1.8.3
Add English language,move what in "language.yml" to "lang\Chinese(English).yml",fix the bug of drop-item gui title.
This commit is contained in:
@@ -10,7 +10,9 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import xanadu.enderdragon.lang.Message;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
@@ -23,30 +25,42 @@ public class MainCommand implements CommandExecutor {
|
||||
if (args.length == 1) {
|
||||
if (args[0].equalsIgnoreCase("reload")) {
|
||||
if(!sender.hasPermission("ed.reload")){
|
||||
sender.sendMessage("§4你没有使用该命令的权限");
|
||||
sender.sendMessage(Message.NoCommandPermission);
|
||||
return false;
|
||||
}
|
||||
if (!new File(plugin.getDataFolder(), "config.yml").exists()) {
|
||||
plugin.saveDefaultConfig();
|
||||
}
|
||||
if (!new File(plugin.getDataFolder(), "data.yml").exists()) {
|
||||
plugin.saveResource("data.yml", false);
|
||||
}
|
||||
plugin.reloadConfig();
|
||||
data = YamlConfiguration.loadConfiguration(data0);
|
||||
language = YamlConfiguration.loadConfiguration(language0);
|
||||
prefix = language.getString("prefix");
|
||||
sender.sendMessage(prefix + "§a配置文件已重载");
|
||||
data = YamlConfiguration.loadConfiguration(dataF);
|
||||
language = plugin.getConfig().getString("lang","Chinese");
|
||||
langPath = "lang/" + language + ".yml";
|
||||
if (!new File(plugin.getDataFolder(), langPath).exists()) {
|
||||
plugin.saveResource(langPath, false);
|
||||
}
|
||||
langF = new File(plugin.getDataFolder(), langPath);
|
||||
lang = YamlConfiguration.loadConfiguration(langF);
|
||||
Message.loadLanguage();
|
||||
sender.sendMessage(prefix + Message.configReloaded);
|
||||
}
|
||||
}
|
||||
else if (args.length > 1 && args[0].equalsIgnoreCase("drop") ) {
|
||||
if (!(sender instanceof Player || args[1].equalsIgnoreCase("clear"))) {
|
||||
sender.sendMessage(prefix + "§c这个指令只能由玩家执行");
|
||||
sender.sendMessage(prefix + Message.PlayerCommand);
|
||||
return false;
|
||||
}
|
||||
if (args[1].equalsIgnoreCase("add")) {
|
||||
if(!sender.hasPermission("ed.drop.change")){
|
||||
sender.sendMessage("§4你没有使用该命令的权限");
|
||||
if(!sender.hasPermission("ed.drop.edit")){
|
||||
sender.sendMessage(Message.NoCommandPermission);
|
||||
return false;
|
||||
}
|
||||
if(args.length == 3 ) {
|
||||
Player p = (Player) sender;
|
||||
if(p.getItemInHand().getType() == Material.AIR){
|
||||
p.sendMessage(prefix + "§c添加掉落物失败,你手上没有拿物品...");
|
||||
p.sendMessage(prefix + Message.DropItemAddFail);
|
||||
return false;
|
||||
}
|
||||
String ChanceStr = args[2];
|
||||
@@ -54,10 +68,10 @@ public class MainCommand implements CommandExecutor {
|
||||
try {
|
||||
chance = Double.parseDouble(ChanceStr);
|
||||
} catch (NumberFormatException ex){
|
||||
p.sendMessage(prefix + "§c您应该输入数字而不是 " + ChanceStr);
|
||||
p.sendMessage(prefix + Message.MustNumber + ChanceStr);
|
||||
throw new NumberFormatException("\n\n"
|
||||
+ "\33[31;1m" + "错误的命令: /ed drop add " + ChanceStr + "\n"
|
||||
+ "\33[33;1m" + "正确用法: /ed drop add 数字" + "\n"
|
||||
+ "\33[31;1m" + "Error: /ed drop add " + ChanceStr + "\n"
|
||||
+ "\33[33;1m" + "Valid: /ed drop add " +Message.Number+ "\n"
|
||||
+ "\33[0m");
|
||||
}
|
||||
List<String> datum = data.getStringList("items");
|
||||
@@ -66,34 +80,34 @@ public class MainCommand implements CommandExecutor {
|
||||
datum.add(String.valueOf(chance));
|
||||
data.set("items", datum);
|
||||
try {
|
||||
data.save(data0);
|
||||
data.save(dataF);
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
data = YamlConfiguration.loadConfiguration(data0);
|
||||
p.sendMessage(prefix + "§a掉落物添加成功,概率为: §c" + chance + "%");
|
||||
data = YamlConfiguration.loadConfiguration(dataF);
|
||||
p.sendMessage(prefix + Message.DropItemAddSucceed.replace("{chance}",""+chance));
|
||||
|
||||
}
|
||||
}
|
||||
if (args[1].equalsIgnoreCase("clear")) {
|
||||
if(!sender.hasPermission("ed.drop.change")){
|
||||
sender.sendMessage("§4你没有使用该命令的权限");
|
||||
if(!sender.hasPermission("ed.drop.edit")){
|
||||
sender.sendMessage(Message.NoCommandPermission);
|
||||
return false;
|
||||
}
|
||||
if(args.length == 2 ) {
|
||||
data.set("items","");
|
||||
try {
|
||||
data.save(data0);
|
||||
data.save(dataF);
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
data = YamlConfiguration.loadConfiguration(data0);
|
||||
sender.sendMessage(prefix + "§a掉落物配置已清空");
|
||||
data = YamlConfiguration.loadConfiguration(dataF);
|
||||
sender.sendMessage(prefix + Message.ClearDropItemConfig);
|
||||
}
|
||||
}
|
||||
if (args[1].equalsIgnoreCase("gui")) {
|
||||
if(!sender.hasPermission("ed.drop.gui")){
|
||||
sender.sendMessage("§4你没有使用该命令的权限");
|
||||
sender.sendMessage(Message.NoCommandPermission);
|
||||
return false;
|
||||
}
|
||||
if(args.length == 2 ) {
|
||||
@@ -112,11 +126,11 @@ public class MainCommand implements CommandExecutor {
|
||||
if(meta != null) {
|
||||
List<String> lore = meta.getLore();
|
||||
if(lore != null) {
|
||||
lore.add("§6(掉落概率: " + chance + "%)§r");
|
||||
lore.add("§6("+Message.DropChance+": " + chance + "%)§r");
|
||||
meta.setLore(lore);
|
||||
}
|
||||
else{
|
||||
meta.setLore(Collections.singletonList("§6(掉落概率: " + chance + "%)§r"));
|
||||
meta.setLore(Collections.singletonList("§6("+Message.DropChance+": " + chance + "%)§r"));
|
||||
}
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
@@ -130,8 +144,8 @@ public class MainCommand implements CommandExecutor {
|
||||
|
||||
}
|
||||
else {
|
||||
sender.sendMessage("§e/ed reload 重载配置文件");
|
||||
sender.sendMessage("§e/ed drop 特殊龙掉落物设置");
|
||||
sender.sendMessage(Message.CommandTips1);
|
||||
sender.sendMessage(Message.CommandTips2);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user