Add optional WorldEdit soft-dependency; use its wand selection for pos1/pos2
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@@ -10,7 +10,7 @@ slightly faster round. Last player standing wins.
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- PaperMC 1.21.x (API version `1.21`)
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- Java 21
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- No other plugins required. Optional soft-dependencies: PlaceholderAPI, Vault.
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- No other plugins required. Optional soft-dependencies: PlaceholderAPI, Vault, WorldEdit.
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## Installation
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@@ -97,6 +97,14 @@ Commands that require a physical location (`setlobby`, `setspawn`, `setspectator
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### Floor selection details
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- `pos1` / `pos2` define the two opposite corners of the rectangular floor region (any Y).
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If [WorldEdit](https://enginehub.org/worldedit) is installed and you have an active WorldEdit
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selection (made with the wand — left-click for position 1, right-click for position 2, or
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`//pos1` / `//pos2`), running `/bp pos1 <arena>` / `/bp pos2 <arena>` adopts that selection's
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corners directly instead of your standing location — no need to physically stand at each
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corner. This is entirely optional: without a WorldEdit selection (or without WorldEdit
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installed at all), the commands fall back to your current location exactly as before. Disable
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it with `integrations.worldedit: false` in `config.yml` if you'd rather always use your
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location even when WorldEdit is present.
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- `setfloor` only changes which materials are *allowed* to be used/regenerated — it does not
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touch blocks in the world.
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- `generate` is the step that actually writes a random layout (biased evenly across the
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