add command and exp loot
This commit is contained in:
@@ -1,5 +1,5 @@
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#文件版本,请勿修改
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version: 2.2.0
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version: 2.4.0
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#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
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unique_name: 'default'
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@@ -200,4 +200,35 @@ reward_dist:
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max_num: 1
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rank:
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# 排名前几可获得奖励
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max_num: 1
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max_num: 1
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# 一些特殊的战利品
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special_loot:
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# 你可以按格式添加更多条目,但是名称不能重复
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# 如果找不到执行目标(target),所在战利品条目会被忽略
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# 目前支持的type: exp(经验), command(执行指令,可解析伤害排名)
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loot1:
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# [true/false]
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enable: false
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type: command
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# %attacker% -> 所有参与屠龙的玩家
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target: "%attacker%"
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# %player% -> 目标, %damage% -> 该玩家造成的总伤害
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data:
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- 'give %player% stone 1'
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- 'ed action %player% tell: 你获得了保底奖励.'
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loot2:
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enable: false
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type: command
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# %attacker_top_<rank>% -> 在屠龙中取得此排名的玩家
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target: "%attacker_top_1%"
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data:
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- 'ed action %player% tell: 你的伤害占比是最高的!'
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- 'ed action %player% tell: 你造成的伤害: %damage%'
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loot_exp1:
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enable: false
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type: exp
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target: "%attacker_top_2%"
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data:
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# 给予排名第二的玩家20点经验
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amount: 20
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@@ -1,4 +1,4 @@
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version: 2.2.0
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version: 2.4.0
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#This is used for plugin internal identification.
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#Please make sure the value is unique among all the types of dragons
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@@ -154,7 +154,7 @@ effect_cloud:
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#All the settings below can be disabled with a "[]".(Ex: spawn_cmd: [] )
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#commands that server will run when this dragon spawn
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#Attention: You shouldn't add “/” at the beginning of each command!
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#Attention: Please DON'T add “/” at the beginning of each command!
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spawn_cmd:
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- ''
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- ''
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@@ -198,7 +198,7 @@ reward_dist:
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# killer: Only give to the final killer.
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# pack: Pack all items that trigger drop and distribute them to players weighted based on their damage percentage.
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# rank: Strictly based on player damage ranking, give the top few players with the highest damage.
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# termwise: Assign the items that trigger the drop ONE BY ONE to the player based on the weighted proportion of damage.
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# termwise: Assign items that trigger the drop ONE BY ONE to the player based on the weighted proportion of damage.
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type: killer
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drop:
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# Whether the dropped item glows.
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@@ -211,3 +211,32 @@ reward_dist:
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# Top few can receive rewards
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max_num: 1
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special_loot:
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# You can add more entries with DIFFERENT name according to the format.
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# If such target not exists, this option will be ignored.
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# type: exp, command
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loot1:
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# [true/false]
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enable: false
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type: command
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# %attacker% -> all participants in dragon slaying
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target: "%attacker%"
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# %player% -> target, %damage% -> this player's damage to EnderDragon
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data:
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- 'give %player% stone 1'
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- 'ed action %player% tell: This is a guaranteed reward.'
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loot2:
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enable: false
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type: command
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# %attacker_top_<rank>% -> the player with exactly this rank
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target: "%attacker_top_1%"
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data:
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- 'ed action %player% tell: You are the one who causes the highest damage!'
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- 'ed action %player% tell: Your damage: %damage%'
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loot_exp1:
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enable: false
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type: exp
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target: "%attacker_top_2%"
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data:
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# add 20 exp for the rank_2 player
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amount: 20
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@@ -1,5 +1,5 @@
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#文件版本,请勿修改
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version: 2.2.0
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version: 2.4.0
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#用于插件内部识别,每一种末影龙的unique_name都需要设为不同值!
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unique_name: 'special001'
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@@ -193,4 +193,35 @@ reward_dist:
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max_num: 1
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rank:
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# 排名前几可获得奖励
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max_num: 1
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max_num: 1
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# 一些特殊的战利品
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special_loot:
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# 你可以按格式添加更多条目,但是名称不能重复
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||||
# 如果找不到执行目标(target),所在战利品条目会被忽略
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# 目前支持的type: exp(经验), command(执行指令,可解析伤害排名)
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loot1:
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# [true/false]
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enable: false
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type: command
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# %attacker% -> 所有参与屠龙的玩家
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target: "%attacker%"
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# %player% -> 目标, %damage% -> 该玩家造成的总伤害
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data:
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- 'give %player% stone 1'
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- 'ed action %player% tell: 你获得了保底奖励.'
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loot2:
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enable: false
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type: command
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# %attacker_top_<rank>% -> 在屠龙中取得此排名的玩家
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target: "%attacker_top_1%"
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data:
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- 'ed action %player% tell: 你的伤害占比是最高的!'
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- 'ed action %player% tell: 你造成的伤害: %damage%'
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loot_exp1:
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enable: false
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type: exp
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target: "%attacker_top_2%"
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data:
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# 给予排名第二的玩家20点经验
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amount: 20
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@@ -1,7 +1,7 @@
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## Special thanks to Phaxius for the translation
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# File version, do not edit
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version: 2.2.0
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version: 2.4.0
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# Unique ID used by plugin to identify each type of dragon
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# unique_name needs to be different in each dragon settings file
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@@ -229,4 +229,34 @@ reward_dist:
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max_num: 1
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rank:
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# Top few can receive rewards
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max_num: 1
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max_num: 1
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special_loot:
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# You can add more entries with DIFFERENT name according to the format.
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# If such target not exists, this option will be ignored.
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# type: exp, command
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loot1:
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# [true/false]
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enable: false
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type: command
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# %attacker% -> all participants in dragon slaying
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target: "%attacker%"
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# %player% -> target, %damage% -> this player's damage to EnderDragon
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data:
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- 'give %player% stone 1'
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- 'ed action %player% tell: This is a guaranteed reward.'
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loot2:
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enable: false
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type: command
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# %attacker_top_<rank>% -> the player with exactly this rank
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target: "%attacker_top_1%"
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data:
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- 'ed action %player% tell: You are the one who causes the highest damage!'
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- 'ed action %player% tell: Your damage: %damage%'
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loot_exp1:
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enable: false
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type: exp
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target: "%attacker_top_2%"
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data:
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# add 20 exp for the rank_2 player
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amount: 20
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