add bossbar flag options

This commit is contained in:
Xanadu13
2024-01-05 09:05:24 +08:00
parent 392e189451
commit 4d29813394
16 changed files with 82 additions and 38 deletions
+1 -1
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@@ -1,5 +1,5 @@
name: EnderDragon
version: 2.4.0
version: 2.5.0-dev
main: pers.xanadu.enderdragon.EnderDragon
author: Xanadu13
api-version: 1.13
+9 -1
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@@ -1,5 +1,5 @@
#文件版本,请勿修改
version: 2.4.0
version: 2.5.0
#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
unique_name: 'default'
@@ -118,6 +118,14 @@ bossbar:
#SOLID:整条,SEGMENTED_6:将血条分为6个部分,SEGMENTED_10:将血条分为10个部分,SEGMENTED_12:将血条分为12个部分,SEGMENTED_20:将血条分为20个部分
style: 'SOLID'
# [true/false]
# 生成迷雾
create_frog: true
# 使天空阴暗
darken_sky: true
# 播放打末影龙时候的BGM
play_boss_music: true
#末影龙火球命中后产生的效果云
effect_cloud:
#初始半径,允许小数
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@@ -1,4 +1,4 @@
version: 2.4.0
version: 2.5.0
#This is used for plugin internal identification.
#Please make sure the value is unique among all the types of dragons
@@ -125,6 +125,11 @@ bossbar:
#enable:SOLID,SEGMENTED_6,SEGMENTED_10,SEGMENTED_12,SEGMENTED_20
style: 'SOLID'
# [true/false]
create_frog: true
darken_sky: true
play_boss_music: true
effect_cloud:
#enter a double that above 0
original_radius: 5
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@@ -1,5 +1,5 @@
#文件版本,请勿修改
version: 2.4.0
version: 2.5.0
#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
unique_name: 'special001'
@@ -117,6 +117,14 @@ bossbar:
#SOLID:整条,SEGMENTED_6:将血条分为6个部分,SEGMENTED_10:将血条分为10个部分,SEGMENTED_12:将血条分为12个部分,SEGMENTED_20:将血条分为20个部分
style: 'SEGMENTED_12'
# [true/false]
# 生成迷雾
create_frog: true
# 使天空阴暗
darken_sky: true
# 播放打末影龙时候的BGM
play_boss_music: true
#末影龙火球命中后产生的效果云
effect_cloud:
#初始半径,允许小数
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@@ -1,7 +1,7 @@
## Special thanks to Phaxius for the translation
# File version, do not edit
version: 2.4.0
version: 2.5.0
# Unique ID used by plugin to identify each type of dragon
# unique_name needs to be different in each dragon settings file
@@ -140,6 +140,11 @@ bossbar:
# SEGMENTED_12 (12 Segments), SEGMENTED_20 (20 Segments)
style: 'SEGMENTED_12'
# [true/false]
create_frog: true
darken_sky: true
play_boss_music: true
#The effect cloud produced after the ender dragon fireball hits
effect_cloud: