delay can cause the dragon egg and the portal to appear nearly
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# simultaneously. Also, if the player places torches, beds and other blocks below
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# before the dragon egg is generated, it will immediately drop and return to the main
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# world once it falls. Adding a delay can make it easier to collect the dragon egg.
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delay: 410
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delay: 410
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#龙蛋生成坐标(末地)
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#y轴设置70一般没问题,希望更精确的话请依照自己服务器情况而定
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# Dragon egg spawn coordinates (The End)
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# It is generally no problem to set the y-axis to 70. If you want to be more precise
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# you can adjust this based on your server configuration.
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x: 0
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x: 0
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y: 70
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y: 70
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z: 0
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z: 0
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#以下含有“modify”的项均为在原来的数值基础上修改,而非最终值
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||||||
#末影龙冲撞/振翅伤害修改,允许小数,可以是负值
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# The following fields containing "modify" are all modified based off of the vanilla
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# value and is not the value of the setting itself.
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# Ender dragon impact/flap damage modification, decimals and negative values allowed
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attack_damage_modify: 5.0
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attack_damage_modify: 5.0
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#末影龙移速修改,允许小数,可以是负值,原版初始值0.7
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# Enderdragon speed modification, decimals and negative values allowed
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# The vanilla value for speed is 0.7
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move_speed_modify: 0.1
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move_speed_modify: 0.1
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#末影龙护甲值修改,允许小数,可以是负值
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# Enter dragon armor value modification, decimals and negative values allowed
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armor_modify: 2.0
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armor_modify: 2.0
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#末影龙盔甲韧性修改,允许小数,可以是负值
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# Ender Dragon armor toughness modification, decimals and negative values allowed
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armor_toughness_modify: 1.0
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armor_toughness_modify: 1.0
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#末地水晶每秒治疗量,允许小数,原版为2.0
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|
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# End crystal healing amount per second, decimals allowed
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# The vanilla value for healing speed is 2.0
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crystal_heal_speed: 5.0
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crystal_heal_speed: 5.0
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#末影龙发光颜色,填none不发光,填random表示随机(1.16.3及以上版本可用)
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||||||
#AQUA-青色,BLACK-黑色,BLUE-蓝色,DARK_AQUA-深青,DARK_BLUE-深蓝,DARK_GRAY-深灰,DARK_GREEN-深绿,DARK_PURPLE-深紫,DARK_RED-深红,GOLD-金色,GRAY-灰色,GREEN-绿色,LIGHT_PURPLE-紫色,RED-红色,WHITE-白色,YELLOW-黄色
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# The color of the ender dragon's glow, if you fill in none, it will not glow,
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# if you fill in random, it means random (available in versions 1.16.3 and above)
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# Color values are: AQUA (cyan), BLACK (black), BLUE (blue), DARK_AQUA (dark cyan),
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# DARK_BLUE (dark blue), DARK_GRAY (dark gray), DARK_GREEN (dark green),
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# DARK_PURPLE (dark purple), DARK_RED (dark red), GOLD (gold), GRAY (gray),
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# GREEN (green), LIGHT_PURPLE (purple), RED (red), WHITE (white), YELLOW (yellow)
|
||||||
glow_color: gold
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glow_color: gold
|
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#末影龙攻击吸血,公式:最终值=实际伤害*rate(自动按百分数计算)+base_amount
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|
||||||
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# Ender dragon attacks and sucks blood, formula: final value = actual damage * rate
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# (automatically calculated as a percentage) + base_amount
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suck_blood:
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suck_blood:
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#是否启用
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|
||||||
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# Whether or not to enable (true or false)
|
||||||
enable: true
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enable: true
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||||||
#吸血比率,单位:%
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|
||||||
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# Blood sucking rate in percent (Don't add %)
|
||||||
rate: 20
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rate: 20
|
||||||
#基础吸血值,允许小数
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|
||||||
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# Basic life-sucking value, decimals allowed
|
||||||
base_amount: 2
|
base_amount: 2
|
||||||
#只在攻击玩家时触发
|
|
||||||
|
# Only triggers when attacking the player (true or false)
|
||||||
only_player: true
|
only_player: true
|
||||||
|
|
||||||
|
# Boss bar settings
|
||||||
bossbar:
|
bossbar:
|
||||||
#BLUE,GREEN,RED,PINK,PURPLE,WHITE,YELLOW
|
#Available options: BLUE,GREEN,RED,PINK,PURPLE,WHITE,YELLOW
|
||||||
color: green
|
color: green
|
||||||
#SOLID:整条,SEGMENTED_6:将血条分为6个部分,SEGMENTED_10:将血条分为10个部分,SEGMENTED_12:将血条分为12个部分,SEGMENTED_20:将血条分为20个部分
|
|
||||||
|
# Boss bar style
|
||||||
|
# Available options are: SOLID (Whole Bar), SEGMENTED_6 (6 Segments), SEGMENTED_10 (10 segments),
|
||||||
|
# SEGMENTED_12 (12 Segments), SEGMENTED_20 (20 Segments)
|
||||||
style: 'SEGMENTED_12'
|
style: 'SEGMENTED_12'
|
||||||
|
|
||||||
#末影龙火球命中后产生的效果云
|
#The effect cloud produced after the ender dragon fireball hits
|
||||||
effect_cloud:
|
effect_cloud:
|
||||||
#初始半径,允许小数
|
|
||||||
|
# Initial radius, decimals allowed
|
||||||
original_radius: 5
|
original_radius: 5
|
||||||
#扩大速度(单位:格/秒)
|
|
||||||
|
# Expansion speed (unit: grid/second) decimals allowed
|
||||||
expand_speed: 0.1
|
expand_speed: 0.1
|
||||||
#存在时间,请填整数(单位:秒)
|
|
||||||
|
# Linger time (in seconds), integers only
|
||||||
duration: 30
|
duration: 30
|
||||||
#使用RGB颜色格式,比如黄色对应的格式为'255:255:0'
|
|
||||||
#填"none"代表使用初始的效果(紫色龙息粒子)
|
# Dragon's breath particle effects color.
|
||||||
|
# Uses RGB color format (Ex: the code for yellow is '255:255:0')
|
||||||
|
# Set to "none" for vanilla particle color (purple dragon's breath)
|
||||||
color: none
|
color: none
|
||||||
#请严格安装'药水效果 持续时间 药水等级'的格式
|
|
||||||
#持续时间请填入大于0的整数(单位:秒)
|
# Add Potion Effects
|
||||||
#药水等级取值1-256的整数,输入1即代表1级,与effect指令不同!
|
#
|
||||||
#ABSORPTION:伤害吸收,BAD_OMEN:不祥之兆,BLINDNESS:失明,CONDUIT_POWER:潮涌能量,CONFUSION:反胃,DAMAGE_RESISTANCE:抗性提升
|
# Format (separated by spaces):
|
||||||
#DARKNESS:黑暗,DOLPHINS_GRACE:海豚的恩惠,FAST_DIGGING:急迫,FIRE_RESISTANCE:防火,GLOWING:发光,HARM:瞬间伤害,HEAL:瞬间治疗
|
# potion effect (see list), duration (in seconds), potion level (int between 1 and 256)
|
||||||
#HEALTH_BOOST:生命提升,HERO_OF_THE_VILLAGE:村庄英雄,HUNGER:饥饿,INCREASE_DAMAGE:力量,INVISIBILITY:隐身,JUMP:跳跃提升
|
# Note: Potion level is an integer between 1 and 256 and will be set to that exact potion
|
||||||
#LEVITATION:漂浮,LUCK:幸运,NIGHT_VISION:夜视,POISON:中毒,REGENERATION:生命恢复,SATURATION:饱和,SLOW:缓慢
|
# level which differs from how it works in the effect command (as an amplifier)
|
||||||
#SLOW_DIGGING:挖掘疲劳,SLOW_FALLING:缓降,SPEED:速度,UNLUCK:霉运,WATER_BREATHING:水下呼吸,WEAKNESS:虚弱,WITHER:凋零
|
# Available effects: ABSORPTION (damage absorption), BAD_OMEN (bad omen), BLINDNESS (blindness),
|
||||||
|
# CONDUIT_POWER (surge energy), CONFUSION (nausea), DAMAGE_RESISTANCE (resistance increase),
|
||||||
|
# DARKNESS (darkness), DOLPHINS_GRACE (dolphin's grace), FAST_DIGGING (haste),
|
||||||
|
# FIRE_RESISTANCE (fire resistance), GLOWING (glowing), HARM (instant damage), HEAL (instant heal),
|
||||||
|
# HEALTH_BOOST (health boost), HERO_OF_THE_VILLAGE (hero of the village), HUNGER (hunger),
|
||||||
|
# INCREASE_DAMAGE (strength), INVISIBILITY (invisibility), JUMP (jump boost), LEVITATION (levitation),
|
||||||
|
# LUCK (luck), NIGHT_VISION (night vision), POISON (poison), REGENERATION (health regeneration),
|
||||||
|
# SATURATION (restores hunger), SLOW (slowness), SLOW_DIGGING (mining fatigue),
|
||||||
|
# SLOW_FALLING (slow falling), SPEED (speed boost), UNLUCK (bad luck), WATER_BREATHING (water breathing),
|
||||||
|
# WEAKNESS (weakness), WITHER (wither)
|
||||||
potion:
|
potion:
|
||||||
- 'harm 60 2'
|
- 'harm 60 2'
|
||||||
- 'BLINDNESS 10 1'
|
- 'BLINDNESS 10 1'
|
||||||
|
|
||||||
#以下配置均可用中括号表示不启用,即:
|
#The following configurations are all available.
|
||||||
#attack_potion_effect: []
|
# Brackets indicate that they are not enabled ( Ex: attack_potion_effect: [] )
|
||||||
|
|
||||||
#末影龙攻击附带药水效果
|
# Ender dragon attack with potion effect
|
||||||
#格式同上
|
# Format same as above
|
||||||
attack_potion_effect:
|
attack_potion_effect:
|
||||||
- 'wither 10 1'
|
- 'wither 10 1'
|
||||||
- 'hunger 60 1'
|
- 'hunger 60 1'
|
||||||
- 'weakness 30 2'
|
- 'weakness 30 2'
|
||||||
#这种末影龙生成时执行的命令
|
|
||||||
|
# The command(s) to execute when this type of dragon is spawned
|
||||||
spawn_cmd:
|
spawn_cmd:
|
||||||
- ''
|
- ''
|
||||||
- ''
|
- ''
|
||||||
- ''
|
- ''
|
||||||
#这种末影龙死亡时执行的命令(指令杀死无效),可用%player%代表最终屠龙者,若找不到则含%player%的此行命令不执行
|
|
||||||
|
# The command(s) to execute when this type of dragon dies (unless killed with command).
|
||||||
|
# You can use placeholder %player% to represent the final dragon slayer, if not found
|
||||||
|
# the command in that line will not be excecuted
|
||||||
death_cmd:
|
death_cmd:
|
||||||
- ''
|
- ''
|
||||||
- ''
|
- ''
|
||||||
- ''
|
- ''
|
||||||
#这种末影龙生成时全服播报内容
|
|
||||||
|
# Message broadcast to the whole server when this type of dragon is spawned
|
||||||
spawn_broadcast_msg:
|
spawn_broadcast_msg:
|
||||||
- '§a第 %times% 条末影龙已被复活'
|
- '§aEnder dragon number %times% has been spawned.'
|
||||||
- '§6这条末影龙散发着神秘的气息...'
|
- '§6This dragon exudes a mysterious atmosphere...'
|
||||||
#这种末影龙死亡时全服播报内容(指令杀死无效)
|
|
||||||
|
# Message broadcast to the whole server when this type of dragon is killed
|
||||||
death_broadcast_msg:
|
death_broadcast_msg:
|
||||||
- '§b第 %times% 条末影龙已被 %player% 击杀'
|
- '§bEnder dragon number %times% has been killed by %player%'
|
||||||
- ''
|
- ''
|
||||||
- ''
|
- ''
|
||||||
#发送给末影龙最终击杀者的话
|
|
||||||
|
# Message sent to the final killer of the Ender Dragon
|
||||||
msg_to_killer:
|
msg_to_killer:
|
||||||
- '§6恭喜你,这条龙掉落了龙蛋和大量经验!'
|
- '§6Congratulations, this dragon drops dragon eggs and a lot of experience!'
|
||||||
- ''
|
- ''
|
||||||
- ''
|
- ''
|
||||||
|
|||||||
Reference in New Issue
Block a user