add bossbar flag options
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@@ -1,5 +1,5 @@
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name: EnderDragon
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version: 2.4.0
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version: 2.5.0-dev
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main: pers.xanadu.enderdragon.EnderDragon
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author: Xanadu13
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api-version: 1.13
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@@ -1,5 +1,5 @@
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#文件版本,请勿修改
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version: 2.4.0
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version: 2.5.0
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#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
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unique_name: 'default'
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@@ -118,6 +118,14 @@ bossbar:
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#SOLID:整条,SEGMENTED_6:将血条分为6个部分,SEGMENTED_10:将血条分为10个部分,SEGMENTED_12:将血条分为12个部分,SEGMENTED_20:将血条分为20个部分
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style: 'SOLID'
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# [true/false]
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# 生成迷雾
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create_frog: true
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# 使天空阴暗
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darken_sky: true
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# 播放打末影龙时候的BGM
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play_boss_music: true
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#末影龙火球命中后产生的效果云
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effect_cloud:
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#初始半径,允许小数
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@@ -1,4 +1,4 @@
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version: 2.4.0
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version: 2.5.0
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#This is used for plugin internal identification.
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#Please make sure the value is unique among all the types of dragons
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@@ -125,6 +125,11 @@ bossbar:
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#enable:SOLID,SEGMENTED_6,SEGMENTED_10,SEGMENTED_12,SEGMENTED_20
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style: 'SOLID'
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# [true/false]
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create_frog: true
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darken_sky: true
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play_boss_music: true
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effect_cloud:
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#enter a double that above 0
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original_radius: 5
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@@ -1,5 +1,5 @@
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#文件版本,请勿修改
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version: 2.4.0
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version: 2.5.0
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#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
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unique_name: 'special001'
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@@ -117,6 +117,14 @@ bossbar:
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#SOLID:整条,SEGMENTED_6:将血条分为6个部分,SEGMENTED_10:将血条分为10个部分,SEGMENTED_12:将血条分为12个部分,SEGMENTED_20:将血条分为20个部分
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style: 'SEGMENTED_12'
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# [true/false]
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# 生成迷雾
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create_frog: true
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# 使天空阴暗
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darken_sky: true
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# 播放打末影龙时候的BGM
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play_boss_music: true
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#末影龙火球命中后产生的效果云
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effect_cloud:
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#初始半径,允许小数
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@@ -1,7 +1,7 @@
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## Special thanks to Phaxius for the translation
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# File version, do not edit
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version: 2.4.0
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version: 2.5.0
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# Unique ID used by plugin to identify each type of dragon
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# unique_name needs to be different in each dragon settings file
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@@ -140,6 +140,11 @@ bossbar:
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# SEGMENTED_12 (12 Segments), SEGMENTED_20 (20 Segments)
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style: 'SEGMENTED_12'
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# [true/false]
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create_frog: true
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darken_sky: true
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play_boss_music: true
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#The effect cloud produced after the ender dragon fireball hits
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effect_cloud:
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