Document round-difficulty ramp and powerups config in README
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@@ -122,6 +122,11 @@ work fine from console.
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saved `generated-layout` itself is never modified, so a restart or another `/bp generate`
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saved `generated-layout` itself is never modified, so a restart or another `/bp generate`
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still starts from the original. Set `shuffle-each-round: false` to always restore the exact
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still starts from the original. Set `shuffle-each-round: false` to always restore the exact
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saved layout unchanged instead.
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saved layout unchanged instead.
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- While shuffling, the target color's share of the floor shrinks each round instead of always
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averaging ~1/(palette size) — round 1 starts at `floor.starting-target-fraction` (default
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`0.5`) and drops by `floor.target-fraction-reduction-per-round` (default `0.04`) per round,
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never going below `floor.minimum-target-fraction` (default `0.06`), so the target color gets
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progressively rarer and harder to spot as a match goes on.
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### Billboards
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### Billboards
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@@ -177,14 +182,51 @@ nothing leaks.
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future/optional batched floor operations — round-end removal and each round's floor reset
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future/optional batched floor operations — round-end removal and each round's floor reset
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are always instantaneous, all blocks at once, by design),
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are always instantaneous, all blocks at once, by design),
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`defaults.*` (used only when `/bp create` seeds a new arena), `default-floor-materials`
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`defaults.*` (used only when `/bp create` seeds a new arena), `default-floor-materials`
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(the full 16-color concrete palette by default), `floor.shuffle-each-round`, `music.*`
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(the full 16-color concrete palette by default), `floor.shuffle-each-round` and
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(see "Music" below), `rewards.winner.commands`, and `integrations.placeholderapi`.
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`floor.*-target-fraction*` (difficulty ramp, see above), `powerups.*` (see "Powerups"
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below), `music.*` (see "Music" below), `rewards.winner.commands`, and
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`integrations.placeholderapi`.
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- **`messages.yml`** — every user-facing string, in [MiniMessage](https://docs.advntr.dev/minimessage/format.html)
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- **`messages.yml`** — every user-facing string, in [MiniMessage](https://docs.advntr.dev/minimessage/format.html)
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format (Adventure, bundled with Paper). Placeholders like `%player%`, `%arena%`, `%round%`,
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format (Adventure, bundled with Paper). Placeholders like `%player%`, `%arena%`, `%round%`,
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`%time%`, `%color%` are substituted per-message.
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`%time%`, `%color%` are substituted per-message.
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- **`arenas/<name>.yml`** — one file per arena; a broken file only disables that one arena
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- **`arenas/<name>.yml`** — one file per arena; a broken file only disables that one arena
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(the rest still load) and the error is logged.
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(the rest still load) and the error is logged.
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### Powerups
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Temporary abilities that spawn on the floor during a match, on by default:
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```yaml
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powerups:
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enabled: true
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spawn-chance-per-round: 0.35
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max-active: 1
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min-lifetime-rounds: 2
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max-lifetime-rounds: 3
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types:
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super-speed:
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marker-block: TORCH
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duration-seconds: 8
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amplifier: 1
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air-blast:
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marker-block: END_ROD
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radius: 4.0
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strength: 1.4
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```
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Each round, a powerup may appear as a marker block (`torch`/`end rod` by default) floating just
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above a random floor cell — it never removes a player's footing, since it sits in their foot
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space rather than replacing the floor block itself. Claim one by walking into its marker or
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left-clicking it:
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- **Super Speed** — a temporary Speed potion effect (`duration-seconds` / `amplifier`).
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- **Air Blast** — pushes every other player within `radius` blocks away from the claimer,
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scaled by distance (`strength`).
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Unclaimed powerups disappear after a random 2-3 rounds (`min-lifetime-rounds` /
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`max-lifetime-rounds`). Every claim is recorded per-player as a `powerups_used` stat, shown in
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`/blockparty stats`.
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### Music
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### Music
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Optional background music for the duration of a match, off by default:
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Optional background music for the duration of a match, off by default:
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