Shuffle floor colors each round, keep eliminated players out of spectator mode, add optional match music
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@@ -21,10 +21,27 @@ sounds:
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round-complete: BLOCK_NOTE_BLOCK_BELL
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victory: UI_TOAST_CHALLENGE_COMPLETE
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music:
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# Optional background music for the duration of a match, played on the client's MUSIC
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# volume slider (separate from sound effects). Off by default since it's a matter of taste.
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enabled: false
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# Any Bukkit Sound enum name that's actually a track, e.g. one of the MUSIC_DISC_* sounds
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# or a MUSIC_* ambient track. Invalid names are logged and skipped, never crash the plugin.
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track: MUSIC_DISC_PIGSTEP
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volume: 1.0
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performance:
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# blocks processed per server tick when generating/removing/restoring the floor
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floor-blocks-per-tick: 200
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floor:
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# If true (default), the floor's material-to-position layout is randomly reshuffled
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# (same set of positions and same count of each material, just rearranged) at the start
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# of the match and before every round restore, so the board isn't a static, memorizable
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# pattern across the whole game. Purely in-memory - the arena's saved generated-layout
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# (from /bp generate) is never modified by shuffling.
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shuffle-each-round: true
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# example/default timings used when creating a brand-new arena via /blockparty create
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defaults:
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countdown-duration: 15
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